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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Identify some more uses of wBuffer1-6
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@ -3226,13 +3226,13 @@ AddBattleParticipant:
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FindMonInOTPartyToSwitchIntoBattle:
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FindMonInOTPartyToSwitchIntoBattle:
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ld b, -1
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ld b, -1
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ld a, $1
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ld a, %000001
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ld [wBuffer1], a
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ld [wEnemyEffectivenessVsPlayerMons], a
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ld [wBuffer2], a
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ld [wPlayerEffectivenessVsEnemyMons], a
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.loop
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.loop
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ld hl, wBuffer1
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ld hl, wEnemyEffectivenessVsPlayerMons
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sla [hl]
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sla [hl]
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inc hl
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inc hl ; wPlayerEffectivenessVsEnemyMons
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sla [hl]
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sla [hl]
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inc b
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inc b
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ld a, [wOTPartyCount]
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ld a, [wOTPartyCount]
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@ -3256,7 +3256,7 @@ FindMonInOTPartyToSwitchIntoBattle:
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jr .loop
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jr .loop
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.discourage
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.discourage
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ld hl, wBuffer2
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ld hl, wPlayerEffectivenessVsEnemyMons
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set 0, [hl]
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set 0, [hl]
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jr .loop
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jr .loop
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@ -3291,7 +3291,7 @@ LookUpTheEffectivenessOfEveryMove:
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ld a, [wTypeMatchup]
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ld a, [wTypeMatchup]
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cp EFFECTIVE + 1
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cp EFFECTIVE + 1
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jr c, .loop
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jr c, .loop
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ld hl, wBuffer1
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ld hl, wEnemyEffectivenessVsPlayerMons
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set 0, [hl]
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set 0, [hl]
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ret
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ret
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.done
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.done
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@ -3334,10 +3334,10 @@ IsThePlayerMonTypesEffectiveAgainstOTMon:
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.super_effective
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.super_effective
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pop bc
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pop bc
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ld hl, wBuffer1
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ld hl, wEnemyEffectivenessVsPlayerMons
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bit 0, [hl]
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bit 0, [hl]
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jr nz, .reset
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jr nz, .reset
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inc hl
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inc hl ; wPlayerEffectivenessVsEnemyMons
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set 0, [hl]
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set 0, [hl]
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ret
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ret
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@ -3347,9 +3347,9 @@ IsThePlayerMonTypesEffectiveAgainstOTMon:
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ScoreMonTypeMatchups:
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ScoreMonTypeMatchups:
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.loop1
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.loop1
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ld hl, wBuffer1
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ld hl, wEnemyEffectivenessVsPlayerMons
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sla [hl]
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sla [hl]
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inc hl
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inc hl ; wPlayerEffectivenessVsEnemyMons
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sla [hl]
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sla [hl]
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jr nc, .loop1
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jr nc, .loop1
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ld a, [wOTPartyCount]
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ld a, [wOTPartyCount]
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@ -3363,7 +3363,7 @@ ScoreMonTypeMatchups:
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jr .loop2
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jr .loop2
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.okay
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.okay
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ld a, [wBuffer1]
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ld a, [wEnemyEffectivenessVsPlayerMons]
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and a
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and a
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jr z, .okay2
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jr z, .okay2
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ld b, -1
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ld b, -1
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@ -3376,7 +3376,7 @@ ScoreMonTypeMatchups:
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.okay2
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.okay2
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ld b, -1
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ld b, -1
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ld a, [wBuffer2]
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ld a, [wPlayerEffectivenessVsEnemyMons]
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ld c, a
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ld c, a
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.loop4
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.loop4
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inc b
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inc b
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@ -8,12 +8,12 @@ GetPokeBallWobble:
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ld d, a
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ld d, a
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push de
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push de
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ld a, BANK(wBuffer2)
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ld a, BANK(wThrownBallWobbleCount) ; aka BANK(wFinalCatchRate)
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ldh [rSVBK], a
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ldh [rSVBK], a
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ld a, [wBuffer2]
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ld a, [wThrownBallWobbleCount]
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inc a
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inc a
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ld [wBuffer2], a
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ld [wThrownBallWobbleCount], a
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; Wobble up to 3 times.
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; Wobble up to 3 times.
