Indentation conventions, use C99 variable length arrays

This commit is contained in:
Lior Halphon 2020-04-02 21:10:20 +03:00
parent 7878dd6d4b
commit 79f3f3f4d5

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@ -102,10 +102,10 @@ void trim_whitespace(struct Graphic *graphic) {
void remove_whitespace(struct Graphic *graphic) {
int tile_size = Options.depth * 8;
if (Options.interleave) tile_size *= 2;
// Make sure we have a whole number of tiles, round down if required
graphic->size &= tile_size - 1;
// Make sure we have a whole number of tiles, round down if required
graphic->size &= tile_size - 1;
int i = 0;
for (int j = 0; i < graphic->size && j < graphic->size; i += tile_size, j += tile_size) {
while (j < graphic->size && is_whitespace(&graphic->data[j], tile_size)) {
@ -140,10 +140,10 @@ void remove_duplicates(struct Graphic *graphic) {
int tile_size = Options.depth * 8;
if (Options.interleave) tile_size *= 2;
int num_tiles = 0;
// Make sure we have a whole number of tiles, round down if required
graphic->size &= tile_size - 1;
// Make sure we have a whole number of tiles, round down if required
graphic->size &= tile_size - 1;
for (int i = 0, j = 0; i < graphic->size && j < graphic->size; i += tile_size, j += tile_size) {
while (j < graphic->size && tile_exists(&graphic->data[j], graphic->data, tile_size, num_tiles)) {
if (Options.keep_whitespace && is_whitespace(&graphic->data[j], tile_size)) {
@ -163,7 +163,7 @@ void remove_duplicates(struct Graphic *graphic) {
}
bool flip_exists(uint8_t *tile, uint8_t *tiles, int tile_size, int num_tiles, bool xflip, bool yflip) {
uint8_t *flip = alloca(tile_size);
uint8_t flip[tile_size];
int half_size = tile_size / 2;
for (int i = 0; i < tile_size; i++) {
int byte = i;
@ -191,10 +191,10 @@ void remove_flip(struct Graphic *graphic, bool xflip, bool yflip) {
int tile_size = Options.depth * 8;
if (Options.interleave) tile_size *= 2;
int num_tiles = 0;
// Make sure we have a whole number of tiles, round down if required
graphic->size &= tile_size - 1;
// Make sure we have a whole number of tiles, round down if required
graphic->size &= tile_size - 1;
for (int i = 0, j = 0; i < graphic->size && j < graphic->size; i += tile_size, j += tile_size) {
while (j < graphic->size && flip_exists(&graphic->data[j], graphic->data, tile_size, num_tiles, xflip, yflip)) {
if (Options.keep_whitespace && is_whitespace(&graphic->data[j], tile_size)) {