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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-09-08 08:13:02 -07:00
Fix the pokemon animation tools.
Fixed a lot of serious bugs. These tools were not functional. Also added a --girafarig flag for a special case.
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@@ -29,8 +29,8 @@ struct Bitmasks {
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void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename);
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int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks);
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void print_frames();
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int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks);
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void print_frames(struct Frames* frames);
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void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename) {
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@@ -41,8 +41,6 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap
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int width;
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int height;
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uint8_t byte;
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struct Frame* frame;
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struct Bitmask* bitmask;
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int frame_size;
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int num_frames;
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int i, j;
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@@ -77,33 +75,40 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap
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num_frames = size / frame_size - 1;
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//fprintf(stderr, "num_frames: %d\n", num_frames);
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bitmasks->bitmasks = malloc((sizeof (struct Bitmask*)) * num_frames);
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bitmasks->bitmasks = malloc((sizeof (struct Bitmask)) * num_frames);
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bitmasks->num_bitmasks = 0;
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frames->frames = malloc((sizeof (struct Frame*)) * num_frames);
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frames->frames = malloc((sizeof (struct Frame)) * num_frames);
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frames->frame_size = frame_size;
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frames->num_frames = 0;
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uint8_t *first_frame = tilemap;
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this_frame = tilemap + frame_size;
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for (i = 0; i < num_frames; i++) {
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frame = (struct Frame*)malloc(sizeof(struct Frame));
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struct Frame *frame = (struct Frame*)malloc(sizeof(struct Frame));
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frame->data = malloc(frame_size);
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frame->size = 0;
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bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask));
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bitmask->data = malloc((frame_size + 7) / 8);
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struct Bitmask *bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask));
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bitmask->data = calloc((frame_size + 7) / 8, 1);
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bitmask->bitlength = 0;
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for (j = 0; j < frame_size; j++) {
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if (this_frame[j] != tilemap[j]) {
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if (bitmask->bitlength % 8 == 0) {
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bitmask->data[bitmask->bitlength / 8] = 0;
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}
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bitmask->data[bitmask->bitlength / 8] >>= 1;
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if (this_frame[j] != first_frame[j]) {
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frame->data[frame->size] = this_frame[j];
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frame->size++;
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bitmask->data[bitmask->bitlength / 8] |= 1;
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bitmask->data[bitmask->bitlength / 8] |= (1 << 7);
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}
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bitmask->bitlength++;
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if (bitmask->bitlength % 8 != 0) {
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bitmask->data[bitmask->bitlength / 8] <<= 1;
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}
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}
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frame->bitmask = bitmask_exists(*bitmask, *bitmasks);
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// I don't remember exactly why this works.
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// I think it was that the bits are read backwards, but not indexed backwards.
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int last = bitmask->bitlength - 1;
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bitmask->data[last / 8] >>= (7 - (last % 8));
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frame->bitmask = bitmask_exists(bitmask, bitmasks);
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if (frame->bitmask == -1) {
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frame->bitmask = bitmasks->num_bitmasks;
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bitmasks->bitmasks[bitmasks->num_bitmasks] = *bitmask;
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@@ -135,20 +140,22 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap
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free(tilemap);
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}
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int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks) {
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int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks) {
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int i, j;
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struct Bitmask existing;
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for (i = 0; i < bitmasks.num_bitmasks; i++) {
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existing = bitmasks.bitmasks[i];
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if (bitmask.bitlength != existing.bitlength) {
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for (i = 0; i < bitmasks->num_bitmasks; i++) {
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existing = bitmasks->bitmasks[i];
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if (bitmask->bitlength != existing.bitlength) {
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continue;
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}
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for (j = 0; j < (bitmask.bitlength + 7) / 8; j++) {
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if (bitmask.data[j] != existing.data[j]) {
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bool match = true;
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for (j = 0; j < (bitmask->bitlength + 7) / 8; j++) {
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if (bitmask->data[j] != existing.data[j]) {
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match = false;
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break;
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}
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}
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if (j == (bitmask.bitlength + 7) / 8) {
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if (match) {
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return i;
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}
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}
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@@ -158,18 +165,23 @@ int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks) {
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void print_frames(struct Frames* frames) {
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int i;
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int j;
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struct Frame frame;
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for (i = 0; i < frames->num_frames; i++) {
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printf("\tdw .frame%d\n", i + 1);
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}
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for (i = 0; i < frames->num_frames; i++) {
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frame = frames->frames[i];
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struct Frame *frame = &frames->frames[i];
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printf(".frame%d\n", i + 1);
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printf("\tdb %d\n", frame.bitmask);
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if (frame.size > 0) {
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printf("\tdb %d", frame.data[0]);
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for (j = 1; j < frame.size; j++) {
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printf(", %d", frame.data[j]);
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printf("\tdb $%02x ; bitmask\n", frame->bitmask);
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if (frame->size > 0) {
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for (j = 0; j < frame->size; j++) {
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if (j % 12 == 0) {
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if (j) {
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printf("\n");
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}
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printf("\tdb $%02x", frame->data[j]);
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} else {
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printf(", $%02x", frame->data[j]);
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}
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}
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printf("\n");
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}
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