fix crystal script command offsets

This commit is contained in:
Bryan Bishop 2012-03-10 16:51:58 -06:00
parent 3774f1d61d
commit 5ba4aec8d5

View File

@ -1282,7 +1282,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
end = True
command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x52: #Text2 code [2b]
elif command_byte == 0x53: #Text2 code [2b]
info = "Display text (by pointer) and end [xxyy]"
long_info = """
#Displays a text. Afterwards there is no other script interpreted.
@ -1292,15 +1292,15 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
end = True
command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x53: #Close text box code
elif command_byte == 0x54: #Close text box code
info = "Close text box"
long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D."
size = 1
elif command_byte == 0x54: #Keep text box open code
elif command_byte == 0x55: #Keep text box open code
info = "Keep text box open"
long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D."
size = 1
elif command_byte == 0x55: #Pokémon picture code [xx]
elif command_byte == 0x56: #Pokémon picture code [xx]
info = "Display a pokemon picture in a box by pokemon id [xx]"
long_info = """
#Opens a box and puts a Pokémon picture into it.
@ -1311,7 +1311,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x56: #Pokémon picture YES/NO code
elif command_byte == 0x57: #Pokémon picture YES/NO code
info = "?? Display a pokemon picture and a yes/no box"
long_info = """
#Displays a YES/NO box at X08/Y05.
@ -1320,14 +1320,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
# 01 = yes chosen
"""
size = 1
elif command_byte == 0x57: #Menu interpreter 1
elif command_byte == 0x58: #Menu interpreter 1
info = "Menu interpreter 1 (see menu loader)"
long_info = """
#Interprets menu data loaded by 4F.
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57
"""
size = 1
elif command_byte == 0x58: #Menu interpreter 2
elif command_byte == 0x59: #Menu interpreter 2
info = "Menu interpreter 2 (see menu loader)"
long_info = """
#Interprets menu data loaded by 4F.
@ -1335,11 +1335,11 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58
"""
size = 1
elif command_byte == 0x59: #Load Pikachu data
elif command_byte == 0x5A: #Load Pikachu data
info = "Load pikachu data"
long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM."
size = 1
elif command_byte == 0x5A: #Delete FightRAM/reset person check
elif command_byte == 0x5B: #Delete FightRAM/reset person check
info = "? Disable fleeing from battle"
long_info = """
#Deletes the value in BattleRAM.
@ -1347,7 +1347,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#a trainer's area of view.
"""
size = 1
elif command_byte == 0x5B: #Load trainer data1
elif command_byte == 0x5C: #Load trainer data1
info = "Load trainer from RAM"
long_info = """
#Loads trainer data when HIRO is in a trainer's range of sight.
@ -1356,7 +1356,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#TrRAM2. 81 is written to BattleRAM.
"""
size = 1
elif command_byte == 0x5C: #Load Pokémon data [xxyy]
elif command_byte == 0x5D: #Load Pokémon data [xxyy]
info = "Loads pokemon by id and level for BattleRAM [xx][yy]"
long_info = """
#Loads Pokémon data. Writes 80 to BattleRAM.
@ -1365,7 +1365,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["pokemon_id"] = ord(rom[start_address+1])
command["pokemon_level"] = ord(rom[start_address+2])
elif command_byte == 0x5D: #Load trainer data2 [xxyy]
elif command_byte == 0x5E: #Load trainer data2 [xxyy]
info = "Load trainer by group/id for BattleRAM [xx][yy]"
long_info = """
#Loads trainer data. Trainer group --> TrRAM1,
@ -1375,7 +1375,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["trainer_group"] = ord(rom[start_address+1])
command["trainer_id"] = ord(rom[start_address+2])
elif command_byte == 0x5E: #Start battle
elif command_byte == 0x5F: #Start battle
info = "Start pre-configured battle"
long_info = """
#Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle.
