Uppercase MACRO and EQU(S) according to the style guide

This commit is contained in:
xCrystal
2017-12-28 13:23:44 +01:00
parent 9457679af8
commit 7beb497d3a
33 changed files with 425 additions and 425 deletions

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@@ -1,9 +1,9 @@
newgroup: macro
newgroup: MACRO
const_value = const_value + 1
enum_start 1
endm
mapgroup: macro
mapgroup: MACRO
;\1: map id
;\2: height: in blocks
;\3: width: in blocks

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@@ -1,4 +1,4 @@
momitem: macro
momitem: MACRO
; money to trigger, cost, kind, item
dt \1
dt \2

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@@ -1,4 +1,4 @@
sprite_movement_data: macro
sprite_movement_data: MACRO
db \1, \2, \3, \4, \5
dn \6, 0
endm

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@@ -1,4 +1,4 @@
prob: macro
prob: MACRO
prob_total = prob_total + (\1)
dw prob_total * $ffff / 100
endm

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@@ -6,7 +6,7 @@
const PAL_TOWNMAP_POI ; 4
const PAL_TOWNMAP_POI_MTN ; 5
townmappals: macro
townmappals: MACRO
rept _NARG / 2
dn PAL_TOWNMAP_\2, PAL_TOWNMAP_\1
shift

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@@ -1,4 +1,4 @@
phone: macro
phone: MACRO
; trainer class, trainer id, map, ?, script 1, ?, script 2
db \1, \2
map \3

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@@ -1,4 +1,4 @@
specialcall: macro
specialcall: MACRO
; condition, contact, script
dw \1
db \2

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@@ -1,4 +1,4 @@
unownword: macro
unownword: MACRO
x = 1
rept STRLEN(\1)
db STRSUB(\1, x, 1) - $40

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@@ -1,7 +1,7 @@
; Maps that roaming monsters can be on, and possible maps they can jump to.
; Notably missing are Route 40 and Route 41, which are water routes.
roam_map: macro
roam_map: MACRO
; map, # of other maps, other maps
map \1
db \2

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@@ -1,4 +1,4 @@
treemon_map: macro
treemon_map: MACRO
map \1
db \2 ; treemon set
endm

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@@ -828,7 +828,7 @@ StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
; 8c792 (23:4792)
.boxes ; 8c792
zoombox: macro
zoombox: MACRO
; width, height, start y, start x
db \1, \2
dwcoord \3, \4

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@@ -56,7 +56,7 @@ pokeanim: MACRO
rept _NARG
; Workaround for a bug where macro args can't come after the start of a symbol
if !def(\1_POKEANIM)
\1_POKEANIM equs "PokeAnim_\1_"
\1_POKEANIM EQUS "PokeAnim_\1_"
endc
db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
shift
@@ -142,7 +142,7 @@ SetUpPokeAnim: ; d00b4
; d00da
PokeAnim_SetupCommands: ; d00da
setup_command: macro
setup_command: MACRO
\1_: dw \1
endm
setup_command PokeAnim_Finish

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@@ -114,7 +114,7 @@ InitUnownPuzzlePiecePositions: ; e124e
; e126d
.PuzzlePieceInitialPositions: ; e126d
initpuzcoord: macro
initpuzcoord: MACRO
rept _NARG / 2
db \1 puzcoord \2
shift
@@ -599,7 +599,7 @@ RedrawUnownPuzzlePieces: ; e14d9
UnownPuzzleCoordData: ; e1559
puzzle_coords: macro
puzzle_coords: MACRO
dbpixel \1, \2, \3, \4
dwcoord \5, \6
db \7, \8

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@@ -200,7 +200,7 @@ NextChar:: ; 1083
jp PlaceNextChar
CheckDict:: ; 1087
dict: macro
dict: MACRO
if \1 == 0
and a
else
@@ -209,7 +209,7 @@ endc
jp z, \2
endm
dict2: macro
dict2: MACRO
cp \1
jr nz, ._\@
ld a, \2
@@ -309,7 +309,7 @@ Char15:: ; 117b
; 1186
print_name: macro
print_name: MACRO
push de
ld de, \1
jp PlaceCommandCharacter

