Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)

engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
This commit is contained in:
Remy Oukaour 2017-12-24 19:35:35 -05:00
parent 15f1fc7c6c
commit 7d4486e6a3
47 changed files with 513 additions and 517 deletions

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@ -2573,11 +2573,11 @@ WinTrainerBattle: ; 3cfa4
.CheckMaxedOutMomMoney: ; 3d0b1
ld hl, wMomsMoney + 2
ld a, [hld]
cp 999999 % $100
cp MAX_MONEY % $100
ld a, [hld]
sbc 999999 / $100 % $100
sbc MAX_MONEY / $100 % $100
ld a, [hl]
sbc 999999 / $10000 % $100
sbc MAX_MONEY / $10000 % $100
ret
; 3d0be
@ -2602,17 +2602,17 @@ AddBattleMoneyToAccount: ; 3d0be
jr nz, .loop
pop hl
ld a, [hld]
cp 999999 % $100
cp MAX_MONEY % $100
ld a, [hld]
sbc 999999 / $100 % $100
sbc MAX_MONEY / $100 % $100
ld a, [hl]
sbc 999999 / $10000 % $100
sbc MAX_MONEY / $10000 % $100
ret c
ld [hl], 999999 / $10000 % $100
ld [hl], MAX_MONEY / $10000 % $100
inc hl
ld [hl], 999999 / $100 % $100
ld [hl], MAX_MONEY / $100 % $100
inc hl
ld [hl], 999999 % $100
ld [hl], MAX_MONEY % $100
ret
; 3d0ea

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@ -93,6 +93,8 @@ NUM_HOF_TEAMS = 30
; significant money values
START_MONEY EQU 3000
MOM_MONEY EQU 2300
MAX_MONEY EQU 999999
MAX_COINS EQU 9999
; ChangeHappiness arguments (see data/happiness_changes.asm)

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@ -1185,14 +1185,14 @@ CardFlip_CheckWinCondition: ; e0637
.IsCoinCaseFull: ; e0833
ld a, [Coins]
cp 9999 / $100
cp MAX_COINS / $100
jr c, .less
jr z, .check_low
jr .more
.check_low
ld a, [Coins + 1]
cp 9999 % $100
cp MAX_COINS % $100
jr c, .less
.more

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@ -1,4 +1,3 @@
_Diploma: ; 1dd702
call PlaceDiplomaOnScreen
call WaitPressAorB_BlinkCursor

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@ -3314,5 +3314,3 @@ GetMthMoveOfCurrentMon: ; f969
add hl, bc
ret
; f971
INCLUDE "engine/pokeball_wobble.asm"

91
engine/link_2.asm Normal file
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@ -0,0 +1,91 @@
LinkMonStatsScreen: ; 4d319
ld a, [wMenuCursorY]
dec a
ld [CurPartyMon], a
call LowVolume
predef StatsScreenInit
ld a, [CurPartyMon]
inc a
ld [wMenuCursorY], a
call ClearScreen
call ClearBGPalettes
call MaxVolume
farcall LoadTradeScreenBorder
farcall Link_WaitBGMap
farcall InitTradeSpeciesList
farcall SetTradeRoomBGPals
call WaitBGMap2
ret
Link_WaitBGMap: ; 4d354
call WaitBGMap
call WaitBGMap2
ret
LinkTextbox2: ; 4d35b
ld h, d
ld l, e
push bc
push hl
call .PlaceBorder
pop hl
pop bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
ld a, $7
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld de, SCREEN_WIDTH
add hl, de
pop bc
dec b
jr nz, .row
ret
.PlaceBorder: ; 4d37e
push hl
ld a, $76
ld [hli], a
inc a
call .PlaceRow
inc a
ld [hl], a
pop hl
ld de, SCREEN_WIDTH
add hl, de
.loop
push hl
ld a, "┌"
ld [hli], a
ld a, " "
call .PlaceRow
ld [hl], "─"
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .loop
ld a, "┐"
ld [hli], a
ld a, "│"
call .PlaceRow
ld [hl], "└"
ret
.PlaceRow: ; 4d3ab
ld d, c
.row_loop
ld [hli], a
dec d
jr nz, .row_loop
ret

