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Some work on battle animations
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@@ -20,7 +20,7 @@ BattleCommand_Attract: ; 377ce
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jp StdBattleTextBox
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.failed
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jp Function37354
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jp FailAttract
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; 377f5
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@@ -19,5 +19,5 @@ BattleCommand_Foresight: ; 376a0
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jp StdBattleTextBox
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.failed
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jp Function37354
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jp FailForesight
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; 376c2
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@@ -1,8 +1,8 @@
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BattleCommand_Metronome: ; 37418
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; metronome
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call Function372d8
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call Function34548
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call ClearLastMove
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call CheckUserIsCharging
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jr nz, .asm_3742b
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ld a, [wKickCounter]
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@@ -12,7 +12,7 @@ BattleCommand_Metronome: ; 37418
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ld [wKickCounter], a
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.asm_3742b
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call PlayPlayerMoveAnim_ClearHiID
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call LoadMoveAnim
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.GetMove
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call BattleRandom
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@@ -1,7 +1,7 @@
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BattleCommand_MirrorMove: ; 373c9
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; mirrormove
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call Function372d8
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call ClearLastMove
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ld a, BATTLE_VARS_MOVE
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call GetBattleVarAddr
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@@ -37,7 +37,7 @@ BattleCommand_MirrorMove: ; 373c9
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call GetMoveData
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call GetMoveName
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call CopyName1
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call Function34548
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call CheckUserIsCharging
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jr nz, .done
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ld a, [wKickCounter]
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@@ -23,7 +23,7 @@ ProtectChance: ; 3762c
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ld de, EnemyProtectCount
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.asm_37637
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call Function36abf
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call CheckOpponentWentFirst
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jr nz, .failed
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; Can't have a substitute.
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@@ -23,5 +23,5 @@ BattleCommand_Spikes: ; 37683
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jp StdBattleTextBox
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.failed
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jp Function37354
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jp FailSpikes
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; 376a0
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