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Some work on battle animations
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@@ -13,7 +13,7 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_LowerSub ; 34eee
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dw BattleCommand_HitTargetNoSub ; 34f60
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dw BattleCommand_RaiseSub ; 35004
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dw BattleCommand_ResultText ; 35023
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dw BattleCommand_FailureText ; 35023
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dw BattleCommand_CheckFaint ; 3505e
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dw BattleCommand_CriticalText ; 35175
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dw BattleCommand_SuperEffectiveText ; 351ad
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