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@ -24,7 +24,7 @@ GiveMoney:: ; 15fd7
; 15ff7
MaxMoney: ; 15ff7
dt 999999
dt MAX_MONEY
; 15ffa
@ -192,7 +192,7 @@ GiveCoins:: ; 1606f
; 1608d
.maxcoins ; 1608d
bigdw 9999
bigdw MAX_COINS
; 1608f

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@ -1,5 +0,0 @@
ChrisBackpic: ; 2ba1a
INCBIN "gfx/player/chris_back.2bpp.lz"
DudeBackpic: ; 2bbaa
INCBIN "gfx/battle/dude.2bpp.lz"

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@ -0,0 +1,3 @@
BattleStart_CopyTilemapAtOnce: ; 8cf4f
call CGBOnly_CopyTilemapAtOnce
ret

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@ -0,0 +1,25 @@
CheckPokerus: ; 4d860
; Return carry if a monster in your party has Pokerus
; Get number of monsters to iterate over
ld a, [PartyCount]
and a
jr z, .NoPokerus
ld b, a
; Check each monster in the party for Pokerus
ld hl, PartyMon1PokerusStatus
ld de, PARTYMON_STRUCT_LENGTH
.Check:
ld a, [hl]
and $0f ; only the bottom nybble is used
jr nz, .HasPokerus
; Next PartyMon
add hl, de
dec b
jr nz, .Check
.NoPokerus:
and a
ret
.HasPokerus:
scf
ret

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@ -0,0 +1,20 @@
CheckSave:: ; 4cffe
ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
call GetSRAMBank
ld a, [sCheckValue1]
ld b, a
ld a, [sCheckValue2]
ld c, a
call CloseSRAM
ld a, b
cp SAVE_CHECK_VALUE_1
jr nz, .ok
ld a, c
cp SAVE_CHECK_VALUE_2
jr nz, .ok
ld c, $1
ret
.ok
ld c, $0
ret

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@ -1,6 +1,6 @@
CheckTime:: ; c000
ld a, [TimeOfDay]
ld hl, TimeOfDayTable
ld hl, .TimeOfDayTable
ld de, 2
call IsInArray
inc hl
@ -11,7 +11,7 @@ CheckTime:: ; c000
ld c, a
ret
TimeOfDayTable: ; c012
.TimeOfDayTable: ; c012
db MORN_F, MORN
db DAY_F, DAY
db NITE_F, NITE

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@ -4,7 +4,7 @@ GetSquareRoot: ; 13b87
; Rather than calculating the result, we take the index of the
; first value in a table of squares that isn't lower than de.
ld hl, Squares
ld hl, .Squares
ld b, 0
.loop
; Make sure we don't go past the end of the table.
@ -22,7 +22,7 @@ GetSquareRoot: ; 13b87
jr c, .loop
ret
Squares: ; 13b98
.Squares: ; 13b98
root set 1
rept $ff
dw root*root

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@ -0,0 +1,4 @@
Kurt_SelectQuantity_InterpretJoypad: ; 27a28
call BuySellToss_InterpretJoypad
ld b, a
ret

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@ -0,0 +1,20 @@
LevelUpHappinessMod: ; 2709e
ld a, [CurPartyMon]
ld hl, PartyMon1CaughtLocation
call GetPartyLocation
ld a, [hl]
and $7f
ld d, a
ld a, [MapGroup]
ld b, a
ld a, [MapNumber]
ld c, a
call GetWorldMapLocation
cp d
ld c, HAPPINESS_GAINLEVEL
jr nz, .ok
ld c, HAPPINESS_GAINLEVELATHOME
.ok
callfar ChangeHappiness
ret

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@ -0,0 +1,36 @@
_LoadMapPart:: ; 4d15b
ld hl, wMisc
ld a, [wMetatileStandingY]
and a
jr z, .top_row
ld bc, WMISC_WIDTH * 2
add hl, bc
.top_row
ld a, [wMetatileStandingX]
and a
jr z, .left_column
inc hl
inc hl
.left_column
decoord 0, 0
ld b, SCREEN_HEIGHT
.loop
ld c, SCREEN_WIDTH
.loop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop2
ld a, l
add 4
ld l, a
jr nc, .carry
inc h
.carry
dec b
jr nz, .loop
ret