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cp 3 + 1
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cp 3 + 1
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@ -25,7 +25,7 @@ GetPokeBallWobble:
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jr nz, .done
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jr nz, .done
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ld hl, WobbleProbabilities
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ld hl, WobbleProbabilities
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ld a, [wBuffer1]
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ld a, [wFinalCatchRate]
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ld b, a
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ld b, a
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.loop
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.loop
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ld a, [hli]
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ld a, [hli]
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@ -1,14 +1,14 @@
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CheckForHiddenItems:
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CheckForHiddenItems:
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; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry.
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; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry.
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call GetMapScriptsBank
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call GetMapScriptsBank
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ld [wBuffer1], a
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ld [wCurMapScriptBank], a
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; Get the coordinate of the bottom right corner of the screen, and load it in wBuffer3/wBuffer4.
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; Get the coordinate of the bottom right corner of the screen, and load it in wBottomRightYCoord/wBottomRightXCoord.
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ld a, [wXCoord]
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ld a, [wXCoord]
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add SCREEN_WIDTH / 4
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add SCREEN_WIDTH / 4
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ld [wBuffer4], a
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ld [wBottomRightXCoord], a
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ld a, [wYCoord]
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ld a, [wYCoord]
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add SCREEN_HEIGHT / 4
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add SCREEN_HEIGHT / 4
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ld [wBuffer3], a
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ld [wBottomRightYCoord], a
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; Get the pointer for the first bg_event in the map...
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; Get the pointer for the first bg_event in the map...
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ld hl, wCurMapBGEventsPointer
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ld hl, wCurMapBGEventsPointer
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ld a, [hli]
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ld a, [hli]
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@ -20,14 +20,14 @@ CheckForHiddenItems:
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jr z, .nobgeventitems
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jr z, .nobgeventitems
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; For i = 1:wCurMapBGEventCount...
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; For i = 1:wCurMapBGEventCount...
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.loop
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.loop
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; Store the counter in wBuffer2, and store the bg_event pointer in the stack.
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; Store the counter in wRemainingBGEventCount, and store the bg_event pointer in the stack.
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ld [wBuffer2], a
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ld [wRemainingBGEventCount], a
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push hl
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push hl
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; Get the Y coordinate of the BG event.
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; Get the Y coordinate of the BG event.
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call .GetFarByte
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call .GetFarByte
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ld e, a
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ld e, a
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; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event.
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; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event.
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ld a, [wBuffer3]
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ld a, [wBottomRightYCoord]
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sub e
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sub e
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jr c, .next
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jr c, .next
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cp SCREEN_HEIGHT / 2
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cp SCREEN_HEIGHT / 2
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@ -35,7 +35,7 @@ CheckForHiddenItems:
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; Is the X coordinate of the BG event on the screen? If not, go to the next BG event.
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; Is the X coordinate of the BG event on the screen? If not, go to the next BG event.
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call .GetFarByte
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call .GetFarByte
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ld d, a
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ld d, a
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ld a, [wBuffer4]
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ld a, [wBottomRightXCoord]
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sub d
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sub d
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jr c, .next
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jr c, .next
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cp SCREEN_WIDTH / 2
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cp SCREEN_WIDTH / 2
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@ -45,9 +45,9 @@ CheckForHiddenItems:
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cp BGEVENT_ITEM
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cp BGEVENT_ITEM
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jr nz, .next
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jr nz, .next
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; Has this item already been found? If not, set off the Itemfinder.
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; Has this item already been found? If not, set off the Itemfinder.