@ -1384,11 +1384,11 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
# 01 = lose
"""
size = 1
elif command_byte == 0x5F: #Return to In game engine after battle
elif command_byte == 0x60: #Return to In game engine after battle
info = "Return to in-game engine after battle"
long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc."
size = 1
elif command_byte == 0x60: #Learn how to catch PKMN [xx]
elif command_byte == 0x61: #Learn how to catch PKMN [xx]
info = "Pokemon catching tutorial [xx]"
long_info = """
#Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand
@ -1401,7 +1401,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x61: #Trainer text code
elif command_byte == 0x62: #Trainer text code
info = "Set trainer text by id [xx]"
long_info = """
#Interprets the data of a in the event structure defined trainer.
@ -1412,7 +1412,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x62: #Trainer status code [xx]
elif command_byte == 0x63: #Trainer status code [xx]
info = "? Check trainer status [xx]"
long_info = """
#Checks/changes the status of a in the event structure defined trainer.
@ -1425,7 +1425,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x63: #Pointer Win/Lose [2b + 2b]
elif command_byte == 0x64: #Pointer Win/Lose [2b + 2b]
info = "Set win/lose pointers for battle [xxyy][xxyy]"
long_info = """
#Writes the win/lose pointer of a battle into the ram.
@ -1435,7 +1435,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 5
command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False)
elif command_byte == 0x64: #Script talk-after
elif command_byte == 0x65: #Script talk-after
#XXX this is a really poor description of whatever this is
info = "? Load the trainer talk-after script"
long_info = """
@ -1445,7 +1445,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[64]
"""
size = 1
elif command_byte == 0x65: #Script talk-after-cancel
elif command_byte == 0x66: #Script talk-after-cancel
info = "Disable/cancel trainer after-battle text"
long_info = """
#Cancels the talk-after script of the in the event-structure-defined
@ -1453,7 +1453,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[65]
"""
size = 1
elif command_byte == 0x66: #Script talk-after-check
elif command_byte == 0x67: #Script talk-after-check
#XXX also bad explanation/name...
info = "? Check if trainer talk-after script is executed just after battle or not"
long_info = """
@ -1465,7 +1465,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[66]
"""
size = 1
elif command_byte == 0x67: #Set talked-to person [xx]
elif command_byte == 0x68: #Set talked-to person [xx]
info = "Set last talked-to person [xx]"
long_info = """
#Sets the number of the last person talked to.
@ -1473,7 +1473,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x68: #Moving code [xx + 2b]
elif command_byte == 0x69: #Moving code [xx + 2b]
info = "Move person (by id) with moving data (by pointer) [id][xxyy]"
long_info = """
#Moves the person using moving data.
@ -1483,7 +1483,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 4
command["person_id"] = ord(rom[start_address+1])
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False)
elif command_byte == 0x69: #Moving code for talked-to person [2b]
elif command_byte == 0x6A: #Moving code for talked-to person [2b]
info = "Move talked-to person with moving data (by pointer) [xxyy]"
long_info = """
#Moves talked-to person using moving data.
@ -1491,14 +1491,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x6A: #Talk-to facing code
elif command_byte == 0x6B: #Talk-to facing code
info = "Move talked-to person's facing direction to HIRO"
long_info = """
#Turns the heads of the talked-to persons to HIRO.
#[6A]
"""
size = 1
elif command_byte == 0x6B: #Facing of people code [xxyy]
elif command_byte == 0x6C: #Facing of people code [xxyy]
info = "Move facing direction of person1 to look at person2 [2][1]"
long_info = """
#Turns the head of person1 to another person2.
@ -1509,7 +1509,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["person2_id"] = ord(rom[start_address+1])
command["person1_id"] = ord(rom[start_address+2])
elif command_byte == 0x6C: #Variable sprites [xxyy]
elif command_byte == 0x6D: #Variable sprites [xxyy]
info = "Store value in variable sprite RAM location x by id Y [xx][yy]"
long_info = """
#Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system).
@ -1519,7 +1519,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["number"] = ord(rom[start_address+1])
command["sprite_id"] = ord(rom[start_address+2])
elif command_byte == 0x6D: #Hide person [xx]
elif command_byte == 0x6E: #Hide person [xx]
info = "Hide person by id [xx]"
long_info = """
#Hides a person.
