Changed the labels accordingly to the standard style

This commit is contained in:
igidrau
2018-08-08 10:47:07 +02:00
committed by GitHub
parent 1aa569b329
commit 88a563e6e7

View File

@@ -27,14 +27,14 @@ MeetMomRightScript:
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .OnRight iffalse .OnRight
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsTowardPlayer applymovement PLAYERSHOUSE1F_MOM1, MomTurnsTowardPlayerMovement
jump MeetMomScript jump MeetMomScript
.OnRight: .OnRight:
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksToPlayer applymovement PLAYERSHOUSE1F_MOM1, MomWalksToPlayerMovement
MeetMomScript: MeetMomScript:
opentext opentext
writetext Text_ElmsLookingForYou writetext ElmsLookingForYouText
buttonsound buttonsound
stringtotext GearName, MEM_BUFFER_1 stringtotext GearName, MEM_BUFFER_1
scall PlayersHouse1FReceiveItemStd scall PlayersHouse1FReceiveItemStd
@@ -44,11 +44,11 @@ MeetMomScript:
setscene SCENE_FINISHED setscene SCENE_FINISHED
setevent EVENT_PLAYERS_HOUSE_MOM_1 setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2 clearevent EVENT_PLAYERS_HOUSE_MOM_2
writetext Text_MomGivePokegear writetext MomGivesPokegearText
buttonsound buttonsound
special SetDayOfWeek special SetDayOfWeek
.SetDayOfWeek: .SetDayOfWeek:
writetext Text_IsItDSTNow writetext IsItDSTText
yesorno yesorno
iffalse .WrongDay iffalse .WrongDay
special InitialSetDSTFlag special InitialSetDSTFlag
@@ -61,23 +61,23 @@ MeetMomScript:
yesorno yesorno
iffalse .SetDayOfWeek iffalse .SetDayOfWeek
.DayOfWeekDone: .DayOfWeekDone:
writetext Text_ComeHomeForDST writetext ComeHomeForDSTText
yesorno yesorno
iffalse .ExplainPhone iffalse .ExplainPhone
jump .KnowPhone jump .KnowPhone
.KnowPhone: .KnowPhone:
writetext Text_KnowThePhoneInstructions writetext KnowTheInstructionsText
buttonsound buttonsound
jump .FinishPhone jump .FinishPhone
.ExplainPhone: .ExplainPhone:
writetext Text_DontKnowThePhoneInstructions writetext DontKnowTheInstructionsText
buttonsound buttonsound
jump .FinishPhone jump .FinishPhone
.FinishPhone: .FinishPhone:
writetext Text_PhoneInstructionsNext writetext InstructionsNextText
waitbutton waitbutton
closetext closetext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -87,11 +87,11 @@ MeetMomScript:
jump .Finish jump .Finish
.FromRight: .FromRight:
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsBack applymovement PLAYERSHOUSE1F_MOM1, MomTurnsBackMovement
jump .Finish jump .Finish
.FromLeft: .FromLeft:
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksBack applymovement PLAYERSHOUSE1F_MOM1, MomWalksBackMovement
jump .Finish jump .Finish
.Finish: .Finish:
@@ -124,19 +124,19 @@ MomScript:
iftrue .GaveMysteryEgg iftrue .GaveMysteryEgg
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .GotAPokemon iftrue .GotAPokemon
writetext Text_HurryUpElmIsWaiting writetext HurryUpElmIsWaitingText
waitbutton waitbutton
closetext closetext
end end
.GotAPokemon: .GotAPokemon:
writetext Text_AfterGotAMon writetext AfterGotAMonText
waitbutton waitbutton
closetext closetext
end end
.FirstTimeBanking: .FirstTimeBanking:
writetext Text_ImBehindYou writetext ImBehindYouText