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@ -0,0 +1,21 @@
LoadPushOAM:: ; 4031
ld c, hPushOAM - $ff00
ld b, .PushOAMEnd - .PushOAM
ld hl, .PushOAM
.loop
ld a, [hli]
ld [$ff00+c], a
inc c
dec b
jr nz, .loop
ret
.PushOAM: ; 403f
ld a, Sprites / $100
ld [rDMA], a
ld a, (SpritesEnd - Sprites) / 4 ; 40
.pushoam_loop
dec a
jr nz, .pushoam_loop
ret
.PushOAMEnd

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@ -0,0 +1,80 @@
PhoneRing_CopyTilemapAtOnce: ; 4d188
ld a, [hCGB]
and a
jp z, WaitBGMap
ld a, [wSpriteUpdatesEnabled]
cp $0
jp z, WaitBGMap
; What follows is a modified version of CopyTilemapAtOnce.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.wait
ld a, [rLY]
cp $8f
jr c, .wait
di
ld a, BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .CopyTilemapAtOnce
ld a, BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .CopyTilemapAtOnce
.wait2
ld a, [rLY]
cp $8f
jr c, .wait2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.CopyTilemapAtOnce: ; 4d1cb
ld [hSPBuffer], sp
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1 ; not in v/hblank
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret

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@ -0,0 +1,24 @@
PlaceWaitingText:: ; 4000
hlcoord 3, 10
ld b, 1
ld c, 11
ld a, [wBattleMode]
and a
jr z, .notinbattle
call TextBox
jr .proceed
.notinbattle
predef Predef_LinkTextbox
.proceed
hlcoord 4, 11
ld de, .Waiting
call PlaceString
ld c, 50
jp DelayFrames
.Waiting: ; 4025
db "Waiting...!@"

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@ -14,7 +14,7 @@ Function1dd6a9: ; 1dd6a9
pop bc
ret
PrintHoursMins ; 1dd6bb (77:56bb)
PrintHoursMins: ; 1dd6bb (77:56bb)
; Hours in b, minutes in c
ld a, b
cp 12

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@ -0,0 +1,19 @@
_ReturnToBattle_UseBall: ; 2715c
call ClearBGPalettes
call ClearTileMap
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .gettutorialbackpic
farcall GetBattleMonBackpic
jr .continue
.gettutorialbackpic
farcall GetTrainerBackpic
.continue
farcall GetEnemyMonFrontpic
farcall _LoadBattleFontsHPBar
call GetMemSGBLayout
call CloseWindow
call LoadStandardMenuDataHeader
call WaitBGMap
jp SetPalettes

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@ -0,0 +1,77 @@
SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
ld a, [hCGB]
and a
jp z, WaitBGMap
; The following is a modified version of CopyTilemapAtOnce.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.WaitLY:
ld a, [rLY]
cp $60
jr c, .WaitLY
di
ld a, BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .CopyTilemapAtOnce
ld a, BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .CopyTilemapAtOnce
.WaitLY2:
ld a, [rLY]
cp $60
jr c, .WaitLY2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.CopyTilemapAtOnce: ; 4cf80 (13:4f80)
ld [hSPBuffer], sp ; $ffd9
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret

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@ -19,7 +19,3 @@ TownMap_ConvertLineBreakCharacters: ; 1de2c5
hlcoord 9, 0
call PlaceString
ret
PokegearGFX: ; 1de2e4
INCBIN "gfx/pokegear/pokegear.2bpp.lz"

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@ -0,0 +1,9 @@
_UpdateBattleHUDs:
farcall DrawPlayerHUD
ld hl, PlayerHPPal
call SetHPPal
farcall DrawEnemyHUD
ld hl, EnemyHPPal
call SetHPPal
farcall FinishBattleAnim
ret

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@ -0,0 +1,13 @@
UpdateItemDescription: ; 0x244c3
ld a, [MenuSelection]
ld [CurSpecies], a
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
ld a, [MenuSelection]
cp -1
ret z
decoord 1, 14
farcall PrintItemDescription
ret

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@ -471,10 +471,10 @@ Slots_LoadReelState: ; 929f6 (24:69f6)
Slot_CheckCoinCaseFull: ; 92a04 (24:6a04)
ld a, d
cp 9999 / $100
cp MAX_COINS / $100
jr c, .not_full
ld a, e
cp 9999 % $100
cp MAX_COINS % $100
jr c, .not_full
scf
ret

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@ -1,4 +1,3 @@
INCLUDE "data/maps/spawn_points.asm"

