More battle data in data/battle/

This commit is contained in:
Rangi 2018-01-25 21:34:42 -05:00
parent d504fb8852
commit 87514598be
24 changed files with 213 additions and 184 deletions

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@ -1,5 +1,5 @@
; Multiplier ratios for accuracy from modifier -6 to +6 ; Multiplier ratios for accuracy from modifier -6 to +6
; (for other stats, see data/battle/stat_multipliers.asm) ; (for other stats, see data/battle/stat_multipliers.asm).
AccuracyLevelMultipliers: AccuracyLevelMultipliers:
db 33, 100 ; -6 = 33% db 33, 100 ; -6 = 33%

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@ -0,0 +1,21 @@
BadgeTypeBoosts:
; entries correspond to wJohtoBadges constants
db FLYING ; ZEPHYRBADGE
db BUG ; HIVEBADGE
db NORMAL ; PLAINBADGE
db GHOST ; FOGBADGE
db STEEL ; MINERALBADGE
db FIGHTING ; STORMBADGE
db ICE ; GLACIERBADGE
db DRAGON ; RISINGBADGE
; fallthrough
; entries correspond to wKantoBadges constants
db ROCK ; BOULDERBADGE
db WATER ; CASCADEBADGE
db ELECTRIC ; THUNDERBADGE
db GRASS ; RAINBOWBADGE
db POISON ; SOULBADGE
db PSYCHIC ; MARSHBADGE
db FIRE ; VOLCANOBADGE
db GROUND ; EARTHBADGE
db -1 ; end

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@ -0,0 +1,8 @@
FlailReversalPower:
; hp bar pixels, power
db HP_BAR_LENGTH_PX / 48, 200
db HP_BAR_LENGTH_PX / 12, 150
db HP_BAR_LENGTH_PX / 5, 100
db HP_BAR_LENGTH_PX / 3, 80
db HP_BAR_LENGTH_PX * 2 / 3, 40
db HP_BAR_LENGTH_PX, 20

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@ -0,0 +1,26 @@
; Held item effects that are consumed on use
ConsumableEffects: ; 271de
db HELD_BERRY
db HELD_2
db HELD_5
db HELD_HEAL_POISON
db HELD_HEAL_FREEZE
db HELD_HEAL_BURN
db HELD_HEAL_SLEEP
db HELD_HEAL_PARALYZE
db HELD_HEAL_STATUS
db HELD_30
db HELD_ATTACK_UP
db HELD_DEFENSE_UP
db HELD_SPEED_UP
db HELD_SP_ATTACK_UP
db HELD_SP_DEFENSE_UP
db HELD_ACCURACY_UP
db HELD_EVASION_UP
db HELD_38
db HELD_71
db HELD_ESCAPE
db HELD_CRITICAL_UP
db -1
; 271f4

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@ -0,0 +1,11 @@
; See also data/items/heal_status.asm
HeldStatusHealingEffects: ; 3de44
db HELD_HEAL_POISON, 1 << PSN
db HELD_HEAL_FREEZE, 1 << FRZ
db HELD_HEAL_BURN, 1 << BRN
db HELD_HEAL_SLEEP, SLP
db HELD_HEAL_PARALYZE, 1 << PAR
db HELD_HEAL_STATUS, ALL_STATUS
db -1 ; end
; 3de51

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@ -0,0 +1,10 @@
HeldStatUpItems:
dbw HELD_ATTACK_UP, BattleCommand_AttackUp
dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp
dbw HELD_SPEED_UP, BattleCommand_SpeedUp
dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp
dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
dbw HELD_EVASION_UP, BattleCommand_EvasionUp
db -1 ; end
; 3df12

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@ -0,0 +1,9 @@
MagnitudePower:
; chance, power, magnitude #
db 13, 10, 4
db 38, 30, 5
db 89, 50, 6
db 166, 70, 7
db 217, 90, 8
db 242, 110, 9
db 255, 150, 10