waitbutton waitbutton
closetext closetext
end end
@@ -194,23 +194,23 @@ SinkScript:
FridgeScript: FridgeScript:
jumptext FridgeText jumptext FridgeText
Movement_MomTurnsTowardPlayer: MomTurnsTowardPlayerMovement:
turn_head RIGHT turn_head RIGHT
step_end step_end
Movement_MomWalksToPlayer: MomWalksToPlayerMovement:
slow_step RIGHT slow_step RIGHT
step_end step_end
Movement_MomTurnsBack: MomTurnsBackMovement:
turn_head LEFT turn_head LEFT
step_end step_end
Movement_MomWalksBack: MomWalksBackMovement:
slow_step LEFT slow_step LEFT
step_end step_end
Text_ElmsLookingForYou: ElmsLookingForYouText:
text "Oh, <PLAYER>…! Our" text "Oh, <PLAYER>…! Our"
line "neighbor, PROF." line "neighbor, PROF."
@@ -230,7 +230,7 @@ Text_ElmsLookingForYou:
para "Here you go!" para "Here you go!"
done done
Text_MomGivePokegear: MomGivesPokegearText:
text "#MON GEAR, or" text "#MON GEAR, or"
line "just #GEAR." line "just #GEAR."
@@ -245,12 +245,12 @@ Text_MomGivePokegear:
line "that!" line "that!"
done done
Text_IsItDSTNow: IsItDSTText:
text "Is it Daylight" text "Is it Daylight"
line "Saving Time now?" line "Saving Time now?"
done done
Text_ComeHomeForDST: ComeHomeForDSTText:
text "Come home to" text "Come home to"
line "adjust your clock" line "adjust your clock"
@@ -262,7 +262,7 @@ Text_ComeHomeForDST:
cont "the PHONE?" cont "the PHONE?"
done done
Text_KnowThePhoneInstructions: KnowTheInstructionsText:
text "Don't you just" text "Don't you just"
line "turn the #GEAR" line "turn the #GEAR"
@@ -270,7 +270,7 @@ Text_KnowThePhoneInstructions:
line "PHONE icon?" line "PHONE icon?"
done done
Text_DontKnowThePhoneInstructions: DontKnowTheInstructionsText:
text "I'll read the" text "I'll read the"
line "instructions." line "instructions."
@@ -279,7 +279,7 @@ Text_DontKnowThePhoneInstructions:
cont "PHONE icon." cont "PHONE icon."
done done
Text_PhoneInstructionsNext: InstructionsNextText:
text "Phone numbers are" text "Phone numbers are"
line "stored in memory." line "stored in memory."
@@ -290,14 +290,14 @@ Text_PhoneInstructionsNext:
line "convenient?" line "convenient?"
done done
Text_HurryUpElmIsWaiting: HurryUpElmIsWaitingText:
text "PROF.ELM is wait-" text "PROF.ELM is wait-"
line "ing for you." line "ing for you."
para "Hurry up, baby!" para "Hurry up, baby!"
done done
Text_AfterGotAMon: AfterGotAMonText:
text "So, what was PROF." text "So, what was PROF."
line "ELM's errand?" line "ELM's errand?"
@@ -311,7 +311,7 @@ Text_AfterGotAMon:
cont "rely on you." cont "rely on you."
done done
Text_ImBehindYou: ImBehindYouText:
text "<PLAYER>, do it!" text "<PLAYER>, do it!"
para "I'm behind you all" para "I'm behind you all"
@@ -374,7 +374,7 @@ FridgeText:
TVText: TVText:
text "There's a movie on" text "There's a movie on"
line "TV: Stars dot the" line "TV Stars dot the":
para "sky as two boys" para "sky as two boys"
line "ride on a train…" line "ride on a train…"
@@ -382,7 +382,7 @@ TVText:
para "I'd better get" para "I'd better get"
line "rolling too!" line "rolling too!"
done done
PlayersHouse1F_MapEvents: PlayersHouse1F_MapEvents:
db 0, 0 ; filler db 0, 0 ; filler