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ld a, [wBuffer1]
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ld a, [wCurMapScriptBank]
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call GetFarHalfword
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call GetFarHalfword
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ld a, [wBuffer1]
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ld a, [wCurMapScriptBank]
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call GetFarHalfword
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call GetFarHalfword
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ld d, h
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ld d, h
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ld e, l
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ld e, l
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@ -63,7 +63,7 @@ CheckForHiddenItems:
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ld bc, BG_EVENT_SIZE
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ld bc, BG_EVENT_SIZE
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add hl, bc
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add hl, bc
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; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
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; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
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ld a, [wBuffer2]
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ld a, [wRemainingBGEventCount]
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dec a
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dec a
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jr nz, .loop
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jr nz, .loop
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@ -77,7 +77,7 @@ CheckForHiddenItems:
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ret
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ret
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.GetFarByte:
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.GetFarByte:
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ld a, [wBuffer1]
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ld a, [wCurMapScriptBank]
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call GetFarByte
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call GetFarByte
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inc hl
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inc hl
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ret
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ret
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@ -1,14 +1,14 @@
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FieldMoveJumptableReset:
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FieldMoveJumptableReset:
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xor a
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xor a
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ld hl, wBuffer1
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ld hl, wFieldMoveData
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ld bc, 7
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ld bc, wFieldMoveDataEnd - wFieldMoveData
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call ByteFill
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call ByteFill
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ret
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ret
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FieldMoveJumptable:
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FieldMoveJumptable:
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ld a, [wBuffer1]
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ld a, [wFieldMoveJumptableIndex]
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rst JumpTable
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rst JumpTable
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ld [wBuffer1], a
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ld [wFieldMoveJumptableIndex], a
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bit 7, a
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bit 7, a
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jr nz, .okay
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jr nz, .okay
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and a
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and a
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@ -183,17 +183,15 @@ CheckMapForSomethingToCut:
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call CheckOverworldTileArrays
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call CheckOverworldTileArrays
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pop hl
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pop hl
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jr nc, .fail
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jr nc, .fail
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; Back up the wOverworldMapBlocks address to wBuffer3
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; Save the Cut field move data
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ld a, l
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ld a, l
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ld [wBuffer3], a
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ld [wCutWhirlpoolOverworldBlockAddr], a
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ld a, h
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ld a, h
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ld [wBuffer4], a
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ld [wCutWhirlpoolOverworldBlockAddr + 1], a
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; Back up the replacement tile to wBuffer5
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ld a, b
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ld a, b
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ld [wBuffer5], a
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ld [wCutWhirlpoolReplacementBlock], a
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; Back up the animation index to wBuffer6
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ld a, c
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ld a, c
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ld [wBuffer6], a
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ld [wCutWhirlpoolAnimationType], a
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xor a
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xor a
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ret