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@@ -1,8 +1,8 @@
; Used in data/pokemon/base_stats/*.asm
define: macro
define: MACRO
if !def(\1)
\1 equs \2
\1 EQUS \2
endc
endm

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@@ -38,7 +38,7 @@ jumptable: MACRO
; Many mobile functions were dummied out in localization.
mobile EQUS "ret"
maskbits: macro
maskbits: MACRO
; example usage in rejection sampling:
; .loop
; call Random

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@@ -1,6 +1,6 @@
bccoord equs "coord bc,"
decoord equs "coord de,"
hlcoord equs "coord hl,"
bccoord EQUS "coord bc,"
decoord EQUS "coord de,"
hlcoord EQUS "coord hl,"
coord: MACRO
; register, x, y[, origin]

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@@ -1,6 +1,6 @@
; Enumerate variables
enum_start: macro
enum_start: MACRO
if _NARG >= 1
__enum__ = \1
else
@@ -13,12 +13,12 @@ __enumdir__ = +1
endc
endm
enum: macro
enum: MACRO
\1 = __enum__
__enum__ = __enum__ + __enumdir__
endm
enum_set: macro
enum_set: MACRO
__enum__ = \1
endm

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@@ -1,4 +1,4 @@
musicheader: macro
musicheader: MACRO
; number of tracks, track idx, address
dbw ((\1 - 1) << 6) + (\2 - 1), \3
endm
@@ -7,13 +7,13 @@ note: MACRO
dn (\1), (\2) - 1
ENDM
sound: macro
sound: MACRO
note \1, \2
db \3 ; intensity
dw \4 ; frequency
endm
noise: macro
noise: MACRO
note \1, \2 ; duration
db \3 ; intensity
db \4 ; frequency
@@ -23,11 +23,11 @@ noise: macro
enum_start $d8
enum notetype_cmd ; $d8
octave: macro
octave: MACRO
db notetype_cmd - (\1)
endm
notetype: macro
notetype: MACRO
db notetype_cmd
db \1 ; note_length
if _NARG >= 2
@@ -36,37 +36,37 @@ notetype: macro
endm
enum pitchoffset_cmd ; $d9
pitchoffset: macro
pitchoffset: MACRO
db pitchoffset_cmd
dn \1, \2 - 1 ; octave, key
endm
enum tempo_cmd ; $da
tempo: macro
tempo: MACRO
db tempo_cmd
bigdw \1 ; tempo
endm
enum dutycycle_cmd ; $db
dutycycle: macro
dutycycle: MACRO
db dutycycle_cmd
db \1 ; duty_cycle
endm
enum intensity_cmd ; $dc
intensity: macro
intensity: MACRO
db intensity_cmd
db \1 ; intensity
endm
enum soundinput_cmd ; $dd
soundinput: macro
soundinput: MACRO
db soundinput_cmd
db \1 ; input
endm
enum sound_duty_cmd ; $de
sound_duty: macro
sound_duty: MACRO
db sound_duty_cmd
if _NARG == 4
db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6) ; duty sequence
@@ -76,190 +76,190 @@ sound_duty: macro
endm
enum togglesfx_cmd ; $df
togglesfx: macro
togglesfx: MACRO
db togglesfx_cmd
endm
enum slidepitchto_cmd ; $e0
slidepitchto: macro
slidepitchto: MACRO
db slidepitchto_cmd
db \1 - 1 ; duration
dn \2, \3 ; octave, pitch
endm
enum vibrato_cmd ; $e1
vibrato: macro
vibrato: MACRO
db vibrato_cmd
db \1 ; delay
db \2 ; extent
endm
enum unknownmusic0xe2_cmd ; $e2
unknownmusic0xe2: macro
unknownmusic0xe2: MACRO
db unknownmusic0xe2_cmd
db \1 ; unknown
endm
