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Label some functions in gfx/load_pics.asm
A few projects I looked around in used these same labels for these functions, and it looks like they describe these functions properly. Also fixed usage of BANK() in a few places.
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@@ -123,7 +123,7 @@ LoadMonAnimation: ; d00a3
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SetUpPokeAnim: ; d00b4
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ld a, [rSVBK]
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push af
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ld a, $2
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ld a, BANK(wPokeAnimSceneIndex)
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ld [rSVBK], a
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ld a, [wPokeAnimSceneIndex]
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ld c, a
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@@ -313,7 +313,7 @@ AnimateMon_CheckIfPokemon: ; d01c6
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PokeAnim_InitPicAttributes: ; d01d6
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ld a, [rSVBK]
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push af
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ld a, $2
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ld a, BANK(wPokeAnimSceneIndex)
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ld [rSVBK], a
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push bc
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@@ -366,7 +366,7 @@ PokeAnim_InitPicAttributes: ; d01d6
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PokeAnim_InitAnim: ; d0228
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ld a, [rSVBK]
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push af
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ld a, $2
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ld a, BANK(wPokeAnimExtraFlag)
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ld [rSVBK], a
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push bc
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ld hl, wPokeAnimExtraFlag
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@@ -1007,7 +1007,7 @@ GetMonAnimPointer: ; d055c
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PokeAnim_GetFrontpicDims: ; d05b4
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ld a, [rSVBK]
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push af
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ld a, $1
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ld a, BANK(CurPartySpecies)
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ld [rSVBK], a
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ld a, [CurPartySpecies]
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ld [CurSpecies], a
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