mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Changed the labels accordingly to the standard style
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parent
1aa569b329
commit
88a563e6e7
@ -27,14 +27,14 @@ MeetMomRightScript:
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turnobject PLAYER, LEFT
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iffalse .OnRight
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsTowardPlayer
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applymovement PLAYERSHOUSE1F_MOM1, MomTurnsTowardPlayerMovement
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jump MeetMomScript
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.OnRight:
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksToPlayer
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applymovement PLAYERSHOUSE1F_MOM1, MomWalksToPlayerMovement
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MeetMomScript:
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opentext
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writetext Text_ElmsLookingForYou
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writetext ElmsLookingForYouText
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buttonsound
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stringtotext GearName, MEM_BUFFER_1
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scall PlayersHouse1FReceiveItemStd
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@ -44,11 +44,11 @@ MeetMomScript:
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setscene SCENE_FINISHED
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setevent EVENT_PLAYERS_HOUSE_MOM_1
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clearevent EVENT_PLAYERS_HOUSE_MOM_2
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writetext Text_MomGivePokegear
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writetext MomGivesPokegearText
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buttonsound
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special SetDayOfWeek
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.SetDayOfWeek:
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writetext Text_IsItDSTNow
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writetext IsItDSTText
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yesorno
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iffalse .WrongDay
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special InitialSetDSTFlag
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@ -61,23 +61,23 @@ MeetMomScript:
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yesorno
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iffalse .SetDayOfWeek
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.DayOfWeekDone:
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writetext Text_ComeHomeForDST
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writetext ComeHomeForDSTText
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yesorno
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iffalse .ExplainPhone
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jump .KnowPhone
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.KnowPhone:
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writetext Text_KnowThePhoneInstructions
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writetext KnowTheInstructionsText
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buttonsound
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jump .FinishPhone
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.ExplainPhone:
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writetext Text_DontKnowThePhoneInstructions
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writetext DontKnowTheInstructionsText
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buttonsound
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jump .FinishPhone
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.FinishPhone:
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writetext Text_PhoneInstructionsNext
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writetext InstructionsNextText
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waitbutton
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closetext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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@ -87,11 +87,11 @@ MeetMomScript:
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jump .Finish
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.FromRight:
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsBack
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applymovement PLAYERSHOUSE1F_MOM1, MomTurnsBackMovement
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jump .Finish
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.FromLeft:
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksBack
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applymovement PLAYERSHOUSE1F_MOM1, MomWalksBackMovement
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jump .Finish
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.Finish:
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@ -124,19 +124,19 @@ MomScript:
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iftrue .GaveMysteryEgg
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .GotAPokemon
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writetext Text_HurryUpElmIsWaiting
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writetext HurryUpElmIsWaitingText
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waitbutton
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closetext
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end
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.GotAPokemon:
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writetext Text_AfterGotAMon
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writetext AfterGotAMonText
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waitbutton
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closetext
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end
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.FirstTimeBanking:
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writetext Text_ImBehindYou
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writetext ImBehindYouText
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waitbutton
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closetext
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end
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@ -194,23 +194,23 @@ SinkScript:
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FridgeScript:
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jumptext FridgeText
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Movement_MomTurnsTowardPlayer:
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MomTurnsTowardPlayerMovement:
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turn_head RIGHT
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step_end
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Movement_MomWalksToPlayer:
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MomWalksToPlayerMovement:
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slow_step RIGHT
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step_end
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Movement_MomTurnsBack:
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MomTurnsBackMovement:
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turn_head LEFT
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step_end
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Movement_MomWalksBack:
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MomWalksBackMovement:
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slow_step LEFT
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step_end
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Text_ElmsLookingForYou:
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ElmsLookingForYouText:
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text "Oh, <PLAYER>…! Our"
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line "neighbor, PROF."
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@ -230,7 +230,7 @@ Text_ElmsLookingForYou:
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para "Here you go!"
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done
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Text_MomGivePokegear:
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MomGivesPokegearText:
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text "#MON GEAR, or"
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line "just #GEAR."
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@ -245,12 +245,12 @@ Text_MomGivePokegear:
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line "that!"
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done
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Text_IsItDSTNow:
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IsItDSTText:
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text "Is it Daylight"
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line "Saving Time now?"
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done
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Text_ComeHomeForDST:
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ComeHomeForDSTText:
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text "Come home to"
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line "adjust your clock"
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@ -262,7 +262,7 @@ Text_ComeHomeForDST:
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cont "the PHONE?"
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done
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Text_KnowThePhoneInstructions:
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KnowTheInstructionsText:
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text "Don't you just"
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line "turn the #GEAR"
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@ -270,7 +270,7 @@ Text_KnowThePhoneInstructions:
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line "PHONE icon?"
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done
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Text_DontKnowThePhoneInstructions:
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DontKnowTheInstructionsText:
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text "I'll read the"
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line "instructions."
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@ -279,7 +279,7 @@ Text_DontKnowThePhoneInstructions:
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cont "PHONE icon."
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done
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Text_PhoneInstructionsNext:
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InstructionsNextText:
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text "Phone numbers are"
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line "stored in memory."
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@ -290,14 +290,14 @@ Text_PhoneInstructionsNext:
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line "convenient?"
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done
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Text_HurryUpElmIsWaiting:
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HurryUpElmIsWaitingText:
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text "PROF.ELM is wait-"
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line "ing for you."
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para "Hurry up, baby!"
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done
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Text_AfterGotAMon:
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AfterGotAMonText:
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text "So, what was PROF."
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line "ELM's errand?"
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@ -311,7 +311,7 @@ Text_AfterGotAMon:
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cont "rely on you."
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done
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Text_ImBehindYou:
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ImBehindYouText:
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text "<PLAYER>, do it!"
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para "I'm behind you all"
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@ -374,7 +374,7 @@ FridgeText:
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TVText:
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text "There's a movie on"
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line "TV: Stars dot the"
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line "TV Stars dot the":
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para "sky as two boys"
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line "ride on a train…"
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@ -382,7 +382,7 @@ TVText:
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para "I'd better get"
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line "rolling too!"
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done
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PlayersHouse1F_MapEvents:
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db 0, 0 ; filler
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