@ -1527,7 +1527,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x6E: #Show person [xx]
elif command_byte == 0x6F: #Show person [xx]
info = "Show person by id [xx]"
long_info = """
#Shows a hidden person again.
@ -1535,7 +1535,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x6F: #Following code1 [xxyy]
elif command_byte == 0x70: #Following code1 [xxyy]
info = "Following code1 [leader id][follower id]"
long_info = """
#A person1 follows another person2. The person1 that follows
@ -1546,11 +1546,11 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["leader_person_id"] = ord(rom[start_address+1])
command["follower_person_id"] = ord(rom[start_address+2])
elif command_byte == 0x70: #Stop following code
elif command_byte == 0x71: #Stop following code
info = "Stop all follow code"
long_info = "Ends all current follow codes."
size = 1
elif command_byte == 0x71: #Move person [xxyyzz]
elif command_byte == 0x72: #Move person [xxyyzz]
info = "Move person by id to xy [id][xx][yy]"
long_info = """
#Sets the X/Y values of a person anew.
@ -1561,7 +1561,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
command["person_id"] = ord(rom[start_address+1])
command["x"] = ord(rom[start_address+2])
command["y"] = ord(rom[start_address+3])
elif command_byte == 0x72: #Write person location [xx] (lock person location?)
elif command_byte == 0x73: #Write person location [xx] (lock person location?)
info = "Lock person's location by id [id]"
long_info = """
#Writes the current X/Y values of a person into the ram.
@ -1572,7 +1572,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x73: #Load emoticons [xx]
elif command_byte == 0x74: #Load emoticons [xx]
info = "Load emoticon bubble [xx]"
long_info = """
#Loads the emoticon bubble depending on the given bubble number.
@ -1589,7 +1589,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["bubble_number"] = ord(rom[start_address+1])
elif command_byte == 0x74: #Display emoticon [xxyyzz]
elif command_byte == 0x75: #Display emoticon [xxyyzz]
info = "Display emoticon by bubble id and person id and time [xx][yy][zz]"
long_info = """
#Displays the bubble above a persons head for the given time period.
@ -1601,7 +1601,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
command["bubble_number"] = ord(rom[start_address+1])
command["person_id"] = ord(rom[start_address+2])
command["time"] = ord(rom[start_address+3])
elif command_byte == 0x75: #Change facing [xxyy]
elif command_byte == 0x76: #Change facing [xxyy]
info = "Set facing direction of person [person][facing]"
long_info = """
#Changes the facing direction of a person.
@ -1610,7 +1610,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["person_id"] = ord(rom[start_address+1])
command["facing"] = ord(rom[start_address+2])
elif command_byte == 0x76: #Following code2 [xxyy]
elif command_byte == 0x77: #Following code2 [xxyy]
info = "Following code2 [leader id][follower id]"
long_info = """
#A person1 follows a person2. The following person1 automatically clings to person2.
@ -1620,7 +1620,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["leader_person_id"] = ord(rom[start_address+1])
command["follower_person_id"] = ord(rom[start_address+2])
elif command_byte == 0x77: #Earth quake [xx]
elif command_byte == 0x78: #Earth quake [xx]
info = "Earthquake [xx]"
long_info = """
#The screen shakes. xx gives time as well as displacement of the screen.
@ -1628,7 +1628,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["shake_byte"] = ord(rom[start_address+1])
elif command_byte == 0x78: #Exchange map [3b]
elif command_byte == 0x79: #Exchange map [3b]
info = "Draw map data over current map [bank][pointer]"
long_info = """
#This code draws another whole map as wide and high as the
@ -1638,7 +1638,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 4
command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x79: #Change block code [xxyyzz]
elif command_byte == 0x7A: #Change block code [xxyyzz]
info = "Change block to block id on map [xx][yy][id]"
long_info = """
#Changes a block on the current map by giving the new block
@ -1649,7 +1649,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
command["x"] = ord(rom[start_address+1])
command["y"] = ord(rom[start_address+2])
command["block"] = ord(rom[start_address+3])
elif command_byte == 0x7A: #Reload map code
elif command_byte == 0x7B: #Reload map code
info = "Reload/redisplay map"
long_info = """
#Reloads and re-displays the map completely.
