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Remove more address comments
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@@ -32,12 +32,12 @@ BattleCommand_Present:
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.next
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ld a, [hli]
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cp -1
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jr z, .heal_effect ; 378a4 $11
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jr z, .heal_effect
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cp b
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jr nc, .got_power ; 378a7 $4
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jr nc, .got_power
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inc c
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inc hl
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jr .next ; 378ab $f4
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jr .next
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.got_power
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ld a, c
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@@ -56,12 +56,12 @@ BattleCommand_Present:
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ld hl, AICheckPlayerMaxHP
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ld a, [hBattleTurn]
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and a
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jr z, .got_hp_fn_pointer ; 378c9 $3
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jr z, .got_hp_fn_pointer
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ld hl, AICheckEnemyMaxHP
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.got_hp_fn_pointer
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ld a, BANK(AICheckPlayerMaxHP)
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rst FarCall
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jr c, .already_fully_healed ; 378d1 $20
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jr c, .already_fully_healed
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ld hl, GetQuarterMaxHP
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call CallBattleCore
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@@ -73,12 +73,12 @@ BattleCommand_Present:
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call StdBattleTextBox
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call BattleCommand_SwitchTurn
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call UpdateOpponentInParty
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jr .do_animation ; 378f1 $11
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jr .do_animation
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.already_fully_healed
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call BattleCommand_SwitchTurn
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call _CheckBattleScene
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jr nc, .do_animation ; 378f9 $9
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jr nc, .do_animation
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call AnimateFailedMove
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ld hl, RefusedGiftText
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call StdBattleTextBox
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