enum togglenoise_cmd ; $e3
togglenoise: macro
togglenoise: MACRO
db togglenoise_cmd
db \1 ; id
endm
enum panning_cmd ; $e4
panning: macro
panning: MACRO
db panning_cmd
db \1 ; tracks
endm
enum volume_cmd ; $e5
volume: macro
volume: MACRO
db volume_cmd
db \1 ; volume
endm
enum tone_cmd ; $e6
tone: macro
tone: MACRO
db tone_cmd
bigdw \1 ; tone
endm
enum unknownmusic0xe7_cmd ; $e7
unknownmusic0xe7: macro
unknownmusic0xe7: MACRO
db unknownmusic0xe7_cmd
db \1 ; unknown
endm
enum unknownmusic0xe8_cmd ; $e8
unknownmusic0xe8: macro
unknownmusic0xe8: MACRO
db unknownmusic0xe8_cmd
db \1 ; unknown
endm
enum tempo_relative_cmd ; $e9
tempo_relative: macro
tempo_relative: MACRO
db tempo_relative_cmd
bigdw \1 ; value
endm
enum restartchannel_cmd ; $ea
restartchannel: macro
restartchannel: MACRO
db restartchannel_cmd
dw \1 ; address
endm
enum newsong_cmd ; $eb
newsong: macro
newsong: MACRO
db newsong_cmd
bigdw \1 ; id
endm
enum sfxpriorityon_cmd ; $ec
sfxpriorityon: macro
sfxpriorityon: MACRO
db sfxpriorityon_cmd
endm
enum sfxpriorityoff_cmd ; $ed
sfxpriorityoff: macro
sfxpriorityoff: MACRO
db sfxpriorityoff_cmd
endm
enum unknownmusic0xee_cmd ; $ee
unknownmusic0xee: macro
unknownmusic0xee: MACRO
db unknownmusic0xee_cmd
dw \1 ; address
endm
enum stereopanning_cmd ; $ef
stereopanning: macro
stereopanning: MACRO
db stereopanning_cmd
db \1 ; tracks
endm
enum sfxtogglenoise_cmd ; $f0
sfxtogglenoise: macro
sfxtogglenoise: MACRO
db sfxtogglenoise_cmd
db \1 ; id
endm
enum music0xf1_cmd ; $f1
music0xf1: macro
music0xf1: MACRO
db music0xf1_cmd
endm
enum music0xf2_cmd ; $f2
music0xf2: macro
music0xf2: MACRO
db music0xf2_cmd
endm
enum music0xf3_cmd ; $f3
music0xf3: macro
music0xf3: MACRO
db music0xf3_cmd
endm
enum music0xf4_cmd ; $f4
music0xf4: macro
music0xf4: MACRO
db music0xf4_cmd
endm
enum music0xf5_cmd ; $f5
music0xf5: macro
music0xf5: MACRO
db music0xf5_cmd
endm
enum music0xf6_cmd ; $f6
music0xf6: macro
music0xf6: MACRO
db music0xf6_cmd
endm
enum music0xf7_cmd ; $f7
music0xf7: macro
music0xf7: MACRO
db music0xf7_cmd
endm
enum music0xf8_cmd ; $f8
music0xf8: macro
music0xf8: MACRO
db music0xf8_cmd
endm
enum unknownmusic0xf9_cmd ; $f9
unknownmusic0xf9: macro
unknownmusic0xf9: MACRO
db unknownmusic0xf9_cmd
endm
enum setcondition_cmd ; $fa
setcondition: macro
setcondition: MACRO
db setcondition_cmd
db \1 ; condition
endm
enum jumpif_cmd ; $fb
jumpif: macro
jumpif: MACRO
db jumpif_cmd
db \1 ; condition
dw \2 ; address
endm
enum jumpchannel_cmd ; $fc
jumpchannel: macro
jumpchannel: MACRO
db jumpchannel_cmd
dw \1 ; address
endm
enum loopchannel_cmd ; $fd
loopchannel: macro
loopchannel: MACRO
db loopchannel_cmd
db \1 ; count
dw \2 ; address
endm
enum callchannel_cmd ; $fe
callchannel: macro
callchannel: MACRO
db callchannel_cmd
dw \1 ; address
endm
enum endchannel_cmd ; $ff
endchannel: macro
endchannel: MACRO
db endchannel_cmd
endm

