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More battle data in data/battle/
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@@ -1749,6 +1749,7 @@ Functioncd9f4: ; cd9f4 (33:59f4)
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Unknown_cda01: ; cda01
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db 8, 6, 5, 4, 5, 6, 8, 12, 16
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; cda0a
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BattleAnimFunction_1C: ; cda0a (33:5a0a)
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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@@ -2476,6 +2477,7 @@ Functioncde21: ; cde21 (33:5e21)
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Unknown_cde25: ; cde25
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db $ec, $f8, $00
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; cde28
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BattleAnimFunction_25: ; cde28 (33:5e28)
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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@@ -3279,6 +3281,7 @@ Unknown_ce2c4: ; ce2c4
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Unknown_ce2c8: ; ce2c8
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db $ff, $ff, $00, $00
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; ce2cc
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BattleAnimFunction_33: ; ce2cc (33:62cc)
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ld hl, BATTLEANIMSTRUCT_0B
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add hl, bc
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@@ -24,7 +24,7 @@ GetPokeBallWobble: ; f971 (3:7971)
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ld c, 0 ; next
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jr nz, .done
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ld hl, .WobbleProbabilities
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ld hl, WobbleProbabilities
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ld a, [Buffer1]
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ld b, a
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.loop
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@@ -59,30 +59,4 @@ GetPokeBallWobble: ; f971 (3:7971)
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pop de
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ret
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.WobbleProbabilities: ; f9ba
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; catch rate, chance of wobbling / 255
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; nLeft/255 = (nRight/255) ** 4
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db 1, 63
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db 2, 75
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db 3, 84
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db 4, 90
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db 5, 95
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db 7, 103
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db 10, 113
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db 15, 126
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db 20, 134
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db 30, 149
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db 40, 160
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db 50, 169
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db 60, 177
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db 80, 191
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db 100, 201
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db 120, 211
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db 140, 220
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db 160, 227
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db 180, 234
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db 200, 240
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db 220, 246
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db 240, 251
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db 254, 253
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db 255, 255
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INCLUDE "data/battle/wobble_probabilities.asm"
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