PowerPlant.asm: Rename some NPCs

GymGuy3 --> Officer2
POWERPLANT_FISHER --> POWERPLANT_MANAGER
This commit is contained in:
DeeDeeG 2019-04-21 00:01:50 -04:00
parent 09194683b4
commit 8758550960

View File

@ -4,7 +4,7 @@
const POWERPLANT_GYM_GUY2
const POWERPLANT_OFFICER2
const POWERPLANT_GYM_GUY3
const POWERPLANT_FISHER
const POWERPLANT_MANAGER
const POWERPLANT_FOREST
PowerPlant_MapScripts:
@ -99,18 +99,18 @@ PowerPlantGymGuy2Script:
closetext
end
PowerPlantGymGuy3Script:
PowerPlantOfficer2Script:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
writetext PowerPlantGymGuy3ManagerHasBeenSadAndFuriousText
writetext PowerPlantOfficer2ManagerHasBeenSadAndFuriousText
waitbutton
closetext
end
.ReturnedMachinePart:
writetext PowerPlantGymGuy3ManagerHasBeenCheerfulText
writetext PowerPlantOfficer2ManagerHasBeenCheerfulText
waitbutton
closetext
end
@ -279,7 +279,7 @@ PowerPlantGymGuy2GeneratorIsRunningAgainText:
line "running again!"
done
PowerPlantGymGuy3ManagerHasBeenSadAndFuriousText:
PowerPlantOfficer2ManagerHasBeenSadAndFuriousText:
text "The POWER PLANT's"
line "MANAGER is up"
cont "ahead."
@ -291,7 +291,7 @@ PowerPlantGymGuy3ManagerHasBeenSadAndFuriousText:
cont "furious…"
done
PowerPlantGymGuy3ManagerHasBeenCheerfulText:
PowerPlantOfficer2ManagerHasBeenCheerfulText:
text "Since the gener-"
line "ator's been fixed,"
@ -404,7 +404,7 @@ PowerPlant_MapEvents:
object_event 4, 14, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficerScript, -1
object_event 2, 9, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy1Script, -1
object_event 6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy2Script, -1
object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy3Script, -1
object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficer2Script, -1
object_event 7, 2, SPRITE_GYM_GUY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy4Script, -1
object_event 14, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1
object_event 5, 5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1