@ -1657,7 +1657,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[7A]
"""
size = 1
elif command_byte == 0x7B: #Reload map part code
elif command_byte == 0x7C: #Reload map part code
info = "Reload/redisplay map portion occupied by HIRO"
long_info = """
#Reloads and re-displays the part of the map HIRO is on,
@ -1665,7 +1665,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[7B]
"""
size = 1
elif command_byte == 0x7C: #Write command queue
elif command_byte == 0x7D: #Write command queue
info = "Write command queue [xxyy]"
long_info = """
#Writes a command queue to the next free slot in ram.
@ -1675,7 +1675,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x7D: #Delete command queue
elif command_byte == 0x7E: #Delete command queue
info = "Delete command queue"
long_info = """
#Deletes a command queue and frees a slot in ram.
@ -1684,7 +1684,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#XXX wtf?
size = 2
command["first_command"] = ord(rom[start_address+1])
elif command_byte == 0x7E: #Song code1 [xxyy]
elif command_byte == 0x7F: #Song code1 [xxyy]
info = "Play music by number [xxyy]"
long_info = """
#Immediately plays the music.
@ -1696,7 +1696,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
#XXX what is the format of this music data?
command["music_number"] = rom_interval(start_address+1, size-1, strings=False)
elif command_byte == 0x7F: #Song code2
elif command_byte == 0x80: #Song code2
info = "Song code2"
long_info = """
#Plays the music of the trainer group in TrRAM1.
@ -1704,7 +1704,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[7F]
"""
size = 1
elif command_byte == 0x80: #Music fade-out code [xxyy][zz]
elif command_byte == 0x81: #Music fade-out code [xxyy][zz]
info = "Music fade-out then play next [xxyy][time]"
long_info = """
#The current music is faded out and the new music is played afterwards.
@ -1713,7 +1713,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 4
command["music_number"] = rom_interval(start_address+1, 2, strings=False)
command["fade_time"] = ord(rom[start_address+3])
elif command_byte == 0x81: #Play map music code
elif command_byte == 0x82: #Play map music code
info = "Play map's music"
long_info = """
#Starts playing the original map music.
@ -1721,14 +1721,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[81]
"""
size = 1
elif command_byte == 0x82: #Map reload music code
elif command_byte == 0x83: #Map reload music code
info = "Reload map music"
long_info = """
#After a map reload no music is played.
#[82]
"""
size = 1
elif command_byte == 0x83: #Cry code [xx00]
elif command_byte == 0x84: #Cry code [xx00]
info = "Play cry by id or RAM [cry][00]"
long_info = """
#Plays the Pokémon's cry.
@ -1738,7 +1738,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["cry_number"] = ord(rom[start_address+1])
command["other_byte"] = ord(rom[start_address+2])
elif command_byte == 0x84: #Sound code [xxyy]
elif command_byte == 0x85: #Sound code [xxyy]
info = "Play sound by sound number [xxyy]"
long_info = """
#Plays the sound.
@ -1749,14 +1749,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["sound_number"] = rom_interval(start_address+1, 2, strings=False)
elif command_byte == 0x85: #Key-down code
elif command_byte == 0x86: #Key-down code
info = "Wait for key-down"
long_info = """
#Waits for the Player to press a button.
#[85]
"""
size = 1
elif command_byte == 0x86: #Warp sound
elif command_byte == 0x87: #Warp sound
info = "Warp sound"
long_info = """
#Evaluates which sound is played when HIRO enters a Warp field.
@ -1764,14 +1764,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[86]
"""
size = 1
elif command_byte == 0x87: #Special sound
elif command_byte == 0x88: #Special sound
info = "Special sound if TM was last checked"
long_info = """
#When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01.
#[87]
"""
size = 1
elif command_byte == 0x88: #Engine remote control [2b]
elif command_byte == 0x89: #Engine remote control [2b]
info = "Engine remote control [bb][xxyy]"
long_info = """
#This code controls the engine via "data stream".