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@@ -1,4 +1,4 @@
anim_wait: macro
anim_wait: MACRO
if \1 >= $d0
flip out
endc
@@ -9,7 +9,7 @@ endc
enum_start $d0
enum anim_obj_command ; $d0
anim_obj: macro
anim_obj: MACRO
db anim_obj_command
db \1 ; obj
db (\2 << 3) + \3 ; x
@@ -18,20 +18,20 @@ anim_obj: macro
endm
enum anim_1gfx_command ; $d1
anim_1gfx: macro
anim_1gfx: MACRO
db anim_1gfx_command
db \1 ; gfx1
endm
enum anim_2gfx_command ; $d2
anim_2gfx: macro
anim_2gfx: MACRO
db anim_2gfx_command
db \1 ; gfx1
db \2 ; gfx2
endm
enum anim_3gfx_command ; $d3
anim_3gfx: macro
anim_3gfx: MACRO
db anim_3gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -39,7 +39,7 @@ anim_3gfx: macro
endm
enum anim_4gfx_command ; $d4
anim_4gfx: macro
anim_4gfx: MACRO
db anim_4gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -48,7 +48,7 @@ anim_4gfx: macro
endm
enum anim_5gfx_command ; $d5
anim_5gfx: macro
anim_5gfx: MACRO
db anim_5gfx_command
db \1 ; gfx1
db \2 ; gfx2
@@ -58,147 +58,147 @@ anim_5gfx: macro
endm
enum anim_incobj_command ; $d6
anim_incobj: macro
anim_incobj: MACRO
db anim_incobj_command
db \1 ; id
endm
enum anim_setobj_command ; $d7
anim_setobj: macro
anim_setobj: MACRO
db anim_setobj_command
db \1 ; id
db \2 ; obj
endm
enum anim_incbgeffect_command ; $d8
anim_incbgeffect: macro
anim_incbgeffect: MACRO
db anim_incbgeffect_command
db \1 ; effect
endm
enum anim_enemyfeetobj_command ; $d9
anim_enemyfeetobj: macro
anim_enemyfeetobj: MACRO
db anim_enemyfeetobj_command
endm
enum anim_playerheadobj_command ; $da
anim_playerheadobj: macro
anim_playerheadobj: MACRO
db anim_playerheadobj_command
endm
enum anim_checkpokeball_command ; $db
anim_checkpokeball: macro
anim_checkpokeball: MACRO
db anim_checkpokeball_command
endm
enum anim_transform_command ; $dc
anim_transform: macro
anim_transform: MACRO
db anim_transform_command
endm
enum anim_raisesub_command ; $dd
anim_raisesub: macro
anim_raisesub: MACRO
db anim_raisesub_command
endm
enum anim_dropsub_command ; $de
anim_dropsub: macro
anim_dropsub: MACRO
db anim_dropsub_command
endm
enum anim_resetobp0_command ; $df
anim_resetobp0: macro
anim_resetobp0: MACRO
db anim_resetobp0_command
endm
enum anim_sound_command ; $e0
anim_sound: macro
anim_sound: MACRO
db anim_sound_command
db (\1 << 2) | \2 ; duration, tracks
db \3 ; id
endm
enum anim_cry_command ; $e1
anim_cry: macro
anim_cry: MACRO
db anim_cry_command
db \1 ; pitch
endm
enum anim_minimizeopp_command ; $e2
anim_minimizeopp: macro
anim_minimizeopp: MACRO
db anim_minimizeopp_command
endm
enum anim_oamon_command ; $e3
anim_oamon: macro
anim_oamon: MACRO
db anim_oamon_command
endm
enum anim_oamoff_command ; $e4
anim_oamoff: macro
anim_oamoff: MACRO
db anim_oamoff_command
endm
enum anim_clearobjs_command ; $e5
anim_clearobjs: macro
anim_clearobjs: MACRO
db anim_clearobjs_command
endm
enum anim_beatup_command ; $e6
anim_beatup: macro
