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Rename the concept of Coins to Chips (#7)
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@@ -845,8 +845,8 @@ WasDisabledText:
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cont "DISABLED!"
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prompt
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CoinsScatteredText:
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text "Coins scattered"
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ChipsScatteredText:
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text "Chips scattered"
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line "everywhere!"
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prompt
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@@ -1351,13 +1351,13 @@ _ReceiveItemText::
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text_end ; unreferenced
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_NoCoinsText::
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text "You have no coins."
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_NoChipsText::
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text "You have no chips."
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prompt
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_NoCoinCaseText::
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_NoChipCaseText::
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text "You don't have a"
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line "COIN CASE."
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line "CHIP CASE."
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prompt
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_NPCTradeCableText::
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@@ -576,23 +576,23 @@ _MartBoughtText::
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text "(S)."
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done
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_SlotsBetHowManyCoinsText::
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_SlotsBetHowManyChipsText::
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text "Bet how many"
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line "coins?"
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line "chips?"
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done
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_SlotsStartText::
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text "Start!"
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done
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_SlotsNotEnoughCoinsText::
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_SlotsNotEnoughChipsText::
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text "Not enough"
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line "coins."
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line "chips."
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prompt
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_SlotsRanOutOfCoinsText::
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_SlotsRanOutOfChipsText::
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text "Darn… Ran out of"
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line "coins…"
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line "chips…"
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done
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_SlotsPlayAgainText::
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@@ -603,7 +603,7 @@ _SlotsLinedUpText::
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text "lined up!"
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line "Won @"
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text_ram wStringBuffer2
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text " coins!"
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text " chips!"
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done
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_SlotsDarnText::
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@@ -760,13 +760,13 @@ _MoveCantForgetHMText::
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line "forgotten now."
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prompt
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_CardFlipPlayWithThreeCoinsText::
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_CardFlipPlayWithThreeChipsText::
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text "Play with three"
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line "coins?"
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line "chips?"
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done
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_CardFlipNotEnoughCoinsText::
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text "Not enough coins…"
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_CardFlipNotEnoughChipsText::
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text "Not enough chips…"
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prompt
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_CardFlipChooseACardText::
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@@ -1047,10 +1047,10 @@ _BlueCardBalanceText::
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text " points."
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done
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_CoinCaseCountText::
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text "Coins:"
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_ChipCaseCountText::
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text "Chips:"
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line "@"
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text_decimal wCoins, 2, 4
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text_decimal wChips, 2, 4
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text_end
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text_end ; unreferenced
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@@ -298,51 +298,51 @@ GymStatue_WinningTrainersText:
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line "<PLAYER>"
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done
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CoinVendor_WelcomeText:
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ChipVendor_WelcomeText:
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text "Welcome to the"
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line "GAME CORNER."
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done
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CoinVendor_NoCoinCaseText:
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ChipVendor_NoChipCaseText:
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text "Do you need game"
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line "coins?"
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line "chips?"
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para "Oh, you don't have"
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line "a COIN CASE for"
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cont "your coins."
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line "a CHIP CASE for"
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cont "your chips."
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done
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CoinVendor_IntroText:
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ChipVendor_IntroText:
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text "Do you need some"
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line "game coins?"
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line "game chips?"
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para "It costs ¥1000 for"
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line "50 coins. Do you"
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line "50 chips. Do you"
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cont "want some?"
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done
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CoinVendor_Buy50CoinsText:
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ChipVendor_Buy50ChipsText:
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text "Thank you!"
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line "Here are 50 coins."
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line "Here are 50 chips."
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done
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CoinVendor_Buy500CoinsText:
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ChipVendor_Buy500ChipsText:
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text "Thank you! Here"
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line "are 500 coins."
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line "are 500 chips."
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done
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CoinVendor_NotEnoughMoneyText:
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ChipVendor_NotEnoughMoneyText:
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text "You don't have"
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line "enough money."
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done
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CoinVendor_CoinCaseFullText:
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text "Whoops! Your COIN"
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ChipVendor_ChipCaseFullText:
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text "Whoops! Your CHIP"
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line "CASE is full."
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done
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CoinVendor_CancelText:
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text "No coins for you?"
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ChipVendor_CancelText:
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text "No chips for you?"
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line "Come again!"
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done
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