@ -1780,7 +1780,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 4
command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x89: #Load map anew [xx]
elif command_byte == 0x8A: #Load map anew [xx]
info = "Load map with specific loading process [xx]"
long_info = """
#The number decides which map loading process is used.
@ -1791,7 +1791,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x8A: #Waiting code [xx]
elif command_byte == 0x8B: #Waiting code [xx]
info = "Wait code"
long_info = """
#This code lets the game wait for 2 * xx time intervals.
@ -1801,7 +1801,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["time"] = ord(rom[start_address+1])
elif command_byte == 0x8B: #Deactivate static facing [xx]
elif command_byte == 0x8C: #Deactivate static facing [xx]
info = "Deactive static facing after time [xx]"
long_info = """
#Deactivates static facings on all persons on the screen after a time xx.
@ -1809,7 +1809,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["time"] = ord(rom[start_address+1])
elif command_byte == 0x8C: #Priority jump1 [2b]
elif command_byte == 0x8D: #Priority jump1 [2b]
info = "Priority jump to script by pointer [xxyy]"
long_info = """
#The pointer acts like code 00, but with this higher
@ -1819,14 +1819,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x8D: #Warp check
elif command_byte == 0x8E: #Warp check
info = "Reactive all engine checks if player is warping"
long_info = """
#If HIRO is entering or leaving a warp then this code reactivates all the engine-checks.
#[8D]
"""
size = 1
elif command_byte == 0x8E: #Priority jump2 [2b]
elif command_byte == 0x8F: #Priority jump2 [2b]
info = "Priority jump to script by pointer (after 1st cycle) [xxyy]"
long_info = """
#The pointer acts like code 03, but with this code all
@ -1835,7 +1835,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x8F: #Return code1
elif command_byte == 0x90: #Return code1
info = "Return code 1"
long_info = """
#Ends the current script and loads the backup offset for "linked"
@ -1847,7 +1847,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 1
end = True
elif command_byte == 0x90: #Return code2
elif command_byte == 0x91: #Return code2
info = "Return code 2"
long_info = """
#Ends the current script and loads the backup offset for "linked"
@ -1857,7 +1857,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 1
end = True
elif command_byte == 0x91: #Return code3
elif command_byte == 0x92: #Return code3
info = "Return code 3"
long_info = """
#Reloads the map completely like the code 0x7A
@ -1871,14 +1871,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#XXX does this end the script?? "else acts like 0x90"
# else? what's the "if"?
end = True
elif command_byte == 0x92: #Reset sophisticated functions
elif command_byte == 0x93: #Reset sophisticated functions
info = "Reset sophisticated functions"
long_info = """
#Resets all sophisticated functions to 0.
#[92]
"""
size = 1
elif command_byte == 0x93: #Mart menu [xxyyzz]
elif command_byte == 0x94: #Mart menu [xxyyzz]
info = "Mart menu [dialog no][mart no 2b]"
long_info = """
#Displays a whole mart menu, however, doesn't load font to ram.
@ -1889,7 +1889,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 4
command["dialog_number"] = ord(rom[start_address+1])
command["mart_number"] = rom_interval(start_address+2, 2, strings=False)
elif command_byte == 0x94: #Elevator menu [2b]
elif command_byte == 0x95: #Elevator menu [2b]
info = "Display elevator menu by pointer [xxyy]"
long_info = """
#Displays a whole elevator menu, but it doesn't load font to ram.
@ -1898,7 +1898,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x95: #Trade menu [xx]
elif command_byte == 0x96: #Trade menu [xx]
info = "Display trade menu by trade id [xx]"
long_info = """
#Displays a whole trade menu, but it doesn't load font to ram.
@ -1907,7 +1907,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["trade_number"] = ord(rom[start_address+1])
elif command_byte == 0x96: #Give cell phone number with YES/NO [xx]
elif command_byte == 0x97: #Give cell phone number with YES/NO [xx]
info = "Give cell phone number by id with YES/NO [id]"
long_info = """
#Gives a telephone number but asks for decision beforehand.
