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Remove "Buffer" suffix from two HRAM labels
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@@ -621,7 +621,7 @@ ENDM
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; Returns 1 if there is no NPC in front
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; Returns 2 if there is a movable NPC in front
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ld a, 0
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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; Load the next X coordinate into d
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ld a, [wPlayerStandingMapX]
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ld d, a
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