Fix the pokemon animation tools.

Fixed a lot of serious bugs. These tools were not functional.
Also added a --girafarig flag for a special case.
This commit is contained in:
yenatch
2017-05-28 23:22:10 -04:00
parent 853abd3aa3
commit 6cce673501
3 changed files with 120 additions and 60 deletions

View File

@@ -29,8 +29,8 @@ struct Bitmasks {
void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename);
int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks);
void print_frames();
int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks);
void print_frames(struct Frames* frames);
void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename) {
@@ -41,8 +41,6 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap
int width;
int height;
uint8_t byte;
struct Frame* frame;
struct Bitmask* bitmask;
int frame_size;
int num_frames;
int i, j;
@@ -77,33 +75,40 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap
num_frames = size / frame_size - 1;
//fprintf(stderr, "num_frames: %d\n", num_frames);
bitmasks->bitmasks = malloc((sizeof (struct Bitmask*)) * num_frames);
bitmasks->bitmasks = malloc((sizeof (struct Bitmask)) * num_frames);
bitmasks->num_bitmasks = 0;
frames->frames = malloc((sizeof (struct Frame*)) * num_frames);
frames->frames = malloc((sizeof (struct Frame)) * num_frames);
frames->frame_size = frame_size;
frames->num_frames = 0;
uint8_t *first_frame = tilemap;
this_frame = tilemap + frame_size;
for (i = 0; i < num_frames; i++) {
frame = (struct Frame*)malloc(sizeof(struct Frame));
struct Frame *frame = (struct Frame*)malloc(sizeof(struct Frame));
frame->data = malloc(frame_size);
frame->size = 0;
bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask));
bitmask->data = malloc((frame_size + 7) / 8);
struct Bitmask *bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask));
bitmask->data = calloc((frame_size + 7) / 8, 1);
bitmask->bitlength = 0;
for (j = 0; j < frame_size; j++) {
if (this_frame[j] != tilemap[j]) {
if (bitmask->bitlength % 8 == 0) {
bitmask->data[bitmask->bitlength / 8] = 0;
}
bitmask->data[bitmask->bitlength / 8] >>= 1;
if (this_frame[j] != first_frame[j]) {
frame->data[frame->size] = this_frame[j];
frame->size++;
bitmask->data[bitmask->bitlength / 8] |= 1;
bitmask->data[bitmask->bitlength / 8] |= (1 << 7);
}
bitmask->bitlength++;
if (bitmask->bitlength % 8 != 0) {
bitmask->data[bitmask->bitlength / 8] <<= 1;
}
}
frame->bitmask = bitmask_exists(*bitmask, *bitmasks);
// I don't remember exactly why this works.
// I think it was that the bits are read backwards, but not indexed backwards.
int last = bitmask->bitlength - 1;
bitmask->data[last / 8] >>= (7 - (last % 8));
frame->bitmask = bitmask_exists(bitmask, bitmasks);
if (frame->bitmask == -1) {
frame->bitmask = bitmasks->num_bitmasks;
bitmasks->bitmasks[bitmasks->num_bitmasks] = *bitmask;
@@ -135,20 +140,22 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap
free(tilemap);
}
int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks) {
int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks) {
int i, j;
struct Bitmask existing;
for (i = 0; i < bitmasks.num_bitmasks; i++) {
existing = bitmasks.bitmasks[i];
if (bitmask.bitlength != existing.bitlength) {
for (i = 0; i < bitmasks->num_bitmasks; i++) {
existing = bitmasks->bitmasks[i];
if (bitmask->bitlength != existing.bitlength) {
continue;
}
for (j = 0; j < (bitmask.bitlength + 7) / 8; j++) {
if (bitmask.data[j] != existing.data[j]) {
bool match = true;
for (j = 0; j < (bitmask->bitlength + 7) / 8; j++) {
if (bitmask->data[j] != existing.data[j]) {
match = false;
break;
}
}
if (j == (bitmask.bitlength + 7) / 8) {
if (match) {
return i;
}
}
@@ -158,18 +165,23 @@ int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks) {
void print_frames(struct Frames* frames) {
int i;
int j;
struct Frame frame;
for (i = 0; i < frames->num_frames; i++) {
printf("\tdw .frame%d\n", i + 1);
}
for (i = 0; i < frames->num_frames; i++) {
frame = frames->frames[i];
struct Frame *frame = &frames->frames[i];
printf(".frame%d\n", i + 1);
printf("\tdb %d\n", frame.bitmask);
if (frame.size > 0) {
printf("\tdb %d", frame.data[0]);
for (j = 1; j < frame.size; j++) {
printf(", %d", frame.data[j]);
printf("\tdb $%02x ; bitmask\n", frame->bitmask);
if (frame->size > 0) {
for (j = 0; j < frame->size; j++) {
if (j % 12 == 0) {
if (j) {
printf("\n");
}
printf("\tdb $%02x", frame->data[j]);
} else {
printf(", $%02x", frame->data[j]);
}
}
printf("\n");
}