Break up engine/sprites.asm; address yenatch's comments

This commit is contained in:
PikalaxALT
2015-12-01 21:54:11 -05:00
parent ffbf2c0f5d
commit 92a8c491c3
114 changed files with 2610 additions and 2634 deletions

View File

@@ -80,7 +80,7 @@ Bug_catcherWade1Script:
checkflag ENGINE_FLYPOINT_GOLDENROD
iftrue .LoadFight1
.LoadFight0
scriptedtrainerdata BUG_CATCHER, WADE1
loadtrainer BUG_CATCHER, WADE1
startbattle
returnafterbattle
loadvar wWadeFightCount, 1
@@ -88,7 +88,7 @@ Bug_catcherWade1Script:
end
.LoadFight1
scriptedtrainerdata BUG_CATCHER, WADE2
loadtrainer BUG_CATCHER, WADE2
startbattle
returnafterbattle
loadvar wWadeFightCount, 2
@@ -96,7 +96,7 @@ Bug_catcherWade1Script:
end
.LoadFight2
scriptedtrainerdata BUG_CATCHER, WADE3
loadtrainer BUG_CATCHER, WADE3
startbattle
returnafterbattle
loadvar wWadeFightCount, 3
@@ -104,7 +104,7 @@ Bug_catcherWade1Script:
end
.LoadFight3
scriptedtrainerdata BUG_CATCHER, WADE4
loadtrainer BUG_CATCHER, WADE4
startbattle
returnafterbattle
loadvar wWadeFightCount, 4
@@ -112,7 +112,7 @@ Bug_catcherWade1Script:
end
.LoadFight4
scriptedtrainerdata BUG_CATCHER, WADE5
loadtrainer BUG_CATCHER, WADE5
startbattle
returnafterbattle
clearflag ENGINE_WADE