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Define constants for map event sizes
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@@ -60,7 +60,7 @@ CheckForHiddenItems:
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.next
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; Restore the bg_event pointer and increment it by the length of a bg_event.
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pop hl
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ld bc, 5
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ld bc, BG_EVENT_SIZE
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add hl, bc
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; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
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ld a, [wBuffer2]
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@@ -418,7 +418,7 @@ RunSceneScript:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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rept 4
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rept SCENE_SCRIPT_SIZE
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add hl, de
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endr
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