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Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background effects use appropriate macros and constants, now.
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@@ -1,6 +1,6 @@
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QueueBattleAnimation:
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ld hl, wActiveAnimObjects
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ld e, 10
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ld e, NUM_ANIM_OBJECTS
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.loop
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ld a, [hl]
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and a
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