Changed the labels accordingly to the standard style

This commit is contained in:
igidrau 2018-08-08 10:47:07 +02:00 committed by GitHub
parent 1aa569b329
commit 88a563e6e7
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@ -27,14 +27,14 @@ MeetMomRightScript:
turnobject PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .OnRight
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsTowardPlayer
applymovement PLAYERSHOUSE1F_MOM1, MomTurnsTowardPlayerMovement
jump MeetMomScript
.OnRight:
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksToPlayer
applymovement PLAYERSHOUSE1F_MOM1, MomWalksToPlayerMovement
MeetMomScript:
opentext
writetext Text_ElmsLookingForYou
writetext ElmsLookingForYouText
buttonsound
stringtotext GearName, MEM_BUFFER_1
scall PlayersHouse1FReceiveItemStd
@ -44,11 +44,11 @@ MeetMomScript:
setscene SCENE_FINISHED
setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2
writetext Text_MomGivePokegear
writetext MomGivesPokegearText
buttonsound
special SetDayOfWeek
.SetDayOfWeek:
writetext Text_IsItDSTNow
writetext IsItDSTText
yesorno
iffalse .WrongDay
special InitialSetDSTFlag
@ -61,23 +61,23 @@ MeetMomScript:
yesorno
iffalse .SetDayOfWeek
.DayOfWeekDone:
writetext Text_ComeHomeForDST
writetext ComeHomeForDSTText
yesorno
iffalse .ExplainPhone
jump .KnowPhone
.KnowPhone:
writetext Text_KnowThePhoneInstructions
writetext KnowTheInstructionsText
buttonsound
jump .FinishPhone
.ExplainPhone:
writetext Text_DontKnowThePhoneInstructions
writetext DontKnowTheInstructionsText
buttonsound
jump .FinishPhone
.FinishPhone:
writetext Text_PhoneInstructionsNext
writetext InstructionsNextText
waitbutton
closetext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@ -87,11 +87,11 @@ MeetMomScript:
jump .Finish
.FromRight:
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsBack
applymovement PLAYERSHOUSE1F_MOM1, MomTurnsBackMovement
jump .Finish
.FromLeft:
applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksBack
applymovement PLAYERSHOUSE1F_MOM1, MomWalksBackMovement
jump .Finish
.Finish:
@ -124,19 +124,19 @@ MomScript:
iftrue .GaveMysteryEgg
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .GotAPokemon
writetext Text_HurryUpElmIsWaiting
writetext HurryUpElmIsWaitingText
waitbutton
closetext
end
.GotAPokemon:
writetext Text_AfterGotAMon
writetext AfterGotAMonText
waitbutton
closetext
end
.FirstTimeBanking:
writetext Text_ImBehindYou
writetext ImBehindYouText
waitbutton
closetext
end
@ -194,23 +194,23 @@ SinkScript:
FridgeScript:
jumptext FridgeText
Movement_MomTurnsTowardPlayer:
MomTurnsTowardPlayerMovement:
turn_head RIGHT
step_end
Movement_MomWalksToPlayer:
MomWalksToPlayerMovement:
slow_step RIGHT
step_end
Movement_MomTurnsBack:
MomTurnsBackMovement:
turn_head LEFT
step_end
Movement_MomWalksBack:
MomWalksBackMovement:
slow_step LEFT
step_end
Text_ElmsLookingForYou:
ElmsLookingForYouText:
text "Oh, <PLAYER>…! Our"
line "neighbor, PROF."
@ -230,7 +230,7 @@ Text_ElmsLookingForYou:
para "Here you go!"
done
Text_MomGivePokegear:
MomGivesPokegearText:
text "#MON GEAR, or"
line "just #GEAR."
@ -245,12 +245,12 @@ Text_MomGivePokegear:
line "that!"
done
Text_IsItDSTNow:
IsItDSTText:
text "Is it Daylight"
line "Saving Time now?"
done
Text_ComeHomeForDST:
ComeHomeForDSTText:
text "Come home to"
line "adjust your clock"
@ -262,7 +262,7 @@ Text_ComeHomeForDST:
cont "the PHONE?"
done
Text_KnowThePhoneInstructions:
KnowTheInstructionsText:
text "Don't you just"
line "turn the #GEAR"
@ -270,7 +270,7 @@ Text_KnowThePhoneInstructions:
line "PHONE icon?"
done
Text_DontKnowThePhoneInstructions:
DontKnowTheInstructionsText:
text "I'll read the"
line "instructions."
@ -279,7 +279,7 @@ Text_DontKnowThePhoneInstructions:
cont "PHONE icon."
done
Text_PhoneInstructionsNext:
InstructionsNextText:
text "Phone numbers are"
line "stored in memory."
@ -290,14 +290,14 @@ Text_PhoneInstructionsNext:
line "convenient?"
done
Text_HurryUpElmIsWaiting:
HurryUpElmIsWaitingText:
text "PROF.ELM is wait-"
line "ing for you."
para "Hurry up, baby!"
done
Text_AfterGotAMon:
AfterGotAMonText:
text "So, what was PROF."
line "ELM's errand?"
@ -311,7 +311,7 @@ Text_AfterGotAMon:
cont "rely on you."
done
Text_ImBehindYou:
ImBehindYouText:
text "<PLAYER>, do it!"
para "I'm behind you all"
@ -374,7 +374,7 @@ FridgeText:
TVText:
text "There's a movie on"
line "TV: Stars dot the"
line "TV Stars dot the":
para "sky as two boys"
line "ride on a train…"
@ -382,7 +382,7 @@ TVText:
para "I'd better get"
line "rolling too!"
done
PlayersHouse1F_MapEvents:
db 0, 0 ; filler