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@ -48,4 +48,5 @@ PrintUnownWord: ; fba2e (3e:7a2e)
jr .loop
; fba5a (3e:7a5a)
INCLUDE "data/unown_words.asm"

532
main.asm
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@ -3,58 +3,13 @@ INCLUDE "includes.asm"
SECTION "bank1", ROMX
PlaceWaitingText:: ; 4000
hlcoord 3, 10
ld b, 1
ld c, 11
ld a, [wBattleMode]
and a
jr z, .notinbattle
call TextBox
jr .proceed
.notinbattle
predef Predef_LinkTextbox
.proceed
hlcoord 4, 11
ld de, .Waiting
call PlaceString
ld c, 50
jp DelayFrames
.Waiting: ; 4025
db "Waiting...!@"
LoadPushOAM:: ; 4031
ld c, hPushOAM - $ff00
ld b, PushOAMEnd - PushOAM
ld hl, PushOAM
.loop
ld a, [hli]
ld [$ff00+c], a
inc c
dec b
jr nz, .loop
ret
PushOAM: ; 403f
ld a, Sprites / $100
ld [rDMA], a
ld a, (SpritesEnd - Sprites) / 4 ; 40
.loop
dec a
jr nz, .loop
ret
PushOAMEnd
INCLUDE "engine/routines/placewaitingtext.asm"
INCLUDE "engine/routines/loadpushoam.asm"
INCLUDE "engine/map_objects.asm"
INCLUDE "engine/intro_menu.asm"
INCLUDE "engine/init_map.asm"
INCLUDE "engine/learn.asm"
INCLUDE "engine/check_nick_errors.asm"
INCLUDE "engine/routines/checknickerrors.asm"
INCLUDE "engine/math.asm"
INCLUDE "data/items/item_attributes.asm"
INCLUDE "engine/npc_movement.asm"
@ -65,14 +20,14 @@ INCLUDE "event/special.asm"
SECTION "bank2", ROMX
INCLUDE "engine/player_object.asm"
INCLUDE "engine/sine.asm"
INCLUDE "engine/routines/sine.asm"
INCLUDE "engine/predef.asm"
INCLUDE "engine/color.asm"
SECTION "bank3", ROMX
INCLUDE "engine/check_time.asm"
INCLUDE "engine/routines/checktime.asm"
INCLUDE "engine/specials.asm"
INCLUDE "engine/printnum.asm"
INCLUDE "engine/health.asm"
@ -82,10 +37,11 @@ INCLUDE "engine/player_step.asm"
INCLUDE "engine/anim_hp_bar.asm"
INCLUDE "engine/move_mon.asm"
INCLUDE "engine/billspctop.asm"
INCLUDE "engine/get_breedmon_growth.asm"
INCLUDE "engine/routines/getbreedmonlevelgrowth.asm"
INCLUDE "event/bug_contest/caught_mon.asm"
INCLUDE "engine/item_effects.asm"
INCLUDE "engine/knows_move.asm"
INCLUDE "engine/routines/getpokeballwobble.asm"
INCLUDE "engine/routines/knowsmove.asm"
SECTION "bank4", ROMX
@ -106,10 +62,10 @@ INCLUDE "event/bug_contest/contest.asm"
INCLUDE "event/misc_scripts_2.asm"
INCLUDE "event/std_collision.asm"
INCLUDE "event/bug_contest/judging.asm"
INCLUDE "engine/pokerus_tick.asm"
INCLUDE "engine/routines/applypokerustick.asm"
INCLUDE "event/bug_contest/contest_2.asm"
INCLUDE "engine/unused_correct_party.asm"
INCLUDE "engine/square_root.asm"
INCLUDE "engine/routines/correcterrorsinplayerparty.asm"
INCLUDE "engine/routines/getsquareroot.asm"
SECTION "bank5", ROMX
@ -141,21 +97,7 @@ SECTION "bank9", ROMX
INCLUDE "data/text_buffers.asm"
INCLUDE "engine/menu.asm"
UpdateItemDescription: ; 0x244c3
ld a, [MenuSelection]
ld [CurSpecies], a
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
ld a, [MenuSelection]
cp -1
ret z
decoord 1, 14
farcall PrintItemDescription
ret
INCLUDE "engine/routines/updateitemdescription.asm"
INCLUDE "engine/pokepic.asm"
INCLUDE "engine/map_objects_2.asm"