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@ -0,0 +1,18 @@
; Metronome cannot turn into these moves.
MetronomeExcepts: ; 37454
db NO_MOVE
db METRONOME
db STRUGGLE
db SKETCH
db MIMIC
db COUNTER
db MIRROR_COAT
db PROTECT
db DETECT
db ENDURE
db DESTINY_BOND
db SLEEP_TALK
db THIEF
db -1
; 37462

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@ -0,0 +1,6 @@
PresentPower:
; chance, power
db 40 percent, 40 ; 40%
db 70 percent + 1, 80 ; 30%
db 80 percent, 120 ; 10%
db -1 ; 20% chance to heal instead

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@ -1,5 +1,8 @@
; Multiplier ratios for all stats from modifier -6 to +6 ; Multiplier ratios for all stats from modifier -6 to +6
; (except accuracy, see data/battle/accuracy_multipliers.asm) ; (except accuracy, see data/battle/accuracy_multipliers.asm).
; This table is identical to data/battle/stat_multipliers_2.asm.
; This one is used by CalcStats.
StatLevelMultipliers: StatLevelMultipliers:
db 25, 100 ; -6 = 25% db 25, 100 ; -6 = 25%

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@ -0,0 +1,20 @@
; Multiplier ratios for all stats from modifier -6 to +6
; (except accuracy, see data/battle/accuracy_multipliers.asm).
; This table is identical to data/battle/stat_multipliers.asm.
; This one is used by ApplyStatLevelMultiplier.
StatLevelMultipliers_Applied:
db 25, 100 ; -6 = 25%
db 28, 100 ; -5 = 28%
db 33, 100 ; -4 = 33%
db 40, 100 ; -3 = 40%
db 50, 100 ; -2 = 50%
db 66, 100 ; -1 = 66%
db 1, 1 ; 0 = 100%
db 15, 10 ; +1 = 150%
db 2, 1 ; +2 = 200%
db 25, 10 ; +3 = 250%
db 3, 1 ; +4 = 300%
db 35, 10 ; +5 = 350%
db 4, 1 ; +6 = 400%

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@ -0,0 +1,10 @@
WeatherTypeModifiers:
db WEATHER_RAIN, WATER, MORE_EFFECTIVE
db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
db WEATHER_SUN, FIRE, MORE_EFFECTIVE
db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
db -1 ; end
WeatherMoveModifiers:
db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
db -1 ; end

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@ -0,0 +1,27 @@
WobbleProbabilities:
; catch rate, chance of wobbling / 255
; nLeft/255 = (nRight/255) ** 4
db 1, 63
db 2, 75
db 3, 84
db 4, 90
db 5, 95
db 7, 103
db 10, 113
db 15, 126
db 20, 134
db 30, 149
db 40, 160
db 50, 169
db 60, 177
db 80, 191
db 100, 201
db 120, 211
db 140, 220
db 160, 227
db 180, 234
db 200, 240
db 220, 246
db 240, 251
db 254, 253
db 255, 255

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@ -1,3 +1,5 @@
; See also data/battle/held_heal_status.asm
StatusHealingActions: ; f071 StatusHealingActions: ; f071
; item, party menu action text, status ; item, party menu action text, status
db ANTIDOTE, PARTYMENUTEXT_HEAL_PSN, 1 << PSN db ANTIDOTE, PARTYMENUTEXT_HEAL_PSN, 1 << PSN

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@ -18,7 +18,7 @@ ConsumeHeldItem: ; 27192
ld a, [de] ld a, [de]
ld b, a ld b, a
farcall GetItemHeldEffect farcall GetItemHeldEffect
ld hl, .ConsumableEffects ld hl, ConsumableEffects
.loop .loop
ld a, [hli] ld a, [hli]
cp b cp b
@ -46,7 +46,7 @@ ConsumeHeldItem: ; 27192
jr z, .done jr z, .done
.ourturn .ourturn
ld [hl], $0 ld [hl], NO_ITEM
.done .done
pop bc pop bc
@ -54,27 +54,4 @@ ConsumeHeldItem: ; 27192
pop hl pop hl
ret ret
.ConsumableEffects: ; 271de INCLUDE "data/battle/held_consumables.asm"
; Consumable items?
db HELD_BERRY
db HELD_2
db HELD_5
db HELD_HEAL_POISON
db HELD_HEAL_FREEZE
db HELD_HEAL_BURN
db HELD_HEAL_SLEEP
db HELD_HEAL_PARALYZE
db HELD_HEAL_STATUS
db HELD_30
db HELD_ATTACK_UP
db HELD_DEFENSE_UP
db HELD_SPEED_UP
db HELD_SP_ATTACK_UP
db HELD_SP_DEFENSE_UP
db HELD_ACCURACY_UP
db HELD_EVASION_UP
db HELD_38
db HELD_71
db HELD_ESCAPE
db HELD_CRITICAL_UP
db -1

