mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Person action and facing labels, part 2
This commit is contained in:
parent
ef98c44edd
commit
8f2d68a9e6
@ -230,8 +230,7 @@ NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
||||
const SPRITEMOVEDATA_GRASS ; 23
|
||||
const SPRITEMOVEDATA_LAPRAS ; 24
|
||||
const SPRITEMOVEDATA_25 ; 25
|
||||
NUM_SPRITEMOVEDATA EQU const_value +- 1
|
||||
NUM_SPRITEMOVEDATA EQU const_value
|
||||
SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; sprite movement functions
|
||||
@ -303,16 +302,16 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const PERSON_ACTION_SPIN
|
||||
const PERSON_ACTION_SPIN_FLICKER
|
||||
const PERSON_ACTION_FISHING
|
||||
const PERSON_ACTION_07
|
||||
const PERSON_ACTION_SHADOW
|
||||
const PERSON_ACTION_EMOTE
|
||||
const PERSON_ACTION_09
|
||||
const PERSON_ACTION_0A
|
||||
const PERSON_ACTION_0B
|
||||
const PERSON_ACTION_0C
|
||||
const PERSON_ACTION_0D
|
||||
const PERSON_ACTION_0E
|
||||
const PERSON_ACTION_BIG_SNORLAX
|
||||
const PERSON_ACTION_BOUNCE
|
||||
const PERSON_ACTION_WEIRD_TREE
|
||||
const PERSON_ACTION_BIG_LAPRAS
|
||||
const PERSON_ACTION_BIG_DOLL
|
||||
const PERSON_ACTION_BOULDER_DUST
|
||||
const PERSON_ACTION_GRASS_SHAKE
|
||||
const PERSON_ACTION_10
|
||||
const PERSON_ACTION_SKYFALL
|
||||
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0
|
||||
@ -336,15 +335,15 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const FACING_FISH_LEFT
|
||||
const FACING_FISH_RIGHT
|
||||
const FACING_EMOTE
|
||||
const FACING_15
|
||||
const FACING_16
|
||||
const FACING_17
|
||||
const FACING_18
|
||||
const FACING_19
|
||||
const FACING_1A
|
||||
const FACING_1B
|
||||
const FACING_1C
|
||||
const FACING_1D
|
||||
const FACING_SHADOW
|
||||
const FACING_BIG_DOLL_ASYM
|
||||
const FACING_BIG_DOLL_SYM
|
||||
const FACING_WEIRD_TREE_0
|
||||
const FACING_WEIRD_TREE_1
|
||||
const FACING_WEIRD_TREE_2
|
||||
const FACING_WEIRD_TREE_3
|
||||
const FACING_BOULDER_DUST_1
|
||||
const FACING_BOULDER_DUST_2
|
||||
const FACING_GRASS_1
|
||||
const FACING_GRASS_2
|
||||
|
||||
|
@ -25,8 +25,8 @@ endm
|
||||
sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12
|
||||
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13
|
||||
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14
|
||||
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15
|
||||
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16
|
||||
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; 15
|
||||
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_BOUNCE, $2e, $00, %0000 ; 16
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19
|
||||
@ -36,9 +36,9 @@ endm
|
||||
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
|
||||
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; 20
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_BIG_DOLL, $2e, $01, %1100 ; 21
|
||||
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_BOULDER_DUST, $8e, $01, %0000 ; 22
|
||||
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
|
||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
|
||||
|
@ -20,15 +20,15 @@ Facings: ; 4049
|
||||
dw FacingFishLeft
|
||||
dw FacingFishRight
|
||||
dw FacingEmote
|
||||
dw Facing21
|
||||
dw Facing22
|
||||
dw Facing23
|
||||
dw Facing24
|
||||
dw Facing25
|
||||
dw Facing26
|
||||
dw Facing27
|
||||
dw Facing28
|
||||
dw Facing29
|
||||
dw FacingShadow
|
||||
dw FacingBigDollAsymmetric
|
||||
dw FacingBigDollSymmetric
|
||||
dw FacingWeirdTree0
|
||||
dw FacingWeirdTree1
|
||||
dw FacingWeirdTree2
|
||||
dw FacingWeirdTree3
|
||||
dw FacingBoulderDust1
|
||||
dw FacingBoulderDust2
|
||||
dw FacingGrass1
|
||||
dw FacingGrass2
|
||||
FacingsEnd: dw 0
|
||||
@ -49,8 +49,8 @@ BEHIND_BG EQU 1 << OAM_PRIORITY