INCLUDE "engine/scrolling_menu.asm"
@ -167,58 +109,13 @@ INCLUDE "engine/buy_sell_toss.asm"
INCLUDE "engine/trainer_card.asm"
INCLUDE "engine/prof_oaks_pc.asm"
INCLUDE "engine/decorations.asm"
LevelUpHappinessMod: ; 2709e
ld a, [CurPartyMon]
ld hl, PartyMon1CaughtLocation
call GetPartyLocation
ld a, [hl]
and $7f
ld d, a
ld a, [MapGroup]
ld b, a
ld a, [MapNumber]
ld c, a
call GetWorldMapLocation
cp d
ld c, HAPPINESS_GAINLEVEL
jr nz, .ok
ld c, HAPPINESS_GAINLEVELATHOME
.ok
callfar ChangeHappiness
ret
INCLUDE "engine/routines/leveluphappinessmod.asm"
INCLUDE "data/trainers/trainer_dvs.asm"
_ReturnToBattle_UseBall: ; 2715c
call ClearBGPalettes
call ClearTileMap
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .gettutorialbackpic
farcall GetBattleMonBackpic
jr .continue
.gettutorialbackpic
farcall GetTrainerBackpic
.continue
farcall GetEnemyMonFrontpic
farcall _LoadBattleFontsHPBar
call GetMemSGBLayout
call CloseWindow
call LoadStandardMenuDataHeader
call WaitBGMap
jp SetPalettes
INCLUDE "engine/consume_held_item.asm"
INCLUDE "engine/routines/returntobattle_useball.asm"
INCLUDE "engine/routines/consumehelditem.asm"
INCLUDE "battle/moves/move_effects_pointers.asm"
INCLUDE "battle/moves/move_effects.asm"
Kurt_SelectQuantity_InterpretJoypad: ; 27a28
call BuySellToss_InterpretJoypad
ld b, a
ret
INCLUDE "engine/routines/kurt_selectquantity_interpretjoypad.asm"
SECTION "bankA", ROMX
@ -226,7 +123,12 @@ SECTION "bankA", ROMX
INCLUDE "engine/link.asm"
INCLUDE "engine/wildmons.asm"
INCLUDE "battle/link_result.asm"
INCLUDE "engine/player_gfx_2.asm"
ChrisBackpic: ; 2ba1a
INCBIN "gfx/player/chris_back.2bpp.lz"
DudeBackpic: ; 2bbaa
INCBIN "gfx/battle/dude.2bpp.lz"
SECTION "bankB", ROMX
@ -240,7 +142,7 @@ INCLUDE "engine/tmhm2.asm"
INCLUDE "battle/moves/move_descriptions.asm"
INCLUDE "engine/pokerus.asm"
INCLUDE "engine/start_battle.asm"
INCLUDE "engine/place_graphics.asm"
INCLUDE "engine/routines/placegraphic.asm"
SECTION "Effect Commands", ROMX
@ -284,7 +186,7 @@ INCLUDE "engine/mail.asm"
SECTION "Crystal Unique", ROMX
INCLUDE "engine/init_gender.asm"
INCLUDE "engine/pack_f.asm"
INCLUDE "engine/routines/drawkrispackgfx.asm"
INCLUDE "event/move_tutor.asm"
INCLUDE "engine/crystal_colors.asm"
INCLUDE "event/celebi.asm"
@ -300,233 +202,20 @@ SECTION "bank13", ROMX
INCLUDE "engine/map_palettes.asm"
INCLUDE "tilesets/palette_maps.asm"
Unknown_4ce05: ; unreferenced
; unreferenced
; 0x4ce05
rept 26
db $06
endr
; 0x4ce1f
INCLUDE "data/collision_permissions.asm"
INCLUDE "engine/empty_sram.asm"
SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
ld a, [hCGB]
and a
jp z, WaitBGMap
; The following is a modified version of CopyTilemapAtOnce.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.WaitLY:
ld a, [rLY]
cp $60
jr c, .WaitLY
di
ld a, BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .CopyTilemapAtOnce
ld a, BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .CopyTilemapAtOnce
.WaitLY2:
ld a, [rLY]
cp $60
jr c, .WaitLY2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.CopyTilemapAtOnce: ; 4cf80 (13:4f80)
