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Extract more RGB data to .pal files
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@@ -1386,17 +1386,11 @@ Intro_Scene20_AppearUnown:
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ldh [hCGBPalUpdate], a
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ret
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.pal1
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RGB 24, 12, 09
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RGB 31, 31, 31
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RGB 12, 00, 31
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RGB 00, 00, 00
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.pal1:
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INCLUDE "gfx/intro/unown_1.pal"
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.pal2
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RGB 24, 12, 09
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RGB 31, 31, 31
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RGB 31, 31, 31
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RGB 31, 31, 31
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.pal2:
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INCLUDE "gfx/intro/unown_2.pal"
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Intro_FadeUnownWordPals:
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add a
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