Sync some files with pokegold

This commit is contained in:
Rangi 2021-03-11 17:43:20 -05:00
parent d132a20b7a
commit 97a11c623e
5 changed files with 15 additions and 14 deletions

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@ -163,7 +163,7 @@ CmdQueue_Type1:
CmdQueue_Type4:
call CmdQueues_AnonJumptable
; anonymous dw
.anon_dw
dw .zero
dw .one
@ -207,7 +207,7 @@ CmdQueue_Type4:
CmdQueue_Type3:
call CmdQueues_AnonJumptable
; anonymous dw
.anon_dw
dw .zero
dw .one
dw .two

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@ -2746,7 +2746,7 @@ _UpdateSprites::
.fill
ld a, [wVramState]
bit 1, a
ld b, LOW(wVirtualOAMEnd)
ld b, OBJECT_LENGTH * SPRITEOAMSTRUCT_LENGTH
jr z, .ok
ld b, 28 * SPRITEOAMSTRUCT_LENGTH
.ok

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@ -31,19 +31,19 @@ PlayersHouse2F_MapScripts:
db 0, 0, 0 ; unused
Doll1Script::
PlayersHouseDoll1Script::
describedecoration DECODESC_LEFT_DOLL
Doll2Script:
PlayersHouseDoll2Script:
describedecoration DECODESC_RIGHT_DOLL
BigDollScript:
PlayersHouseBigDollScript:
describedecoration DECODESC_BIG_DOLL
GameConsoleScript:
PlayersHouseGameConsoleScript:
describedecoration DECODESC_CONSOLE
PosterScript:
PlayersHousePosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
@ -124,10 +124,10 @@ PlayersHouse2F_MapEvents:
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PosterScript
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
def_object_events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL

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@ -1,6 +1,6 @@
; http://forums.glitchcity.info/index.php?topic=7509.msg206449#msg206449
dab Doll1Script ; related to "My Room" in Stadium 2?
dab PlayersHouseDoll1Script ; related to "My Room" in Stadium 2?
Function1f4003: ; unreferenced
ld a, BANK(s6_a000)

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@ -2112,6 +2112,7 @@ wSolvedUnownPuzzle::
wVramState::
; bit 0: overworld sprite updating on/off
; bit 1: something to do with sprite updates
; bit 6: something to do with text
; bit 7: on when surf initiates
; flickers when climbing waterfall