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ret
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@ -214,18 +212,18 @@ Script_Cut:
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end
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end
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CutDownTreeOrGrass:
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CutDownTreeOrGrass:
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ld hl, wBuffer3 ; OverworldMapTile
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ld hl, wCutWhirlpoolOverworldBlockAddr
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ld a, [hli]
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ld a, [hli]
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ld h, [hl]
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ld h, [hl]
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ld l, a
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ld l, a
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ld a, [wBuffer5] ; ReplacementTile
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ld a, [wCutWhirlpoolReplacementBlock]
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ld [hl], a
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ld [hl], a
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xor a
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xor a
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ldh [hBGMapMode], a
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ldh [hBGMapMode], a
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call OverworldTextModeSwitch
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call OverworldTextModeSwitch
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call UpdateSprites
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call UpdateSprites
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call DelayFrame
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call DelayFrame
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ld a, [wBuffer6] ; Animation type
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ld a, [wCutWhirlpoolAnimationType]
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ld e, a
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ld e, a
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farcall OWCutAnimation
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farcall OWCutAnimation
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call BufferScreen
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call BufferScreen
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@ -380,7 +378,7 @@ SurfFunction:
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.DoSurf:
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.DoSurf:
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call GetSurfType
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call GetSurfType
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ld [wBuffer2], a
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ld [wSurfingPlayerState], a
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call GetPartyNick
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call GetPartyNick
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ld hl, SurfFromMenuScript
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ld hl, SurfFromMenuScript
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call QueueScript
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call QueueScript
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@ -409,7 +407,7 @@ UsedSurfScript:
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callasm .stubbed_fn
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callasm .stubbed_fn
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readmem wBuffer2
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readmem wSurfingPlayerState
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writevar VAR_MOVEMENT
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writevar VAR_MOVEMENT
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special UpdatePlayerSprite
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special UpdatePlayerSprite
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@ -517,7 +515,7 @@ TrySurfOW::
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jr nz, .quit
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jr nz, .quit
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call GetSurfType
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call GetSurfType
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ld [wBuffer2], a
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ld [wSurfingPlayerState], a
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call GetPartyNick
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call GetPartyNick
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ld a, BANK(AskSurfScript)
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ld a, BANK(AskSurfScript)
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@ -757,7 +755,7 @@ DigFunction:
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ld a, $2
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ld a, $2
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EscapeRopeOrDig:
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EscapeRopeOrDig:
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ld [wBuffer2], a
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ld [wEscapeRopeOrDigType], a
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.loop
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.loop
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ld hl, .DigTable
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ld hl, .DigTable
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call FieldMoveJumptable
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call FieldMoveJumptable
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@ -801,7 +799,7 @@ EscapeRopeOrDig:
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ld bc, 3
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ld bc, 3
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call CopyBytes
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call CopyBytes
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call GetPartyNick
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call GetPartyNick
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ld a, [wBuffer2]
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ld a, [wEscapeRopeOrDigType]
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cp $2
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cp $2
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jr nz, .escaperope
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jr nz, .escaperope
