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https://gitlab.com/xCrystal/pokecrystal-board.git
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ilex forest tree tile animations
This commit is contained in:
parent
399925fff5
commit
6dde0b274d
1
gfx/tilesets/forest-tree/1.2bpp
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1
gfx/tilesets/forest-tree/1.2bpp
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ŤW$Ź2ž0[LG`íň
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2
gfx/tilesets/forest-tree/2.2bpp
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2
gfx/tilesets/forest-tree/2.2bpp
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ォU&ェ
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:セ(3$nq゚ー
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BIN
gfx/tilesets/forest-tree/3.2bpp
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BIN
gfx/tilesets/forest-tree/3.2bpp
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Binary file not shown.
BIN
gfx/tilesets/forest-tree/4.2bpp
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BIN
gfx/tilesets/forest-tree/4.2bpp
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Binary file not shown.
172
main.asm
172
main.asm
@ -16700,7 +16700,177 @@ WaterTileFrames: ; fc41c
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INCBIN "baserom.gbc", $fc41c, $fc45c - $fc41c
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INCBIN "baserom.gbc", $fc41c, $fc45c - $fc41c
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; fc45c
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; fc45c
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INCBIN "baserom.gbc", $fc45c, $fc56d - $fc45c
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ForestTreeLeftAnimation: ; fc45c
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ld hl, [sp+0]
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ld b, h
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ld c, l
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; Only during the Celebi event.
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ld a, [$dbf3]
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bit 2, a
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jr nz, .asm_fc46c
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ld hl, ForestTreeLeftFrames
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jr .asm_fc47d
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.asm_fc46c
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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ld h, a
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.asm_fc47d
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ld sp, hl
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ld hl, $90c0
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jp WriteTile
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; fc484
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ForestTreeLeftFrames: ; fc484
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INCBIN "gfx/tilesets/forest-tree/1.2bpp"
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INCBIN "gfx/tilesets/forest-tree/2.2bpp"
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; fc4a4
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ForestTreeRightFrames: ; fc4a4
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INCBIN "gfx/tilesets/forest-tree/3.2bpp"
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INCBIN "gfx/tilesets/forest-tree/4.2bpp"
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; fc4c4
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ForestTreeRightAnimation: ; fc4c4
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ld hl, [sp+0]
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ld b, h
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ld c, l
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; Only during the Celebi event.
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ld a, [$dbf3]
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bit 2, a
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jr nz, .asm_fc4d4
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ld hl, ForestTreeRightFrames
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jr .asm_fc4eb
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.asm_fc4d4
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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ld h, a
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push bc
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ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
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add hl, bc
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pop bc
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.asm_fc4eb
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ld sp, hl
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ld hl, $90f0
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jp WriteTile
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; fc4f2
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ForestTreeLeftAnimation2: ; fc4f2
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ld hl, [sp+0]
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ld b, h
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ld c, l
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; Only during the Celebi event.
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ld a, [$dbf3]
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bit 2, a
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jr nz, .asm_fc502
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ld hl, ForestTreeLeftFrames
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jr .asm_fc515
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.asm_fc502
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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xor 2
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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ld h, a
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.asm_fc515
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ld sp, hl
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ld hl, $90c0
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jp WriteTile
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; fc51c
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ForestTreeRightAnimation2: ; fc51c
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ld hl, [sp+0]
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ld b, h
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ld c, l
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; Only during the Celebi event.
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ld a, [$dbf3]
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bit 2, a
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jr nz, .asm_fc52c
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ld hl, ForestTreeRightFrames
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jr .asm_fc545
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.asm_fc52c
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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xor 2
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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ld h, a
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push bc
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ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
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add hl, bc
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pop bc
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.asm_fc545
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ld sp, hl
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ld hl, $90f0
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jp WriteTile
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; fc54c
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GetForestTreeFrame: ; fc54c
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; Return 0 if a is even, or 2 if odd.
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and a
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jr z, .even
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cp 1
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jr z, .odd
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cp 2
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jr z, .even
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cp 3
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jr z, .odd
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cp 4
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jr z, .even
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cp 5
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jr z, .odd
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cp 6
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jr z, .even
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.odd
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ld a, 2
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scf
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ret
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.even
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xor a
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ret
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; fc56d
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AnimateFlowerTile: ; fc56d
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AnimateFlowerTile: ; fc56d
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; No parameters.
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; No parameters.
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