anim_beatup: MACRO
db anim_beatup_command
endm
enum anim_0xe7_command ; $e7
anim_0xe7: macro
anim_0xe7: MACRO
db anim_0xe7_command
endm
enum anim_updateactorpic_command ; $e8
anim_updateactorpic: macro
anim_updateactorpic: MACRO
db anim_updateactorpic_command
endm
enum anim_minimize_command ; $e9
anim_minimize: macro
anim_minimize: MACRO
db anim_minimize_command
endm
enum anim_0xea_command ; $ea
anim_0xea: macro
anim_0xea: MACRO
db anim_0xea_command
endm
enum anim_0xeb_command ; $eb
anim_0xeb: macro
anim_0xeb: MACRO
db anim_0xeb_command
endm
enum anim_0xec_command ; $ec
anim_0xec: macro
anim_0xec: MACRO
db anim_0xec_command
endm
enum anim_0xed_command ; $ed
anim_0xed: macro
anim_0xed: MACRO
db anim_0xed_command
endm
enum anim_if_param_and_command ; $ee
anim_if_param_and: macro
anim_if_param_and: MACRO
db anim_if_param_and_command
db \1 ; value
dw \2 ; address
endm
enum anim_jumpuntil_command ; $ef
anim_jumpuntil: macro
anim_jumpuntil: MACRO
db anim_jumpuntil_command
dw \1 ; address
endm
enum anim_bgeffect_command ; $f0
anim_bgeffect: macro
anim_bgeffect: MACRO
db anim_bgeffect_command
db \1 ; effect
db \2 ; unknown
@@ -207,88 +207,88 @@ anim_bgeffect: macro
endm
enum anim_bgp_command ; $f1
anim_bgp: macro
anim_bgp: MACRO
db anim_bgp_command
db \1 ; colors
endm
enum anim_obp0_command ; $f2
anim_obp0: macro
anim_obp0: MACRO
db anim_obp0_command
db \1 ; colors
endm
enum anim_obp1_command ; $f3
anim_obp1: macro
anim_obp1: MACRO
db anim_obp1_command
db \1 ; colors
endm
enum anim_clearsprites_command ; $f4
anim_clearsprites: macro
anim_clearsprites: MACRO
db anim_clearsprites_command
endm
enum anim_0xf5_command ; $f5
anim_0xf5: macro
anim_0xf5: MACRO
db anim_0xf5_command
endm
enum anim_0xf6_command ; $f6
anim_0xf6: macro
anim_0xf6: MACRO
db anim_0xf6_command
endm
enum anim_0xf7_command ; $f7
anim_0xf7: macro
anim_0xf7: MACRO
db anim_0xf7_command
endm
enum anim_if_param_equal_command ; $f8
anim_if_param_equal: macro
anim_if_param_equal: MACRO
db anim_if_param_equal_command
db \1 ; value
dw \2 ; address
endm
enum anim_setvar_command ; $f9
anim_setvar: macro
anim_setvar: MACRO
db anim_setvar_command
db \1 ; value
endm
enum anim_incvar_command ; $fa
anim_incvar: macro
anim_incvar: MACRO
db anim_incvar_command
endm
enum anim_if_var_equal_command ; $fb
anim_if_var_equal: macro
anim_if_var_equal: MACRO
db anim_if_var_equal_command
db \1 ; value
dw \2 ; address
endm
enum anim_jump_command ; $fc
anim_jump: macro
anim_jump: MACRO
db anim_jump_command
dw \1 ; address
endm
enum anim_loop_command ; $fd
anim_loop: macro
anim_loop: MACRO
db anim_loop_command
db \1 ; count
dw \2 ; address
endm
enum anim_call_command ; $fe
anim_call: macro
anim_call: MACRO
db anim_call_command
dw \1 ; address
endm
enum anim_ret_command ; $ff
anim_ret: macro
anim_ret: MACRO
db anim_ret_command
endm

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