|
||||
|
||||
FacingStepDown0:
|
||||
FacingStepDown2:
|
||||
Facing24:
|
||||
Facing26: ; standing down
|
||||
FacingWeirdTree0:
|
||||
FacingWeirdTree2: ; standing down
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $00
|
||||
db 0, 8, 0, $01
|
||||
@ -179,13 +179,13 @@ FacingEmote: ; emote
|
||||
db 8, 8, 4, $fb
|
||||
; 419a
|
||||
|
||||
Facing21: ; shadow
|
||||
FacingShadow: ; shadow
|
||||
db 2 ; #
|
||||
db 0, 0, 4, $fc
|
||||
db 0, 8, 4 | X_FLIP, $fc
|
||||
; 41a3
|
||||
|
||||
Facing23: ; big snorlax or lapras doll
|
||||
FacingBigDollSymmetric: ; big snorlax or lapras doll
|
||||
db 16 ; #
|
||||
db 0, 0, 0, $00
|
||||
db 0, 8, 0, $01
|
||||
@ -205,7 +205,7 @@ Facing23: ; big snorlax or lapras doll
|
||||
db 24, 16, X_FLIP, $07
|
||||
; 41e4
|
||||
|
||||
Facing25: ; 41e4
|
||||
FacingWeirdTree1: ; 41e4
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $04
|
||||
db 0, 8, 0, $05
|
||||
@ -213,7 +213,7 @@ Facing25: ; 41e4
|
||||
db 8, 8, 0, $07
|
||||
; 41f5
|
||||
|
||||
Facing27: ; 41f5
|
||||
FacingWeirdTree3: ; 41f5
|
||||
db 4 ; #
|
||||
db 0, 8, X_FLIP, $04
|
||||
db 0, 0, X_FLIP, $05
|
||||
@ -221,7 +221,7 @@ Facing27: ; 41f5
|
||||
db 8, 0, X_FLIP, $07
|
||||
; 4206
|
||||
|
||||
Facing22: ; big doll other than snorlax or lapras
|
||||
FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
|
||||
db 14 ; #
|
||||
db 0, 0, 0, $00
|
||||
db 0, 8, 0, $01
|
||||
@ -239,7 +239,7 @@ Facing22: ; big doll other than snorlax or lapras
|
||||
db 24, 16, 0, $0b
|
||||
; 423f
|
||||
|
||||
Facing28: ; boulder dust 1
|
||||
FacingBoulderDust1: ; boulder dust 1
|
||||
db 4 ; #
|
||||
db 0, 0, 4, $fe
|
||||
db 0, 8, 4, $fe
|
||||
@ -247,7 +247,7 @@ Facing28: ; boulder dust 1
|
||||
db 8, 8, 4, $fe
|
||||
; 4250
|
||||
|
||||
Facing29: ; boulder dust 2
|
||||
FacingBoulderDust2: ; boulder dust 2
|
||||
db 4 ; #
|
||||
db 0, 0, 4, $ff
|
||||
db 0, 8, 4, $ff
|
||||
|
@ -21,16 +21,16 @@ Pointers445f: ; 445f
|
||||
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
|
||||
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
|
||||
dw SetFacingFish, SetFacingFish ; 06
|
||||
dw Function457b, SetFacingStanding ; 07
|
||||
dw Function4582, Function4582 ; 08
|
||||
dw Function4589, Function4589 ; 09
|
||||
dw Function4590, Function45a4 ; 0a
|
||||
dw Function45ab, SetFacingCurrent ; 0c
|
||||
dw Function45be, Function45be ; 0b
|
||||
dw Function45c5, Function45c5 ; 0d
|
||||
dw Function45da, SetFacingStanding ; 0e
|
||||
dw SetFacingShadow, SetFacingStanding ; 07
|
||||
dw SetFacingEmote, SetFacingEmote ; 08
|
||||
dw SetFacingBigDollSym, SetFacingBigDollSym ; 09
|
||||
dw SetFacingBounce, SetFacingFreezeBounce ; 0a
|
||||
dw SetFacingWeirdTree, SetFacingCurrent ; 0b
|
||||
dw SetFacingBigDollAsym, SetFacingBigDollAsym ; 0c
|
||||
dw SetFacingBigDoll, SetFacingBigDoll ; 0d
|
||||
dw SetFacingBoulderDust, SetFacingStanding ; 0e
|
||||
dw SetFacingGrassShake, SetFacingStanding ; 0f
|
||||
dw Function44e4, SetFacingCurrent ; 10
|
||||
dw SetFacingSkyfall, SetFacingCurrent ; 10
|
||||
; 44a3
|
||||
|
||||
SetFacingStanding: ; 44a3
|
||||
@ -42,7 +42,7 @@ SetFacingStanding: ; 44a3
|
||||
|
||||
SetFacingCurrent: ; 44aa
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -77,7 +77,7 @@ SetFacingStepAction: ; 44c1
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
@ -85,7 +85,7 @@ SetFacingStepAction: ; 44c1
|
||||
ret
|
||||
; 44e4
|
||||
|
||||
Function44e4: ; 44e4
|
||||
SetFacingSkyfall: ; 44e4
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
@ -104,7 +104,7 @@ Function44e4: ; 44e4
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
@ -130,7 +130,7 @@ SetFacingBumpAction: ; 4508
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
@ -143,7 +143,7 @@ SetFacingCounterclockwiseSpin: ; 4529
