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[in progress] Harmonize more constant and data files with pokegold
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@@ -1,4 +1,4 @@
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; CreditsStrings indexes (see data/credits_strings.asm)
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; CreditsStringsPointers indexes (see data/credits_strings.asm)
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const_def
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const SATOSHI_TAJIRI
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const JUNICHI_MASUDA
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@@ -122,30 +122,30 @@
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; wCelebiEvent
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const ENGINE_FOREST_IS_RESTLESS
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; wDailyRematchFlags
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const ENGINE_JACK
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const ENGINE_HUEY
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const ENGINE_GAVEN
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const ENGINE_BETH
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const ENGINE_JOSE
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const ENGINE_REENA
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const ENGINE_JOEY
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const ENGINE_WADE
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const ENGINE_RALPH
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const ENGINE_LIZ
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const ENGINE_ANTHONY
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const ENGINE_TODD
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const ENGINE_GINA
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const ENGINE_ARNIE
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const ENGINE_ALAN
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const ENGINE_DANA
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const ENGINE_CHAD
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const ENGINE_TULLY
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const ENGINE_BRENT
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const ENGINE_TIFFANY
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const ENGINE_VANCE
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const ENGINE_WILTON
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const ENGINE_PARRY
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const ENGINE_ERIN
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const ENGINE_JACK_READY_FOR_REMATCH
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const ENGINE_HUEY_READY_FOR_REMATCH
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const ENGINE_GAVEN_READY_FOR_REMATCH
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const ENGINE_BETH_READY_FOR_REMATCH
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const ENGINE_JOSE_READY_FOR_REMATCH
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const ENGINE_REENA_READY_FOR_REMATCH
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const ENGINE_JOEY_READY_FOR_REMATCH
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const ENGINE_WADE_READY_FOR_REMATCH
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const ENGINE_RALPH_READY_FOR_REMATCH
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const ENGINE_LIZ_READY_FOR_REMATCH
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const ENGINE_ANTHONY_READY_FOR_REMATCH
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const ENGINE_TODD_READY_FOR_REMATCH
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const ENGINE_GINA_READY_FOR_REMATCH
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const ENGINE_ARNIE_READY_FOR_REMATCH
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const ENGINE_ALAN_READY_FOR_REMATCH
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const ENGINE_DANA_READY_FOR_REMATCH
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const ENGINE_CHAD_READY_FOR_REMATCH
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const ENGINE_TULLY_READY_FOR_REMATCH
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const ENGINE_BRENT_READY_FOR_REMATCH
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const ENGINE_TIFFANY_READY_FOR_REMATCH
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const ENGINE_VANCE_READY_FOR_REMATCH
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const ENGINE_WILTON_READY_FOR_REMATCH
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const ENGINE_PARRY_READY_FOR_REMATCH
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const ENGINE_ERIN_READY_FOR_REMATCH
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; wDailyPhoneItemFlags
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const ENGINE_BEVERLY_HAS_NUGGET
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const ENGINE_JOSE_HAS_STAR_PIECE
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@@ -621,11 +621,11 @@
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const EVENT_GAVE_KURT_PNK_APRICORN
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; Phone events
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const EVENT_JACK_ASKED_FOR_PHONE_NUMBER
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const EVENT_260
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const EVENT_260 ; unused
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const EVENT_BEVERLY_ASKED_FOR_PHONE_NUMBER
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const EVENT_262
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const EVENT_262 ; unused
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const EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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const EVENT_264
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const EVENT_264 ; unused
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const EVENT_GOT_PROTEIN_FROM_HUEY
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const EVENT_GOT_HP_UP_FROM_JOEY
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const EVENT_GOT_CARBOS_FROM_VANCE
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@@ -47,7 +47,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH ; 1a
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
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@@ -94,7 +94,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH ; 19
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19
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const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
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@@ -143,7 +143,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH ; 24
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
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@@ -184,10 +184,10 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 08
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 09
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0a
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_4 ; 0b
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const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
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const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
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const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
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@@ -262,11 +262,11 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
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const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
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const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1 ; 56
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2 ; 57
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3 ; 58
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4 ; 59
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5 ; 5a
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
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const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
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