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Break up engine/sprites.asm; address yenatch's comments
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@@ -32,7 +32,7 @@ Function926f7: ; 926f7 (24:66f7)
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call ByteFill
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ld b, SCGB_05
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call GetSGBLayout
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callab Function8cf53
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callab ClearSpriteAnims
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ld hl, wc6d0
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ld bc, $48
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xor a
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@@ -101,7 +101,7 @@ Function927af: ; 927af (24:67af)
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call Function92b0f
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xor a
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ld [wc3b5], a
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callab Function8cfa8
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callab DoNextFrameForFirst16Sprites
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call Function927f8
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call Function927d3
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call DelayFrame
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