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Document more sprite anim data
This commit is contained in:
@@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_PartyMonWithItemFast
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dw .Frameset_GSTitleTrail
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dw .Frameset_TextEntryCursor
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dw .Frameset_09
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dw .Frameset_Unused09
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dw .Frameset_GameFreakLogo
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dw .Frameset_GSIntroStar
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dw .Frameset_GSIntroSparkle
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@@ -28,31 +28,31 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_EvolutionBallOfLight
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dw .Frameset_RadioTuningKnob
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dw .Frameset_MagnetTrainRed
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dw .Frameset_1c
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dw .Frameset_Unused1C
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dw .Frameset_Leaf
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dw .Frameset_CutTree
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dw .Frameset_EggCrack
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dw .Frameset_EggHatch
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dw .Frameset_21
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dw .Frameset_22
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dw .Frameset_23
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dw .Frameset_24
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dw .Frameset_Unused21
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dw .Frameset_Unused22
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dw .Frameset_Unused23
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dw .Frameset_GSIntroHoOh
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dw .Frameset_HeadbuttTree
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dw .Frameset_26
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dw .Frameset_27
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dw .Frameset_28
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dw .Frameset_29
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dw .Frameset_2a
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dw .Frameset_2b
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dw .Frameset_2c
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dw .Frameset_EZChatCursor0
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dw .Frameset_EZChatCursor1
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dw .Frameset_EZChatCursor2
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dw .Frameset_EZChatCursor3
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dw .Frameset_EZChatCursor4
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dw .Frameset_EZChatCursor5
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dw .Frameset_EZChatCursor6
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dw .Frameset_BlueWalk
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dw .Frameset_MagnetTrainBlue
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dw .Frameset_MobileTradeSentBall
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dw .Frameset_MobileTradeOTBall
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dw .Frameset_ForMobile22
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dw .Frameset_ForMobile23
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dw .Frameset_ForMobile24
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dw .Frameset_ForMobile25
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dw .Frameset_MobileTradeCableBulge
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dw .Frameset_MobileTradeSentPulse
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dw .Frameset_MobileTradeOTPulse
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dw .Frameset_MobileTradePing
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dw .Frameset_IntroSuicune
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dw .Frameset_IntroSuicune2
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dw .Frameset_IntroPichu
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@@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6
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dorepeat 1
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dorestart
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.Frameset_09:
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frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
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.Frameset_Unused09:
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frame SPRITE_ANIM_OAMSET_FOR_UNUSED_09, 1
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dorepeat 1
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dorestart
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@@ -216,8 +216,8 @@ SpriteAnimFrameData: ; 8d6e6
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delanim
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.Frameset_TradeTubeBulge:
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frame SPRITE_ANIM_OAMSET_35, 3
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frame SPRITE_ANIM_OAMSET_36, 3
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
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dorestart
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.Frameset_TrademonIcon:
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@@ -247,49 +247,49 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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; XXX
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frame SPRITE_ANIM_OAMSET_43, 8
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frame SPRITE_ANIM_OAMSET_44, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
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dorestart
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; XXX
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frame SPRITE_ANIM_OAMSET_45, 8
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frame SPRITE_ANIM_OAMSET_46, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
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dorestart
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; XXX
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frame SPRITE_ANIM_OAMSET_47, 8
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frame SPRITE_ANIM_OAMSET_48, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
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dorestart
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; XXX
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frame SPRITE_ANIM_OAMSET_49, 1
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frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_49, 1, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
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dorestart
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; XXX
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frame SPRITE_ANIM_OAMSET_4A, 32
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frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
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endanim
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; XXX
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frame SPRITE_ANIM_OAMSET_4B, 32
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frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
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endanim
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; XXX
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frame SPRITE_ANIM_OAMSET_4C, 32
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frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
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endanim
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; XXX
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frame SPRITE_ANIM_OAMSET_4D, 32
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frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
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endanim
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; XXX
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frame SPRITE_ANIM_OAMSET_4E, 3
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frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
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dorepeat 3
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dorestart
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.Frameset_1c:
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.Frameset_Unused1C:
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dorepeat 32
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endanim
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@@ -311,28 +311,28 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_EggHatch:
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frame SPRITE_ANIM_OAMSET_55, 32
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
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endanim
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.Frameset_21:
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frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP
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.Frameset_Unused21:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
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endanim
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.Frameset_22:
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frame SPRITE_ANIM_OAMSET_55, 32, OAM_Y_FLIP
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.Frameset_Unused22:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
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endanim
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.Frameset_23:
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frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP, OAM_Y_FLIP
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.Frameset_Unused23:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
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endanim
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.Frameset_24:
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frame SPRITE_ANIM_OAMSET_56, 10
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frame SPRITE_ANIM_OAMSET_57, 9
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frame SPRITE_ANIM_OAMSET_58, 10
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frame SPRITE_ANIM_OAMSET_59, 10
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frame SPRITE_ANIM_OAMSET_58, 9
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frame SPRITE_ANIM_OAMSET_5A, 10
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.Frameset_GSIntroHoOh:
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1, 10
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2, 9
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 10
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4, 10
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 9
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5, 10
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dorestart
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.Frameset_HeadbuttTree:
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@@ -342,32 +342,32 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
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dorestart
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.Frameset_26:
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frame SPRITE_ANIM_OAMSET_5C, 2
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.Frameset_EZChatCursor0:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
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endanim
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.Frameset_27:
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frame SPRITE_ANIM_OAMSET_5D, 2
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.Frameset_EZChatCursor1:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
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endanim
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.Frameset_28:
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frame SPRITE_ANIM_OAMSET_5E, 2
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.Frameset_EZChatCursor2:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
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endanim
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.Frameset_29:
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frame SPRITE_ANIM_OAMSET_5F, 2
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.Frameset_EZChatCursor3:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
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endanim
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.Frameset_2a:
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frame SPRITE_ANIM_OAMSET_60, 2
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.Frameset_EZChatCursor4:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
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endanim
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.Frameset_2b:
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frame SPRITE_ANIM_OAMSET_61, 2
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.Frameset_EZChatCursor5:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
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endanim
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.Frameset_2c:
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frame SPRITE_ANIM_OAMSET_62, 2
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.Frameset_EZChatCursor6:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
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endanim
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.Frameset_MobileTradeSentBall:
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@@ -406,23 +406,23 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
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delanim
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.Frameset_ForMobile22:
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1, 3
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2, 3
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.Frameset_MobileTradeCableBulge:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
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dorestart
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.Frameset_ForMobile23:
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_23, 3
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.Frameset_MobileTradeSentPulse:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
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endanim
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.Frameset_ForMobile24:
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_24, 3
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.Frameset_MobileTradeOTPulse:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
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endanim
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.Frameset_ForMobile25:
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1, 2
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2, 2
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frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3, 2
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.Frameset_MobileTradePing:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
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delanim
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.Frameset_IntroSuicune:
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File diff suppressed because it is too large
Load Diff
@@ -1,49 +1,49 @@
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SpriteAnimSeqData: ; 8d1c4
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; entries correspond to SPRITE_ANIM_INDEX_* constants
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; frameset sequence, tile
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00 ; SPRITE_ANIM_INDEX_1A
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
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db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00 ; SPRITE_ANIM_INDEX_1D
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db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
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db SPRITE_ANIM_FRAMESET_FOR_MOBILE_22, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_22
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db SPRITE_ANIM_FRAMESET_FOR_MOBILE_23, SPRITE_ANIM_SEQ_FOR_MOBILE_23, $00 ; SPRITE_ANIM_INDEX_MOBILE_23
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db SPRITE_ANIM_FRAMESET_FOR_MOBILE_24, SPRITE_ANIM_SEQ_FOR_MOBILE_24, $00 ; SPRITE_ANIM_INDEX_MOBILE_24
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db SPRITE_ANIM_FRAMESET_FOR_MOBILE_25, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_25
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
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db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
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db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
||||
; 8d24b
|
||||
|
Reference in New Issue
Block a user