ld [hSPBuffer], sp ; $ffd9
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
CheckSave:: ; 4cffe
ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
call GetSRAMBank
ld a, [sCheckValue1]
ld b, a
ld a, [sCheckValue2]
ld c, a
call CloseSRAM
ld a, b
cp SAVE_CHECK_VALUE_1
jr nz, .ok
ld a, c
cp SAVE_CHECK_VALUE_2
jr nz, .ok
ld c, $1
ret
.ok
ld c, $0
ret
INCLUDE "engine/routines/emptyallsrambanks.asm"
INCLUDE "engine/routines/savemenu_copytilemapatonce.asm"
INCLUDE "engine/routines/checksave.asm"
INCLUDE "data/maps/map_scenes.asm"
_LoadMapPart:: ; 4d15b
ld hl, wMisc
ld a, [wMetatileStandingY]
and a
jr z, .top_row
ld bc, WMISC_WIDTH * 2
add hl, bc
.top_row
ld a, [wMetatileStandingX]
and a
jr z, .left_column
inc hl
inc hl
.left_column
decoord 0, 0
ld b, SCREEN_HEIGHT
.loop
ld c, SCREEN_WIDTH
.loop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop2
ld a, l
add 4
ld l, a
jr nc, .carry
inc h
.carry
dec b
jr nz, .loop
ret
PhoneRing_CopyTilemapAtOnce: ; 4d188
ld a, [hCGB]
and a
jp z, WaitBGMap
ld a, [wSpriteUpdatesEnabled]
cp $0
jp z, WaitBGMap
; What follows is a modified version of CopyTilemapAtOnce.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.wait
ld a, [rLY]
cp $8f
jr c, .wait
di
ld a, BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .CopyTilemapAtOnce
ld a, BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .CopyTilemapAtOnce
.wait2
ld a, [rLY]
cp $8f
jr c, .wait2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.CopyTilemapAtOnce: ; 4d1cb
ld [hSPBuffer], sp
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1 ; not in v/hblank
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
INCLUDE "engine/routines/loadmappart.asm"
INCLUDE "engine/routines/phonering_copytilemapatonce.asm"
Shrink1Pic: ; 4d249
INCBIN "gfx/shrink/shrink1.2bpp.lz"
@ -534,129 +223,12 @@ INCBIN "gfx/shrink/shrink1.2bpp.lz"
Shrink2Pic: ; 4d2d9
INCBIN "gfx/shrink/shrink2.2bpp.lz"
LinkMonStatsScreen: ; 4d319
ld a, [wMenuCursorY]
dec a
ld [CurPartyMon], a
call LowVolume
predef StatsScreenInit
ld a, [CurPartyMon]
inc a
ld [wMenuCursorY], a
call ClearScreen
call ClearBGPalettes
call MaxVolume
farcall LoadTradeScreenBorder
farcall Link_WaitBGMap
farcall InitTradeSpeciesList
farcall SetTradeRoomBGPals
call WaitBGMap2
ret
Link_WaitBGMap: ; 4d354
call WaitBGMap
call WaitBGMap2
ret
LinkTextbox2: ; 4d35b
ld h, d
ld l, e
push bc
push hl
call .PlaceBorder
pop hl
pop bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
ld a, $7
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld de, SCREEN_WIDTH
add hl, de
pop bc
dec b
jr nz, .row
ret
.PlaceBorder: ; 4d37e
push hl
ld a, $76
ld [hli], a
inc a
call .PlaceRow
inc a
ld [hl], a
pop hl
ld de, SCREEN_WIDTH
add hl, de
.loop
push hl
ld a, "┌"
ld [hli], a
ld a, " "
call .PlaceRow
ld [hl], "─"
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .loop
ld a, "┐"
ld [hli], a
ld a, "│"
call .PlaceRow
ld [hl], "└"
ret
.PlaceRow: ; 4d3ab
ld d, c
.row_loop
ld [hli], a
dec d
jr nz, .row_loop
ret
INCLUDE "engine/link_2.asm"
INCLUDE "engine/delete_save_change_clock.asm"