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@ -1807,10 +1807,13 @@ HandleWeather: ; 3cb9e
; 3cc2d ; 3cc2d
.WeatherMessages: .WeatherMessages:
; entries correspond to WEATHER_* constants
dw BattleText_RainContinuesToFall dw BattleText_RainContinuesToFall
dw BattleText_TheSunlightIsStrong dw BattleText_TheSunlightIsStrong
dw BattleText_TheSandstormRages dw BattleText_TheSandstormRages
.WeatherEndedMessages: .WeatherEndedMessages:
; entries correspond to WEATHER_* constants
dw BattleText_TheRainStopped dw BattleText_TheRainStopped
dw BattleText_TheSunlightFaded dw BattleText_TheSunlightFaded
dw BattleText_TheSandstormSubsided dw BattleText_TheSandstormSubsided
@ -2557,9 +2560,10 @@ WinTrainerBattle: ; 3cfa4
; 3d0ab ; 3d0ab
.SentToMomTexts: ; 3d0ab .SentToMomTexts: ; 3d0ab
dw SentSomeToMomText ; MOM_SAVING_SOME_MONEY_F ; entries correspond to MOM_SAVING_* constants
dw SentHalfToMomText ; MOM_SAVING_HALF_MONEY_F dw SentSomeToMomText
dw SentAllToMomText ; MOM_SAVING_ALL_MONEY_F dw SentHalfToMomText
dw SentAllToMomText
; 3d0b1 ; 3d0b1
.CheckMaxedOutMomMoney: ; 3d0b1 .CheckMaxedOutMomMoney: ; 3d0b1
@ -4488,7 +4492,7 @@ ItemRecoveryAnim: ; 3ddc8
UseHeldStatusHealingItem: ; 3dde9 UseHeldStatusHealingItem: ; 3dde9
callfar GetOpponentItem callfar GetOpponentItem
ld hl, .Statuses ld hl, HeldStatusHealingEffects
.loop .loop
ld a, [hli] ld a, [hli]
cp $ff cp $ff
@ -4541,15 +4545,7 @@ UseHeldStatusHealingItem: ; 3dde9
ret ret
; 3de44 ; 3de44
.Statuses: ; 3de44 INCLUDE "data/battle/held_heal_status.asm"
db HELD_HEAL_POISON, 1 << PSN
db HELD_HEAL_FREEZE, 1 << FRZ
db HELD_HEAL_BURN, 1 << BRN
db HELD_HEAL_SLEEP, SLP
db HELD_HEAL_PARALYZE, 1 << PAR
db HELD_HEAL_STATUS, ALL_STATUS
db -1 ; end
; 3de51
UseConfusionHealingItem: ; 3de51 UseConfusionHealingItem: ; 3de51
ld a, BATTLE_VARS_SUBSTATUS3_OPP ld a, BATTLE_VARS_SUBSTATUS3_OPP
@ -4624,10 +4620,10 @@ HandleStatBoostingHeldItems: ; 3de97
ld a, [bc] ld a, [bc]
ld b, a ld b, a
callfar GetItemHeldEffect callfar GetItemHeldEffect
ld hl, .StatUpItems ld hl, HeldStatUpItems
.loop .loop
ld a, [hli] ld a, [hli]
cp $ff cp -1
jr z, .finish jr z, .finish
inc hl inc hl
inc hl inc hl
@ -4664,16 +4660,7 @@ HandleStatBoostingHeldItems: ; 3de97
ret ret
; 3defc ; 3defc
.StatUpItems: INCLUDE "data/battle/held_stat_up.asm"
dbw HELD_ATTACK_UP, BattleCommand_AttackUp
dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp
dbw HELD_SPEED_UP, BattleCommand_SpeedUp
dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp
dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
dbw HELD_EVASION_UP, BattleCommand_EvasionUp
db -1 ; end
; 3df12
GetPartymonItem: ; 3df12 GetPartymonItem: ; 3df12
ld hl, PartyMon1Item ld hl, PartyMon1Item
@ -6902,7 +6889,7 @@ ApplyStatLevelMultiplier: ; 3ecb7
.okay2 .okay2
pop bc pop bc
push hl push hl
ld hl, .StatLevelMultipliers ld hl, StatLevelMultipliers_Applied
dec b dec b
sla b sla b
ld c, b ld c, b
@ -6951,24 +6938,7 @@ ApplyStatLevelMultiplier: ; 3ecb7
ret ret
; 3ed2b ; 3ed2b
.StatLevelMultipliers: INCLUDE "data/battle/stat_multipliers_2.asm"
; /
db 25, 100 ; 25%
db 28, 100 ; 28%
db 33, 100 ; 33%
db 40, 100 ; 40%
db 50, 100 ; 50%
db 66, 100 ; 66%
db 1, 1 ; 100%
db 15, 10 ; 150%
db 2, 1 ; 200%
db 25, 10 ; 250%
db 3, 1 ; 300%
db 35, 10 ; 350%
db 4, 1 ; 400%
; 3ed45
BadgeStatBoosts: ; 3ed45 BadgeStatBoosts: ; 3ed45
; Raise BattleMon stats depending on which badges have been obtained. ; Raise BattleMon stats depending on which badges have been obtained.