@ -1920,7 +1920,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 2
#maybe this next param should be called "phone_number"
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x97: #Call code [2b]
elif command_byte == 0x98: #Call code [2b]
info = "Call code pointing to name of caller [xxyy]"
long_info = """
#Displays the upper cell phone box and displays a freely selectable name.
@ -1928,14 +1928,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 3
command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x98: #Hang-up code
elif command_byte == 0x99: #Hang-up code
info = "Hang-up phone"
long_info = """
#Simulates the hanging-up.
#[98]
"""
size = 1
elif command_byte == 0x99: #Decoration code [xx]
elif command_byte == 0x9A: #Decoration code [xx]
info = "Set monologue decoration [xx]"
long_info = """
#Displays monologues according to the selected ornament.
@ -1949,7 +1949,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
"""
size = 2
command["ornament"] = ord(rom[start_address+1])
elif command_byte == 0x9A: #Berry tree code [xx]
elif command_byte == 0x9B: #Berry tree code [xx]
info = "Berry tree by tree id [xx]"
long_info = """
#Creates a typical berry tree monologue.
@ -1961,7 +1961,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 2
end = True
command["tree_id"] = ord(rom[start_address+1])
elif command_byte == 0x9B: #Cell phone call code [xx00]
elif command_byte == 0x9C: #Cell phone call code [xx00]
info = "Cell phone call [call id][00]"
long_info = """
#Initiates with the next step on a outer world map (permission byte) a phone call.
@ -1979,7 +1979,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["call_id"] = ord(rom[start_address+1])
command["byte"] = ord(rom[start_address+2])
elif command_byte == 0x9C: #Check cell phone call code
elif command_byte == 0x9D: #Check cell phone call code
info = "Check if/which a phone call is active"
long_info = """
#Checks if a phone call is "in the line".
@ -1989,7 +1989,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[9C]
"""
size = 1
elif command_byte == 0x9D: #Commented give item code [xxyy]
elif command_byte == 0x9E: #Commented give item code [xxyy]
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
long_info = """
#The same as 0x1F but this code comments where
@ -1999,7 +1999,17 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x9E: #Load special wild PKMN data [xxyy]
elif command_byte == 0x9F: #Commented ive item code?
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
long_info = """
#The same as 0x1F but this code comments where
#HIRO puts what item in a short monologue.
#[9D][Item][Amount]
"""
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0xA0: #Load special wild PKMN data [xxyy]
info = "Load wild pokemon data for a remote map [map group][map id]"
long_info = """
#Activates the checks in the special tables for the wild pokémon data.
@ -2009,7 +2019,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0x9F: #Hall of Fame code
elif command_byte == 0xA1: #Hall of Fame code
info = "Hall of Fame"
long_info = """
#Saves and enters HIRO's complete Team in the Hall of Fame.
@ -2017,14 +2027,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
#[9F]
"""
size = 1
elif command_byte == 0xA0: #Credits code
elif command_byte == 0xA2: #Credits code
info = "Credits"
long_info = """
#Shows the credits and HIRO is located on the Silver mountain plateau.
#[A0]
"""
size = 1
elif command_byte == 0xA1: #Facing warp
elif command_byte == 0xA3: #Facing warp
info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]"
long_info = """
#Acts like code 0x3C but defines the desired facing of HIRO.
@ -2036,7 +2046,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
command["map_id"] = ord(rom[start_address+3])
command["x"] = ord(rom[start_address+4])
command["y"] = ord(rom[start_address+5])
elif command_byte == 0xA2: #MEMORY code [2b + Bank + xx]
elif command_byte == 0xA4: #MEMORY code [2b + Bank + xx]
info = "Set memX to a string by a pointer [aabb][bank][xx]"
long_info = """
#MEMORY1, 2 or 3 can directly be filled with a string from
@ -2047,7 +2057,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None):
command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed")
command["string_pointer_bank"] = ord(rom[start_address+3])
command["memory_id"] = ord(rom[start_address+4])
elif command_byte == 0xA3: #Display any location name [xx]
elif command_byte == 0xA5: #Display any location name [xx]
info = "Copy the name of a location (by id) to TEMPMEMORY1"
long_info = """
#By the location number the name of that location is written to TEMPMEMORY1.