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Full script labels for Fuchsia Gym.
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98c7050563
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@ -13,7 +13,7 @@ FuchsiaGym_MapScriptHeader:
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.MapCallbacks:
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db 0
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JanineScript_0x195db9:
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FuchsiaGymJanineScript:
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checkflag ENGINE_SOULBADGE
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iftrue .FightDone
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applymovement FUCHSIAGYM_JANINE, Movement_NinjaSpin
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@ -61,101 +61,101 @@ JanineScript_0x195db9:
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LassAliceScript:
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checkevent EVENT_BEAT_LASS_ALICE
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iftrue .AliceAfterBattle
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iftrue .AliceUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_1, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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.AliceAfterBattle:
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.AliceUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LASS_ALICE
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iftrue UnknownScript_0x195e4f
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iftrue .AliceAfterScript
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writetext LassAliceBeforeText
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waitbutton
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closetext
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winlosstext LassAliceBeatenText, 0
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loadtrainer LASS, ALICE
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startbattle
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iftrue UnknownScript_0x195e4a
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iftrue .AliceBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_LASS_ALICE
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end
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UnknownScript_0x195e4a:
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.AliceBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE
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reloadmapafterbattle
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end
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UnknownScript_0x195e4f:
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writetext UnknownText_0x196139
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.AliceAfterScript:
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writetext LassAliceAfterText
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waitbutton
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closetext
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end
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LassLindaScript:
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checkevent EVENT_BEAT_LASS_LINDA
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iftrue UnknownScript_0x195e66
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iftrue .LindaUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_2, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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UnknownScript_0x195e66:
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.LindaUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LASS_LINDA
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iftrue UnknownScript_0x195e89
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writetext UnknownText_0x196166
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iftrue .LindaAfterScript
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writetext LassLindaBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x19617b, 0
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winlosstext LassLindaBeatenText, 0
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loadtrainer LASS, LINDA
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startbattle
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iftrue UnknownScript_0x195e84
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iftrue .LindaBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_LASS_LINDA
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end
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UnknownScript_0x195e84:
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.LindaBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE
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reloadmapafterbattle
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end
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UnknownScript_0x195e89:
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writetext UnknownText_0x196199
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.LindaAfterScript:
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writetext LassLindaAfterText
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waitbutton
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closetext
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end
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PicnickerCindyScript:
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checkevent EVENT_BEAT_PICNICKER_CINDY
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iftrue UnknownScript_0x195ea0
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iftrue .CindyUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_3, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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UnknownScript_0x195ea0:
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.CindyUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_PICNICKER_CINDY
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iftrue UnknownScript_0x195ec3
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writetext UnknownText_0x1961bb
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iftrue .CindyAfterScript
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writetext PicnickerCindyBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x1961f1, 0
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winlosstext PicnickerCindyBeatenText, 0
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loadtrainer PICNICKER, CINDY
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startbattle
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iftrue UnknownScript_0x195ebe
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iftrue .CindyBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_PICNICKER_CINDY
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end
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UnknownScript_0x195ebe:
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.CindyBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_JANINE
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reloadmapafterbattle
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end
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UnknownScript_0x195ec3:
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.CindyAfterScript:
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writetext UnknownText_0x19620c
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waitbutton
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closetext
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@ -163,33 +163,33 @@ UnknownScript_0x195ec3:
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CamperBarryScript:
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checkevent EVENT_BEAT_CAMPER_BARRY
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iftrue UnknownScript_0x195eda
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iftrue .BarryUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_4, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_YOUNGSTER
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special MapCallbackSprites_LoadUsedSpritesGFX
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UnknownScript_0x195eda:
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.BarryUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_CAMPER_BARRY
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iftrue UnknownScript_0x195efd
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writetext UnknownText_0x196228
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iftrue .BarryAfterScript
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writetext CamperBarryBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x19624a, 0
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winlosstext CamperBarryBeatenText, 0
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loadtrainer CAMPER, BARRY
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startbattle
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iftrue UnknownScript_0x195ef8
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iftrue .BarryBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_CAMPER_BARRY
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end
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UnknownScript_0x195ef8:
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.BarryBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_JANINE
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reloadmapafterbattle
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end
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UnknownScript_0x195efd:
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.BarryAfterScript:
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writetext UnknownText_0x19626b
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waitbutton
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closetext
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@ -301,28 +301,28 @@ LassAliceBeatenText:
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text "I had you fooled…"
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done
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UnknownText_0x196139:
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LassAliceAfterText:
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text "How will you dis-"
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line "tinguish our real"
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cont "LEADER?"
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done
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UnknownText_0x196166:
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LassLindaBeforeText:
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text "Fooled you!"
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line "Hahaha!"
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done
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UnknownText_0x19617b:
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LassLindaBeatenText:
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text "Ooh… I lost…"
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line "You're not weak…"
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done
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UnknownText_0x196199:
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LassLindaAfterText:
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text "Well? Wasn't my"
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line "disguise perfect?"
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done
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UnknownText_0x1961bb:
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PicnickerCindyBeforeText:
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text "I'm JANINE!"
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para "How did you know I"
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@ -331,7 +331,7 @@ UnknownText_0x1961bb:
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para "Let's battle!"
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done
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UnknownText_0x1961f1:
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PicnickerCindyBeatenText:
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text "Darn it!"
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line "I wanted to win!"
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done
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@ -341,14 +341,14 @@ UnknownText_0x19620c:
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line "getting tired."
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done
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UnknownText_0x196228:
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CamperBarryBeforeText:
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text "Wahahaha!"
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para "You betcha!"
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line "I'm JANINE!"
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done
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UnknownText_0x19624a:
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CamperBarryBeatenText:
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text "My disguise was"
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line "right on! Dang!"
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done
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@ -399,7 +399,7 @@ FuchsiaGym_MapEventHeader:
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.PersonEvents:
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db 6
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person_event SPRITE_JANINE, 10, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, JanineScript_0x195db9, -1
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person_event SPRITE_JANINE, 10, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, FuchsiaGymJanineScript, -1
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person_event SPRITE_FUCHSIA_GYM_1, 7, 5, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, LassAliceScript, -1
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person_event SPRITE_FUCHSIA_GYM_2, 11, 5, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, LassLindaScript, -1
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person_event SPRITE_FUCHSIA_GYM_3, 4, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, PicnickerCindyScript, -1
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