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@ -2713,7 +2713,7 @@ BattleCommand_RageDamage: ; 3527b
dec a dec a
add hl, bc add hl, bc
jr nc, .rage_loop jr nc, .rage_loop
ld hl, -1 ld hl, $ffff
.done .done
ld a, h ld a, h
ld [CurDamage], a ld [CurDamage], a
@ -3766,11 +3766,11 @@ BattleCommand_ConstantDamage: ; 35726
ld [hDividend + 2], a ld [hDividend + 2], a
.skip_to_divide .skip_to_divide
ld b, $4 ld b, 4
call Divide call Divide
ld a, [hQuotient + 2] ld a, [hQuotient + 2]
ld b, a ld b, a
ld hl, .FlailPower ld hl, FlailReversalPower
.reversal_loop .reversal_loop
ld a, [hli] ld a, [hli]
@ -3803,15 +3803,7 @@ BattleCommand_ConstantDamage: ; 35726
ld [hl], 1 ld [hl], 1
ret ret
.FlailPower: INCLUDE "data/battle/flail_reversal_power.asm"
; px, bp
db 1, 200
db 4, 150
db 9, 100
db 16, 80
db 32, 40
db 48, 20
; 35813
BattleCommand_Counter: ; 35813 BattleCommand_Counter: ; 35813
@ -8920,7 +8912,7 @@ BattleCommand_GetMagnitude: ; 37991
push bc push bc
call BattleRandom call BattleRandom
ld b, a ld b, a
ld hl, .Magnitudes ld hl, MagnitudePower
.loop .loop
ld a, [hli] ld a, [hli]
cp b cp b
@ -8942,16 +8934,7 @@ BattleCommand_GetMagnitude: ; 37991
pop bc pop bc
ret ret
.Magnitudes: INCLUDE "data/battle/magnitude_power.asm"
; /255, BP, magnitude
db 13, 10, 4
db 38, 30, 5
db 89, 50, 6
db 166, 70, 7
db 217, 90, 8
db 242, 110, 9
db 255, 150, 10
; 379c9
BattleCommand_BatonPass: ; 379c9 BattleCommand_BatonPass: ; 379c9

