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More G/S intro OAM documentation
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@ -198,16 +198,16 @@
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const SPRITE_ANIM_OAMSET_UNUSED_15 ; 15
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const SPRITE_ANIM_OAMSET_UNUSED_16 ; 16
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const SPRITE_ANIM_OAMSET_UNUSED_17 ; 17
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const SPRITE_ANIM_OAMSET_UNUSED_18 ; 18
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const SPRITE_ANIM_OAMSET_UNUSED_19 ; 19
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const SPRITE_ANIM_OAMSET_UNUSED_1A ; 1a
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const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
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const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
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const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
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const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
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const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
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const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
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const SPRITE_ANIM_OAMSET_FOR_UNUSED_09 ; 21
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const SPRITE_ANIM_OAMSET_FOR_UNUSED_FRAMESET_09 ; 21
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const SPRITE_ANIM_OAMSET_UNUSED_22 ; 22
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const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
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@ -134,7 +134,7 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_Unused09:
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frame SPRITE_ANIM_OAMSET_FOR_UNUSED_09, 1
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frame SPRITE_ANIM_OAMSET_FOR_UNUSED_FRAMESET_09, 1
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dorepeat 1
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dorestart
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@ -25,16 +25,16 @@ SpriteAnimOAMData: ; 8d94d
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dbw $80, .OAMData_Unused15_17 ; SPRITE_ANIM_OAMSET_UNUSED_15
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dbw $85, .OAMData_Unused15_17 ; SPRITE_ANIM_OAMSET_UNUSED_16
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dbw $8a, .OAMData_Unused15_17 ; SPRITE_ANIM_OAMSET_UNUSED_17
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dbw $00, .OAMData_IntroUnownF2_1 ; SPRITE_ANIM_OAMSET_UNUSED_18
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dbw $01, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_UNUSED_19
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dbw $09, .OAMData_Unused1A ; SPRITE_ANIM_OAMSET_UNUSED_1A
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dbw $00, .OAMData_IntroUnownF2_1 ; SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL
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dbw $01, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL
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dbw $09, .OAMData_GSIntroBigFireball ; SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL
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dbw $10, .OAMData_GSIntroStarter ; SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA
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dbw $29, .OAMData_GSIntroStarter ; SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL
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dbw $42, .OAMData_GSIntroStarter ; SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE
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dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1
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dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
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dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
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dbw $00, .OAMData_ForUnused09 ; SPRITE_ANIM_OAMSET_FOR_UNUSED_09
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dbw $00, .OAMData_ForUnusedFrameset09 ; SPRITE_ANIM_OAMSET_FOR_UNUSED_FRAMESET_09
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dbw $00, .OAMData_Unused22 ; SPRITE_ANIM_OAMSET_UNUSED_22
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dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
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dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
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@ -208,7 +208,7 @@ SpriteAnimOAMData: ; 8d94d
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dsprite 1, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
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dsprite 1, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP
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.OAMData_Unused1A:
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.OAMData_GSIntroBigFireball:
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db 36
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dsprite -3, 0, -3, 0, $00, 0
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dsprite -3, 0, -2, 0, $01, 0
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@ -460,7 +460,7 @@ SpriteAnimOAMData: ; 8d94d
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dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP
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dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
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.OAMData_ForUnused09:
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.OAMData_ForUnusedFrameset09:
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db 10
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dsprite -1, 7, 0, 0, $00, 0
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dsprite -1, 7, 1, 0, $01, 0
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