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Some work on battle animations
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@@ -366,7 +366,7 @@ ParseCredits: ; 1099aa
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; First, let's clear the current text display,
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; starting from line 5.
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xor a
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ld [$ffd4], a
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ld [hBGMapMode], a
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hlcoord 0, 5
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ld bc, 20 * 12
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ld a, " "
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@@ -479,9 +479,9 @@ endr
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ld [CreditsTimer], a
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xor a
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ld [$ffd5], a
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ld [hBGMapThird], a
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ld a, 1
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ld [$ffd4], a
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ld [hBGMapMode], a
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.done
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jp Function109951
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@@ -440,14 +440,14 @@ Script_closetext: ; 0x96ed9
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Script_keeptextopen: ; 0x96edc
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; script command 0x55
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ld a, [$ffd8]
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ld a, [hOAMUpdate]
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push af
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ld a, $1
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ld [$ffd8], a
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ld [hOAMUpdate], a
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call WaitBGMap
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call KeepTextOpen
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pop af
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ld [$ffd8], a
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ld [hOAMUpdate], a
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ret
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; 0x96eed
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