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@ -43,19 +43,4 @@ BattleCommand_Metronome: ; 37418
; 37454 ; 37454
MetronomeExcepts: ; 37454 INCLUDE "data/battle/metronome_exception_moves.asm"
db NO_MOVE
db METRONOME
db STRUGGLE
db SKETCH
db MIMIC
db COUNTER
db MIRROR_COAT
db PROTECT
db DETECT
db ENDURE
db DESTINY_BOND
db SLEEP_TALK
db THIEF
db -1
; 37462

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@ -27,7 +27,7 @@ BattleCommand_Present: ; 37874
push bc push bc
call BattleRandom call BattleRandom
ld b, a ld b, a
ld hl, .PresentPower ld hl, PresentPower
ld c, 0 ld c, 0
.next .next
ld a, [hli] ld a, [hli]
@ -49,7 +49,7 @@ BattleCommand_Present: ; 37874
.heal_effect .heal_effect
pop bc pop bc
ld a, $3 ld a, 3
ld [wPresentPower], a ld [wPresentPower], a
call AnimateCurrentMove call AnimateCurrentMove
call BattleCommand_SwitchTurn call BattleCommand_SwitchTurn
@ -85,9 +85,4 @@ BattleCommand_Present: ; 37874
.do_animation .do_animation
jp EndMoveEffect jp EndMoveEffect
.PresentPower: INCLUDE "data/battle/present_power.asm"
db 40 percent, 40
db 70 percent + 1, 80
db 80 percent, 120
db -1 ; end
; 3790e

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@ -52,7 +52,7 @@ GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
DoWeatherModifiers: ; fbda4 DoWeatherModifiers: ; fbda4
ld de, .WeatherTypeModifiers ld de, WeatherTypeModifiers
ld a, [Weather] ld a, [Weather]
ld b, a ld b, a
ld a, [wd265] ; move type ld a, [wd265] ; move type
@ -78,7 +78,7 @@ DoWeatherModifiers: ; fbda4
.done_weather_types .done_weather_types
ld de, .WeatherMoveModifiers ld de, WeatherMoveModifiers
ld a, BATTLE_VARS_MOVE_EFFECT ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar call GetBattleVar
@ -145,17 +145,7 @@ DoWeatherModifiers: ; fbda4
.done .done
ret ret
.WeatherTypeModifiers: INCLUDE "data/battle/weather_modifiers.asm"
db WEATHER_RAIN, WATER, MORE_EFFECTIVE
db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
db WEATHER_SUN, FIRE, MORE_EFFECTIVE
db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
db -1 ; end
.WeatherMoveModifiers:
db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
db -1 ; end
; fbe24
DoBadgeTypeBoosts: ; fbe24 DoBadgeTypeBoosts: ; fbe24
@ -174,7 +164,7 @@ DoBadgeTypeBoosts: ; fbe24
push de push de
push bc push bc
ld hl, .BadgeTypes ld hl, BadgeTypeBoosts
ld a, [wKantoBadges] ld a, [wKantoBadges]
ld b, a ld b, a
@ -235,25 +225,4 @@ DoBadgeTypeBoosts: ; fbe24
pop de pop de
ret ret
.BadgeTypes: INCLUDE "data/battle/badge_type_boosts.asm"
; entries correspond to wJohtoBadges constants
db FLYING ; ZEPHYRBADGE
db BUG ; HIVEBADGE
db NORMAL ; PLAINBADGE
db GHOST ; FOGBADGE
db STEEL ; MINERALBADGE
db FIGHTING ; STORMBADGE
db ICE ; GLACIERBADGE
db DRAGON ; RISINGBADGE
; fallthrough
; entries correspond to wKantoBadges constants
db ROCK ; BOULDERBADGE
db WATER ; CASCADEBADGE
db ELECTRIC ; THUNDERBADGE
db GRASS ; RAINBOWBADGE
db POISON ; SOULBADGE
db PSYCHIC ; MARSHBADGE
db FIRE ; VOLCANOBADGE
db GROUND ; EARTHBADGE
db -1 ; end
; fbe91

