Add more constants for battle anim structs

Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
This commit is contained in:
mid-kid
2019-02-16 01:33:40 +01:00
parent ee86b36766
commit 7e93916c8a
4 changed files with 22 additions and 16 deletions

View File

@@ -1,6 +1,6 @@
QueueBattleAnimation:
ld hl, wActiveAnimObjects
ld e, 10
ld e, NUM_ANIM_OBJECTS
.loop
ld a, [hl]
and a