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Some work on battle animations
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@@ -1,26 +1,3 @@
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ANIM_SWEET_SCENT_2 EQU 255 ; unused?
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ANIM_THROW_POKE_BALL EQU 256
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ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny
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ANIM_RETURN_MON EQU 258
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ANIM_CONFUSED EQU 259
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ANIM_SLP EQU 260
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ANIM_BRN EQU 261
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ANIM_PSN EQU 262
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ANIM_SAP EQU 263
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ANIM_FRZ EQU 264
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ANIM_PAR EQU 265
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ANIM_IN_LOVE EQU 266
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ANIM_IN_SANDSTORM EQU 267
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ANIM_IN_NIGHTMARE EQU 268
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ANIM_IN_WHIRLPOOL EQU 269
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ANIM_MISS EQU 270
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ANIM_ENEMY_DAMAGE EQU 271
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ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally
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ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally
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ANIM_PLAYER_DAMAGE EQU 274
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ANIM_WOBBLE EQU 275
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ANIM_SHAKE EQU 276
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ANIM_HIT_CONFUSION EQU 277
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ANIM_OBJ_BURNED EQU $10
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ANIM_OBJ_FROZEN EQU $2a
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@@ -71,3 +48,53 @@ ANIM_BG_WOBBLE_MON EQU $34
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const ANIM_MON_UNUSED ; 6
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const ANIM_MON_EGG1 ; 7
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const ANIM_MON_EGG2 ; 8
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const_value SET $d0
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const BATTLEANIM_D0
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const BATTLEANIM_D1
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const BATTLEANIM_D2
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const BATTLEANIM_D3
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const BATTLEANIM_D4
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const BATTLEANIM_D5
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const BATTLEANIM_D6
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const BATTLEANIM_D7
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const BATTLEANIM_D8
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const BATTLEANIM_D9
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const BATTLEANIM_DA
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const BATTLEANIM_DB
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const BATTLEANIM_DC
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const BATTLEANIM_DD
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const BATTLEANIM_DE
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const BATTLEANIM_DF
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const BATTLEANIM_E0
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const BATTLEANIM_E1
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const BATTLEANIM_E2
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const BATTLEANIM_E3
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const BATTLEANIM_E4
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const BATTLEANIM_E5
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const BATTLEANIM_E6
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const BATTLEANIM_E7
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const BATTLEANIM_E8
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const BATTLEANIM_E9
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const BATTLEANIM_EA
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const BATTLEANIM_EB
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const BATTLEANIM_EC
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const BATTLEANIM_ED
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const BATTLEANIM_EE
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const BATTLEANIM_EF
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const BATTLEANIM_F0
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const BATTLEANIM_F1
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const BATTLEANIM_F2
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const BATTLEANIM_F3
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const BATTLEANIM_F4
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const BATTLEANIM_F5
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const BATTLEANIM_F6
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const BATTLEANIM_F7
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const BATTLEANIM_F8
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const BATTLEANIM_F9
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const BATTLEANIM_FA
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const BATTLEANIM_FB
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const BATTLEANIM_FC
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const BATTLEANIM_FD
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const BATTLEANIM_FE
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const BATTLEANIM_FF
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@@ -256,3 +256,44 @@
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const_value SET const_value + -1
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const NUM_ATTACKS ; $fb
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; Battle animations use the same constants
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; as the moves up to this point.
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const ANIM_FC ; $fc
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const ANIM_FD ; $fd
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const ANIM_FE ; $fe
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const ANIM_SWEET_SCENT_2 ; $ff
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const ANIM_THROW_POKE_BALL ; $100
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const ANIM_SEND_OUT_MON ; $101
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const ANIM_RETURN_MON ; $102
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const ANIM_CONFUSED ; $103
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const ANIM_SLP ; $104
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const ANIM_BRN ; $105
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const ANIM_PSN ; $106
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const ANIM_SAP ; $107
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const ANIM_FRZ ; $108
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const ANIM_PAR ; $109
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const ANIM_IN_LOVE ; $10a
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const ANIM_IN_SANDSTORM ; $10b
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const ANIM_IN_NIGHTMARE ; $10c
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const ANIM_IN_WHIRLPOOL ; $10d
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; battle anims
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const ANIM_MISS ; $10e
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const ANIM_ENEMY_DAMAGE ; $10f
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const ANIM_ENEMY_STAT_DOWN ; $110
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const ANIM_PLAYER_STAT_DOWN ; $111
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const ANIM_PLAYER_DAMAGE ; $112
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const ANIM_WOBBLE ; $113
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const ANIM_SHAKE ; $114
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const ANIM_HIT_CONFUSION ; $115
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; wcfca uses offsets from ANIM_MISS
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const_def
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const BATTLEANIM_NONE
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const BATTLEANIM_ENEMY_DAMAGE
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const BATTLEANIM_ENEMY_STAT_DOWN
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const BATTLEANIM_PLAYER_STAT_DOWN
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const BATTLEANIM_PLAYER_DAMAGE
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const BATTLEANIM_WOBBLE
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const BATTLEANIM_SHAKE
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const BATTLEANIM_HIT_CONFUSION
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