INCLUDE "tilesets/tileset_headers.asm"
INCLUDE "engine/flag_predef.asm"
INCLUDE "engine/trademon_frontpic.asm"
CheckPokerus: ; 4d860
; Return carry if a monster in your party has Pokerus
; Get number of monsters to iterate over
ld a, [PartyCount]
and a
jr z, .NoPokerus
ld b, a
; Check each monster in the party for Pokerus
ld hl, PartyMon1PokerusStatus
ld de, PARTYMON_STRUCT_LENGTH
.Check:
ld a, [hl]
and $0f ; only the bottom nybble is used
jr nz, .HasPokerus
; Next PartyMon
add hl, de
dec b
jr nz, .Check
.NoPokerus:
and a
ret
.HasPokerus:
scf
ret
INCLUDE "engine/routines/flagpredef.asm"
INCLUDE "engine/routines/trademonfrontpic.asm"
INCLUDE "engine/routines/checkpokerus.asm"
INCLUDE "event/lucky_number.asm"
INCLUDE "engine/caught_data.asm"
INCLUDE "engine/search2.asm"
@ -667,7 +239,7 @@ INCLUDE "engine/init_hof_credits.asm"
INCLUDE "mobile/get_trainer_class.asm"
INCLUDE "battle/sliding_intro.asm"
INCLUDE "mobile/print_opp_message.asm"
INCLUDE "engine/check_battle_scene.asm"
INCLUDE "engine/routines/checkbattlescene.asm"
INCLUDE "engine/gbc_only.asm"
INCLUDE "event/poke_seer.asm"
@ -685,9 +257,9 @@ INCLUDE "engine/tempmon.asm"
INCLUDE "text/types.asm"
INCLUDE "text/unused_gen_1_trainers.asm"
INCLUDE "engine/mon_stats.asm"
INCLUDE "engine/init_list.asm"
INCLUDE "engine/routines/initlist.asm"
INCLUDE "engine/experience.asm"
INCLUDE "engine/switch_party_mons.asm"
INCLUDE "engine/routines/switchpartymons.asm"
INCLUDE "gfx/load_pics.asm"
INCLUDE "engine/move_mon_wo_mail.asm"
INCLUDE "data/pokemon/base_stats.asm"
@ -751,11 +323,7 @@ INCLUDE "engine/timeofdaypals.asm"
INCLUDE "engine/battle_transition.asm"
INCLUDE "event/field_moves.asm"
INCLUDE "event/magnet_train.asm"
BattleStart_CopyTilemapAtOnce: ; 8cf4f
call CGBOnly_CopyTilemapAtOnce
ret
INCLUDE "engine/routines/battlestart_copytilemapatonce.asm"
INCLUDE "engine/sprites.asm"
INCLUDE "engine/mon_icons.asm"
@ -897,8 +465,8 @@ SECTION "bank3E", ROMX
INCLUDE "gfx/font.asm"
INCLUDE "engine/time_capsule.asm"
INCLUDE "event/name_rater.asm"
INCLUDE "engine/play_slow_cry.asm"
INCLUDE "engine/new_pokedex_entry.asm"
INCLUDE "engine/routines/playslowcry.asm"
INCLUDE "engine/routines/newpokedexentry.asm"
INCLUDE "engine/time_capsule_2.asm"
INCLUDE "engine/unown_dex.asm"
INCLUDE "event/magikarp.asm"
@ -973,15 +541,7 @@ INCLUDE "text/phone/extra2.asm"
SECTION "bank5E", ROMX
_UpdateBattleHUDs:
farcall DrawPlayerHUD
ld hl, PlayerHPPal
call SetHPPal
farcall DrawEnemyHUD
ld hl, EnemyHPPal
call SetHPPal
farcall FinishBattleAnim
ret
INCLUDE "engine/routines/updatebattlehuds.asm"
SECTION "mobile_5e", ROMX
@ -1036,11 +596,15 @@ INCLUDE "engine/print_party.asm"
SECTION "bank77_2", ROMX
INCLUDE "engine/printhoursmins.asm"
INCLUDE "engine/routines/printhoursmins.asm"
INCLUDE "engine/diploma.asm"
INCLUDE "engine/pokedex_3.asm"
INCLUDE "event/catch_tutorial_input.asm"
INCLUDE "engine/pokegear_2.asm"
INCLUDE "engine/routines/townmap_convertlinebreakcharacters.asm"
PokegearGFX: ; 1de2e4
INCBIN "gfx/pokegear/pokegear.2bpp.lz"
INCLUDE "engine/european_mail.asm"