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Remove possibility of garbage characters
If the ds 2 that is behind OTClassName is deleted or decreased, the game will continue to display characters for trainer classes that are 12 or 13 characters long, including the @ terminator. The correct constant has been put in place and the ds 2 removed, but no one would have known it was wrong if they hadn't have removed the ds 2.
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wram.asm
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wram.asm
@ -379,9 +379,7 @@ wEnemyTrainerItem1:: ds 1 ; c650
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wEnemyTrainerItem2:: ds 1 ; c651
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wEnemyTrainerItem2:: ds 1 ; c651
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wEnemyTrainerBaseReward:: ds 1 ; c652
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wEnemyTrainerBaseReward:: ds 1 ; c652
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wEnemyTrainerAIFlags:: ds 3 ; c653
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wEnemyTrainerAIFlags:: ds 3 ; c653
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OTClassName:: ds NAME_LENGTH ; c656
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OTClassName:: ds TRAINER_CLASS_NAME_LENGTH ; c656
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ds 2
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CurOTMon:: ; c663
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CurOTMon:: ; c663
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ds 1
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ds 1
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