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -210,28 +210,28 @@ SetFacingFish: ; 456e
|
||||
ret
|
||||
; 457b
|
||||
|
||||
Function457b: ; 457b
|
||||
SetFacingShadow: ; 457b
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_15
|
||||
ld [hl], FACING_SHADOW
|
||||
ret
|
||||
; 4582
|
||||
|
||||
Function4582: ; 4582 emote
|
||||
SetFacingEmote: ; 4582 emote
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_EMOTE
|
||||
ret
|
||||
; 4589
|
||||
|
||||
Function4589: ; 4589
|
||||
SetFacingBigDollSym: ; 4589
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_17
|
||||
ld [hl], FACING_BIG_DOLL_SYM
|
||||
ret
|
||||
; 4590
|
||||
|
||||
Function4590: ; 4590
|
||||
SetFacingBounce: ; 4590
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -239,21 +239,21 @@ Function4590: ; 4590
|
||||
and %00001111
|
||||
ld [hl], a
|
||||
and %00001000
|
||||
jr z, Function45a4
|
||||
jr z, SetFacingFreezeBounce
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_STEP_UP_0
|
||||
ret
|
||||
; 45a4
|
||||
|
||||
Function45a4: ; 45a4
|
||||
SetFacingFreezeBounce: ; 45a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld [hl], FACING_STEP_DOWN_0
|
||||
ret
|
||||
; 45ab
|
||||
|
||||
Function45ab: ; 45ab
|
||||
SetFacingWeirdTree: ; 45ab
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -262,28 +262,28 @@ Function45ab: ; 45ab
|
||||
and %00001100
|
||||
rrca
|
||||
rrca
|
||||
add $18
|
||||
add FACING_WEIRD_TREE_0
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 45be
|
||||
|
||||
Function45be: ; 45be
|
||||
SetFacingBigDollAsym: ; 45be
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_16
|
||||
ld [hl], FACING_BIG_DOLL_ASYM
|
||||
ret
|
||||
; 45c5
|
||||
|
||||
Function45c5: ; 45c5
|
||||
SetFacingBigDoll: ; 45c5
|
||||
ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
|
||||
ld d, FACING_17 ; symmetric
|
||||
ld d, FACING_BIG_DOLL_SYM ; symmetric
|
||||
cp SPRITE_BIG_SNORLAX
|
||||
jr z, .ok
|
||||
cp SPRITE_BIG_LAPRAS
|
||||
jr z, .ok
|
||||
ld d, FACING_16 ; asymmetric
|
||||
ld d, FACING_BIG_DOLL_ASYM ; asymmetric
|
||||
|
||||
.ok
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
@ -292,7 +292,7 @@ Function45c5: ; 45c5
|
||||
ret
|
||||
; 45da
|
||||
|
||||
Function45da: ; 45da
|
||||
SetFacingBoulderDust: ; 45da
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
@ -301,9 +301,9 @@ Function45da: ; 45da
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
and 2
|
||||
ld a, FACING_1C
|
||||
ld a, FACING_BOULDER_DUST_1
|
||||
jr z, .ok
|
||||
inc a ; FACING_1D
|
||||
inc a ; FACING_BOULDER_DUST_2
|
||||
.ok
|
||||
ld [hl], a
|
||||
ret
|
||||
|
@ -776,7 +776,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_09
|
||||
ld [hl], PERSON_ACTION_BIG_SNORLAX
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_04
|
||||
@ -789,7 +789,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0A
|
||||
ld [hl], PERSON_ACTION_BOUNCE
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_04
|
||||
@ -864,7 +864,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_07
|
||||
ld [hl], PERSON_ACTION_SHADOW
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
@ -921,7 +921,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0E
|
||||
ld [hl], PERSON_ACTION_BOULDER_DUST
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
@ -1804,7 +1804,7 @@ SkyfallTop: ; 4f83
|
||||
.Init:
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_10
|
||||
ld [hl], PERSON_ACTION_SKYFALL
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], 16
|
||||
|
@ -365,7 +365,7 @@ Movement_tree_shake: ; 5279
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0B
|
||||
ld [hl], PERSON_ACTION_WEIRD_TREE
|
||||
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
|
Loading…
Reference in New Issue
Block a user