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Identify a few more WRAM label uses
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@ -747,7 +747,7 @@ DoAnimFrame:
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ret
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.IntroSuicune
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ld a, [wcf65]
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ld a, [wIntroSceneTimer]
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and a
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jr nz, .asm_8d645
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ret
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@ -776,8 +776,8 @@ BillsPC_InitRAM:
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call ClearSprites
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call ClearTileMap
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call BillsPC_InitGFX
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ld hl, wBillsPCPokemonList
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ld bc, $338
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ld hl, wBillsPCData
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ld bc, wBillsPCDataEnd - wBillsPCData
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xor a
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call ByteFill
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xor a
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@ -247,12 +247,12 @@ GiveTakePartyMonItem:
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.loop
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farcall DepositSellPack
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ld a, [wcf66]
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ld a, [wPackUsedItem]
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and a
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jr z, .quit
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ld a, [wcf65]
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cp 2
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ld a, [wCurPocket]
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cp KEY_ITEM_POCKET
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jr z, .next
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call CheckTossableItem
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36
wram.asm
36
wram.asm
@ -964,9 +964,23 @@ wGameboyPrinterRAMEnd::
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NEXTU ; c800
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; bill's pc data
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wBillsPCData::
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wBillsPCPokemonList::
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; (species, box number, list index) x30
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ds 3 * 30
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ds 720
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wBillsPC_ScrollPosition:: db
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wBillsPC_CursorPosition:: db
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wBillsPC_NumMonsInBox:: db
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wBillsPC_NumMonsOnScreen:: db
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wBillsPC_LoadedBox:: db ; 0 if party, 1 - 14 if box, 15 if active box
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wBillsPC_BackupScrollPosition:: db
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wBillsPC_BackupCursorPosition:: db
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wBillsPC_BackupLoadedBox:: db
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wBillsPC_MonHasMail:: db
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ds 5
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wBillsPCDataEnd::
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NEXTU ; c800
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; Hall of Fame data
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@ -1095,22 +1109,12 @@ wca02:: db
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NEXTU ; ca00
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; link data
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ds 191
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wcabf:: ds 79
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wcabf:: ds 1
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ENDU ; cb00
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ds 14
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wcb0e:: ds 5
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wcb13:: ds 23
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ENDU ; cb2a
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wBillsPC_ScrollPosition:: db
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wBillsPC_CursorPosition:: db
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wBillsPC_NumMonsInBox:: db
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wBillsPC_NumMonsOnScreen:: db
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wBillsPC_LoadedBox:: db ; 0 if party, 1 - 14 if box, 15 if active box
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wBillsPC_BackupScrollPosition:: db
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wBillsPC_BackupCursorPosition:: db
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wBillsPC_BackupLoadedBox:: db
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wBillsPC_MonHasMail:: db
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ds 18
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wcb13:: ds 50
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wcb45:: ds 20
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wcb59:: ds 20
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wcb6d:: ds 1
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@ -1119,8 +1123,8 @@ wcb84:: ds 100
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wcbe8:: dw
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wLinkOTPartyMonTypes:: ds 2 * PARTY_LENGTH
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ds 84
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wcc4a:: ds 22
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wcc60:: ds 1
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wcc61:: ds 1
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wcc62:: ds 2
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