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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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@@ -256,5 +256,5 @@ TileCollisionTable::
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db LAND_TILE ; fc
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db LAND_TILE ; fd
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db LAND_TILE ; fe
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db WALL_TILE ; COLL_FF
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db WALL_TILE ; COLL_OUT_OF_BOUNDS
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assert_table_length $100
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