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@ -44,7 +44,7 @@ ReadTrainerParty: ; 39771
jr z, .got_trainer jr z, .got_trainer
.loop .loop
ld a, [hli] ld a, [hli]
cp $ff cp -1
jr nz, .loop jr nz, .loop
jr .skip_trainer jr .skip_trainer
.got_trainer .got_trainer
@ -82,6 +82,7 @@ ReadTrainerParty: ; 39771
; 397e3 ; 397e3
TrainerTypes: ; 397e3 TrainerTypes: ; 397e3
; entries correspond to TRAINERTYPE_* constants
dw TrainerType1 ; level, species dw TrainerType1 ; level, species
dw TrainerType2 ; level, species, moves dw TrainerType2 ; level, species, moves
dw TrainerType3 ; level, species, item dw TrainerType3 ; level, species, item

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@ -114,6 +114,7 @@ MoveNameText: ; 105e23
; 105e39 ; 105e39
.endusedmovetexts ; 105e39 .endusedmovetexts ; 105e39
; entries correspond to MoveGrammar sets
dw EndUsedMove1Text dw EndUsedMove1Text
dw EndUsedMove2Text dw EndUsedMove2Text
dw EndUsedMove3Text dw EndUsedMove3Text

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@ -1749,6 +1749,7 @@ Functioncd9f4: ; cd9f4 (33:59f4)
Unknown_cda01: ; cda01 Unknown_cda01: ; cda01
db 8, 6, 5, 4, 5, 6, 8, 12, 16 db 8, 6, 5, 4, 5, 6, 8, 12, 16
; cda0a ; cda0a
BattleAnimFunction_1C: ; cda0a (33:5a0a) BattleAnimFunction_1C: ; cda0a (33:5a0a)
ld hl, BATTLEANIMSTRUCT_XCOORD ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc add hl, bc
@ -2476,6 +2477,7 @@ Functioncde21: ; cde21 (33:5e21)
Unknown_cde25: ; cde25 Unknown_cde25: ; cde25
db $ec, $f8, $00 db $ec, $f8, $00
; cde28 ; cde28
BattleAnimFunction_25: ; cde28 (33:5e28) BattleAnimFunction_25: ; cde28 (33:5e28)
ld hl, BATTLEANIMSTRUCT_0F ld hl, BATTLEANIMSTRUCT_0F
add hl, bc add hl, bc
@ -3279,6 +3281,7 @@ Unknown_ce2c4: ; ce2c4
Unknown_ce2c8: ; ce2c8 Unknown_ce2c8: ; ce2c8
db $ff, $ff, $00, $00 db $ff, $ff, $00, $00
; ce2cc ; ce2cc
BattleAnimFunction_33: ; ce2cc (33:62cc) BattleAnimFunction_33: ; ce2cc (33:62cc)
ld hl, BATTLEANIMSTRUCT_0B ld hl, BATTLEANIMSTRUCT_0B
add hl, bc add hl, bc

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@ -24,7 +24,7 @@ GetPokeBallWobble: ; f971 (3:7971)
ld c, 0 ; next ld c, 0 ; next
jr nz, .done jr nz, .done
ld hl, .WobbleProbabilities ld hl, WobbleProbabilities
ld a, [Buffer1] ld a, [Buffer1]
ld b, a ld b, a
.loop .loop
@ -59,30 +59,4 @@ GetPokeBallWobble: ; f971 (3:7971)
pop de pop de
ret ret
.WobbleProbabilities: ; f9ba INCLUDE "data/battle/wobble_probabilities.asm"
; catch rate, chance of wobbling / 255
; nLeft/255 = (nRight/255) ** 4
db 1, 63
db 2, 75
db 3, 84
db 4, 90
db 5, 95
db 7, 103
db 10, 113
db 15, 126
db 20, 134
db 30, 149
db 40, 160
db 50, 169
db 60, 177
db 80, 191
db 100, 201
db 120, 211
db 140, 220
db 160, 227
db 180, 234
db 200, 240
db 220, 246
db 240, 251
db 254, 253
db 255, 255