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rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON
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@@ -101,8 +101,8 @@ Joypad: ; 935
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; Now that we have the input, we can do stuff with it.
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; For example, soft reset:
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and BUTTON_A | BUTTON_B | SELECT | START
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cp BUTTON_A | BUTTON_B | SELECT | START
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and A_BUTTON | B_BUTTON | SELECT | START
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cp A_BUTTON | B_BUTTON | SELECT | START
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jp z, Reset
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ret
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@@ -283,11 +283,11 @@ Functiona1b: ; a1b
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pop bc
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ld a, [hJoyDown]
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cp D_UP | SELECT | BUTTON_B
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cp D_UP | SELECT | B_BUTTON
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jr z, .asm_a34
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ld a, [$ffa9]
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and START | BUTTON_A
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and START | A_BUTTON
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jr nz, .asm_a34
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dec c
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@@ -306,7 +306,7 @@ Functiona36: ; a36
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call DelayFrame
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call GetJoypadPublic
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ld a, [hJoyPressed]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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ret nz
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call RTC
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jr Functiona36
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@@ -382,7 +382,7 @@ Functiona80: ; a80
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Functionaa5: ; aa5
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call Functiona57
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ld a, [$ffa9]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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jr z, Functionaa5
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ret
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; aaf
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@@ -1054,7 +1054,7 @@ Text_0A: ; 14ed
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push bc
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call GetJoypadPublic
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ld a, [hJoyDown]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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jr nz, .asm_14fd
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ld c, 30
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call DelayFrames
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@@ -1136,7 +1136,7 @@ Text_0C: ; 1543
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ld [hli], a
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call GetJoypadPublic
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ld a, [hJoyDown]
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and BUTTON_A | BUTTON_B
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and A_BUTTON | B_BUTTON
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jr nz, .asm_155a
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ld c, 10
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call DelayFrames
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