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ld hl, .UsedDigScript
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ld hl, .UsedDigScript
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@ -817,7 +815,7 @@ EscapeRopeOrDig:
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ret
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ret
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.FailDig:
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.FailDig:
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ld a, [wBuffer2]
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ld a, [wEscapeRopeOrDigType]
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cp $2
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cp $2
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jr nz, .failescaperope
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jr nz, .failescaperope
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ld hl, .CantUseDigText
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ld hl, .CantUseDigText
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@ -1000,7 +998,7 @@ SetStrengthFlag:
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ld hl, wPartySpecies
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ld hl, wPartySpecies
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add hl, de
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add hl, de
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ld a, [hl]
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ld a, [hl]
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ld [wBuffer6], a
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ld [wStrengthSpecies], a
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call GetPartyNick
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call GetPartyNick
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ret
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ret
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@ -1011,8 +1009,8 @@ Script_StrengthFromMenu:
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Script_UsedStrength:
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Script_UsedStrength:
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callasm SetStrengthFlag
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callasm SetStrengthFlag
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writetext .UseStrengthText
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writetext .UseStrengthText
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readmem wBuffer6
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readmem wStrengthSpecies
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cry 0
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cry 0 ; plays [wStrengthSpecies] cry
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pause 3
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pause 3
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writetext .MoveBoulderText
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writetext .MoveBoulderText
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closetext
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closetext
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@ -1147,14 +1145,15 @@ TryWhirlpoolMenu:
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call CheckOverworldTileArrays
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call CheckOverworldTileArrays
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pop hl
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pop hl
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jr nc, .failed
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jr nc, .failed
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; Save the Whirlpool field move data
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ld a, l
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ld a, l
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ld [wBuffer3], a
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ld [wCutWhirlpoolOverworldBlockAddr], a
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ld a, h
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ld a, h
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ld [wBuffer4], a
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ld [wCutWhirlpoolOverworldBlockAddr + 1], a
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ld a, b
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ld a, b
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ld [wBuffer5], a
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ld [wCutWhirlpoolReplacementBlock], a
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ld a, c
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ld a, c
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ld [wBuffer6], a
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ld [wCutWhirlpoolAnimationType], a
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xor a
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xor a
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ret
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ret
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@ -1175,16 +1174,16 @@ Script_UsedWhirlpool:
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end
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end
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DisappearWhirlpool:
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DisappearWhirlpool:
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ld hl, wBuffer3
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ld hl, wCutWhirlpoolOverworldBlockAddr
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ld a, [hli]
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ld a, [hli]
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ld h, [hl]
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ld h, [hl]
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ld l, a
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ld l, a
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ld a, [wBuffer5]
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ld a, [wCutWhirlpoolReplacementBlock]
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ld [hl], a
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ld [hl], a
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xor a
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xor a
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ldh [hBGMapMode], a
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ldh [hBGMapMode], a
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call OverworldTextModeSwitch
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call OverworldTextModeSwitch
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ld a, [wBuffer6]
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ld a, [wCutWhirlpoolAnimationType]
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ld e, a
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ld e, a
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farcall PlayWhirlpoolSound
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farcall PlayWhirlpoolSound
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call BufferScreen
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call BufferScreen
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@ -1429,7 +1428,7 @@ FishFunction:
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push af
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push af
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||||||
call FieldMoveJumptableReset
|
call FieldMoveJumptableReset
|
||||||
pop af
|
pop af
|
||||||
ld [wBuffer2], a
|
ld [wFishingRodUsed], a
|
||||||
.loop
|
.loop
|
||||||
ld hl, .FishTable
|
ld hl, .FishTable
|
||||||
call FieldMoveJumptable
|
call FieldMoveJumptable
|
||||||
@ -1468,7 +1467,7 @@ FishFunction:
|
|||||||
|
|
||||||
.goodtofish
|
.goodtofish
|
||||||
ld d, a
|
ld d, a
|
||||||
ld a, [wBuffer2]
|
ld a, [wFishingRodUsed]
|
||||||
ld e, a
|
ld e, a
|
||||||
farcall Fish
|
farcall Fish
|
||||||
ld a, d
|
ld a, d
|
||||||
@ -1492,7 +1491,7 @@ FishFunction:
|
|||||||
|
|
||||||
.FishGotSomething:
|
.FishGotSomething:
|
||||||
ld a, $1
|
ld a, $1
|
||||||
ld [wBuffer6], a
|
ld [wFishingResult], a
|
||||||
ld hl, Script_GotABite
|
ld hl, Script_GotABite
|
||||||
call QueueScript
|
call QueueScript
|
||||||
ld a, $81
|
ld a, $81
|
||||||
@ -1500,7 +1499,7 @@ FishFunction:
|
|||||||
|
|
||||||
.FishNoBite:
|
.FishNoBite:
|
||||||
ld a, $2
|
ld a, $2
|
||||||
ld [wBuffer6], a
|
ld [wFishingResult], a
|
||||||
ld hl, Script_NotEvenANibble
|
ld hl, Script_NotEvenANibble
|
||||||
call QueueScript
|
call QueueScript
|
||||||
ld a, $81
|
ld a, $81
|
||||||
@ -1508,7 +1507,7 @@ FishFunction:
|
|||||||
|
|
||||||
.FishNoFish:
|
.FishNoFish:
|
||||||
ld a, $0
|
ld a, $0
|
||||||
ld [wBuffer6], a
|
ld [wFishingResult], a
|
||||||
ld hl, Script_NotEvenANibble2
|
ld hl, Script_NotEvenANibble2
|
||||||
call QueueScript
|
call QueueScript
|
||||||
ld a, $81
|
ld a, $81
|
||||||
|
@ -360,7 +360,7 @@ PokeBallEffect:
|
|||||||
|
|
||||||
.skip_hp_calc
|
.skip_hp_calc
|
||||||
ld b, a
|
ld b, a
|
||||||
ld [wBuffer1], a
|
ld [wFinalCatchRate], a
|
||||||
call Random
|
call Random
|
||||||
|
|
||||||
cp b
|
cp b
|
||||||
@ -390,28 +390,28 @@ PokeBallEffect:
|
|||||||
ld [wFXAnimID + 1], a
|
ld [wFXAnimID + 1], a
|
||||||
xor a
|
xor a
|
||||||
ldh [hBattleTurn], a
|
ldh [hBattleTurn], a
|
||||||
ld [wBuffer2], a
|
ld [wThrownBallWobbleCount], a
|
||||||
ld [wNumHits], a
|
ld [wNumHits], a
|
||||||
predef PlayBattleAnim
|
predef PlayBattleAnim
|
||||||
|
|
||||||
ld a, [wWildMon]
|
ld a, [wWildMon]
|
||||||
and a
|
and a
|
||||||
jr nz, .caught
|
jr nz, .caught
|
||||||
ld a, [wBuffer2]
|
ld a, [wThrownBallWobbleCount]
|
||||||
cp $1
|
cp 1
|
||||||
ld hl, BallBrokeFreeText
|
ld hl, BallBrokeFreeText
|
||||||
jp z, .shake_and_break_free
|
jp z, .shake_and_break_free
|
||||||
cp $2
|
cp 2
|
||||||
ld hl, BallAppearedCaughtText
|
ld hl, BallAppearedCaughtText
|
||||||
jp z, .shake_and_break_free
|
jp z, .shake_and_break_free
|
||||||
cp $3
|
cp 3
|
||||||
ld hl, BallAlmostHadItText
|
ld hl, BallAlmostHadItText
|
||||||
jp z, .shake_and_break_free
|
jp z, .shake_and_break_free
|
||||||
cp $4
|
cp 4
|
||||||
ld hl, BallSoCloseText
|
ld hl, BallSoCloseText
|
||||||
jp z, .shake_and_break_free
|
jp z, .shake_and_break_free
|
||||||
.caught
|
|
||||||
|
|
||||||
|
.caught
|
||||||
ld hl, wEnemyMonStatus
|
ld hl, wEnemyMonStatus
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
push af
|
push af
|
||||||
@ -2723,12 +2723,12 @@ ApplyPPUp:
|
|||||||
ld a, MON_MOVES
|
ld a, MON_MOVES
|
||||||
call GetPartyParamLocation
|
call GetPartyParamLocation
|
||||||
push hl
|
push hl
|
||||||
ld de, wBuffer1
|
ld de, wPPUpPPBuffer
|
||||||
predef FillPP
|
predef FillPP
|
||||||
pop hl
|
pop hl
|
||||||
ld bc, MON_PP - MON_MOVES
|
ld bc, MON_PP - MON_MOVES
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld de, wBuffer1
|
ld de, wPPUpPPBuffer
|
||||||
ld b, 0
|
ld b, 0
|
||||||
.loop
|
.loop
|
||||||
inc b
|
inc b
|
||||||
|
38
wram.asm
38
wram.asm
@ -2248,13 +2248,23 @@ wCurHPAnimLowHP:: db
|
|||||||
wCurHPAnimHighHP:: db
|
wCurHPAnimHighHP:: db
|
||||||
|
|
||||||
NEXTU
|
NEXTU
|
||||||
; battle AI
|
; move AI
|
||||||
wEnemyAIMoveScores:: ds NUM_MOVES
|
wEnemyAIMoveScores:: ds NUM_MOVES
|
||||||
|
|
||||||
|
NEXTU
|
||||||
|
; switch AI
|
||||||
|
wEnemyEffectivenessVsPlayerMons:: flag_array PARTY_LENGTH
|
||||||
|
wPlayerEffectivenessVsEnemyMons:: flag_array PARTY_LENGTH
|
||||||
|
|
||||||
NEXTU
|
NEXTU
|
||||||
; battle HUD
|
; battle HUD
|
||||||
wBattleHUDTiles:: ds PARTY_LENGTH
|
wBattleHUDTiles:: ds PARTY_LENGTH
|
||||||
|
|
||||||
|
NEXTU
|
||||||
|
; thrown ball data
|
||||||
|
wFinalCatchRate:: db
|
||||||
|
wThrownBallWobbleCount:: db
|
||||||
|
|
||||||
NEXTU
|
NEXTU
|
||||||
; evolution data
|
; evolution data
|
||||||
wEvolutionOldSpecies:: db
|
wEvolutionOldSpecies:: db
|
||||||
@ -2266,6 +2276,10 @@ NEXTU
|
|||||||
; experience
|
; experience
|
||||||
wExpToNextLevel:: ds 3
|
wExpToNextLevel:: ds 3
|
||||||
|
|
||||||
|
NEXTU
|
||||||
|
; PP Up
|
||||||
|
wPPUpPPBuffer:: ds NUM_MOVES
|
||||||
|
|
||||||
NEXTU
|
NEXTU
|
||||||
; lucky number show
|
; lucky number show
|
||||||
wMonIDDigitsBuffer:: ds 5
|
wMonIDDigitsBuffer:: ds 5
|
||||||
@ -2275,6 +2289,28 @@ NEXTU
|
|||||||
wMonSubmenuCount:: db
|
wMonSubmenuCount:: db
|
||||||
wMonSubmenuItems:: ds NUM_MONMENU_ITEMS + 1
|
wMonSubmenuItems:: ds NUM_MONMENU_ITEMS + 1
|
||||||
|
|
||||||
|
NEXTU
|
||||||
|
; field move data
|
||||||
|
wFieldMoveData::
|
||||||
|
wFieldMoveJumptableIndex:: db
|
||||||
|
wEscapeRopeOrDigType::
|
||||||
|
wSurfingPlayerState::
|
||||||
|
wFishingRodUsed:: db
|
||||||
|
wCutWhirlpoolOverworldBlockAddr:: dw
|
||||||
|
wCutWhirlpoolReplacementBlock:: db
|
||||||
|
wCutWhirlpoolAnimationType::
|
||||||
|
wStrengthSpecies::
|
||||||
|
wFishingResult:: db
|
||||||
|
ds 1
|
||||||
|
wFieldMoveDataEnd::
|
||||||
|
|
||||||
|
NEXTU
|
||||||
|
; hidden items
|
||||||
|
wCurMapScriptBank:: db
|
||||||
|
wRemainingBGEventCount:: db
|
||||||
|
wBottomRightYCoord:: db
|
||||||
|
wBottomRightXCoord:: db
|
||||||
|
|
||||||
NEXTU
|
NEXTU
|
||||||
; heal machine anim
|
; heal machine anim
|
||||||
wHealMachineAnimType:: db
|
wHealMachineAnimType:: db
|
||||||
|
Loading…
Reference in New Issue
Block a user