From 5ba4aec8d55b37c1321244d8b141739f1dd8e965 Mon Sep 17 00:00:00 2001 From: Bryan Bishop Date: Sat, 10 Mar 2012 16:51:58 -0600 Subject: [PATCH] fix crystal script command offsets --- extras/crystal.py | 174 ++++++++++++++++++++++++---------------------- 1 file changed, 92 insertions(+), 82 deletions(-) diff --git a/extras/crystal.py b/extras/crystal.py index 6f152585b..13d8beb29 100644 --- a/extras/crystal.py +++ b/extras/crystal.py @@ -1282,7 +1282,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 end = True command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x52: #Text2 code [2b] + elif command_byte == 0x53: #Text2 code [2b] info = "Display text (by pointer) and end [xxyy]" long_info = """ #Displays a text. Afterwards there is no other script interpreted. @@ -1292,15 +1292,15 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 end = True command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x53: #Close text box code + elif command_byte == 0x54: #Close text box code info = "Close text box" long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D." size = 1 - elif command_byte == 0x54: #Keep text box open code + elif command_byte == 0x55: #Keep text box open code info = "Keep text box open" long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D." size = 1 - elif command_byte == 0x55: #Pokémon picture code [xx] + elif command_byte == 0x56: #Pokémon picture code [xx] info = "Display a pokemon picture in a box by pokemon id [xx]" long_info = """ #Opens a box and puts a Pokémon picture into it. @@ -1311,7 +1311,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["byte"] = ord(rom[start_address+1]) - elif command_byte == 0x56: #Pokémon picture YES/NO code + elif command_byte == 0x57: #Pokémon picture YES/NO code info = "?? Display a pokemon picture and a yes/no box" long_info = """ #Displays a YES/NO box at X08/Y05. @@ -1320,14 +1320,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): # 01 = yes chosen """ size = 1 - elif command_byte == 0x57: #Menu interpreter 1 + elif command_byte == 0x58: #Menu interpreter 1 info = "Menu interpreter 1 (see menu loader)" long_info = """ #Interprets menu data loaded by 4F. #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57 """ size = 1 - elif command_byte == 0x58: #Menu interpreter 2 + elif command_byte == 0x59: #Menu interpreter 2 info = "Menu interpreter 2 (see menu loader)" long_info = """ #Interprets menu data loaded by 4F. @@ -1335,11 +1335,11 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58 """ size = 1 - elif command_byte == 0x59: #Load Pikachu data + elif command_byte == 0x5A: #Load Pikachu data info = "Load pikachu data" long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM." size = 1 - elif command_byte == 0x5A: #Delete FightRAM/reset person check + elif command_byte == 0x5B: #Delete FightRAM/reset person check info = "? Disable fleeing from battle" long_info = """ #Deletes the value in BattleRAM. @@ -1347,7 +1347,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #a trainer's area of view. """ size = 1 - elif command_byte == 0x5B: #Load trainer data1 + elif command_byte == 0x5C: #Load trainer data1 info = "Load trainer from RAM" long_info = """ #Loads trainer data when HIRO is in a trainer's range of sight. @@ -1356,7 +1356,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #TrRAM2. 81 is written to BattleRAM. """ size = 1 - elif command_byte == 0x5C: #Load Pokémon data [xxyy] + elif command_byte == 0x5D: #Load Pokémon data [xxyy] info = "Loads pokemon by id and level for BattleRAM [xx][yy]" long_info = """ #Loads Pokémon data. Writes 80 to BattleRAM. @@ -1365,7 +1365,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["pokemon_id"] = ord(rom[start_address+1]) command["pokemon_level"] = ord(rom[start_address+2]) - elif command_byte == 0x5D: #Load trainer data2 [xxyy] + elif command_byte == 0x5E: #Load trainer data2 [xxyy] info = "Load trainer by group/id for BattleRAM [xx][yy]" long_info = """ #Loads trainer data. Trainer group --> TrRAM1, @@ -1375,7 +1375,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["trainer_group"] = ord(rom[start_address+1]) command["trainer_id"] = ord(rom[start_address+2]) - elif command_byte == 0x5E: #Start battle + elif command_byte == 0x5F: #Start battle info = "Start pre-configured battle" long_info = """ #Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle. @@ -1384,11 +1384,11 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): # 01 = lose """ size = 1 - elif command_byte == 0x5F: #Return to In game engine after battle + elif command_byte == 0x60: #Return to In game engine after battle info = "Return to in-game engine after battle" long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc." size = 1 - elif command_byte == 0x60: #Learn how to catch PKMN [xx] + elif command_byte == 0x61: #Learn how to catch PKMN [xx] info = "Pokemon catching tutorial [xx]" long_info = """ #Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand @@ -1401,7 +1401,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["byte"] = ord(rom[start_address+1]) - elif command_byte == 0x61: #Trainer text code + elif command_byte == 0x62: #Trainer text code info = "Set trainer text by id [xx]" long_info = """ #Interprets the data of a in the event structure defined trainer. @@ -1412,7 +1412,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["byte"] = ord(rom[start_address+1]) - elif command_byte == 0x62: #Trainer status code [xx] + elif command_byte == 0x63: #Trainer status code [xx] info = "? Check trainer status [xx]" long_info = """ #Checks/changes the status of a in the event structure defined trainer. @@ -1425,7 +1425,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["byte"] = ord(rom[start_address+1]) - elif command_byte == 0x63: #Pointer Win/Lose [2b + 2b] + elif command_byte == 0x64: #Pointer Win/Lose [2b + 2b] info = "Set win/lose pointers for battle [xxyy][xxyy]" long_info = """ #Writes the win/lose pointer of a battle into the ram. @@ -1435,7 +1435,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 5 command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False) - elif command_byte == 0x64: #Script talk-after + elif command_byte == 0x65: #Script talk-after #XXX this is a really poor description of whatever this is info = "? Load the trainer talk-after script" long_info = """ @@ -1445,7 +1445,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[64] """ size = 1 - elif command_byte == 0x65: #Script talk-after-cancel + elif command_byte == 0x66: #Script talk-after-cancel info = "Disable/cancel trainer after-battle text" long_info = """ #Cancels the talk-after script of the in the event-structure-defined @@ -1453,7 +1453,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[65] """ size = 1 - elif command_byte == 0x66: #Script talk-after-check + elif command_byte == 0x67: #Script talk-after-check #XXX also bad explanation/name... info = "? Check if trainer talk-after script is executed just after battle or not" long_info = """ @@ -1465,7 +1465,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[66] """ size = 1 - elif command_byte == 0x67: #Set talked-to person [xx] + elif command_byte == 0x68: #Set talked-to person [xx] info = "Set last talked-to person [xx]" long_info = """ #Sets the number of the last person talked to. @@ -1473,7 +1473,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["person_id"] = ord(rom[start_address+1]) - elif command_byte == 0x68: #Moving code [xx + 2b] + elif command_byte == 0x69: #Moving code [xx + 2b] info = "Move person (by id) with moving data (by pointer) [id][xxyy]" long_info = """ #Moves the person using moving data. @@ -1483,7 +1483,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 4 command["person_id"] = ord(rom[start_address+1]) command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False) - elif command_byte == 0x69: #Moving code for talked-to person [2b] + elif command_byte == 0x6A: #Moving code for talked-to person [2b] info = "Move talked-to person with moving data (by pointer) [xxyy]" long_info = """ #Moves talked-to person using moving data. @@ -1491,14 +1491,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x6A: #Talk-to facing code + elif command_byte == 0x6B: #Talk-to facing code info = "Move talked-to person's facing direction to HIRO" long_info = """ #Turns the heads of the talked-to persons to HIRO. #[6A] """ size = 1 - elif command_byte == 0x6B: #Facing of people code [xxyy] + elif command_byte == 0x6C: #Facing of people code [xxyy] info = "Move facing direction of person1 to look at person2 [2][1]" long_info = """ #Turns the head of person1 to another person2. @@ -1509,7 +1509,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["person2_id"] = ord(rom[start_address+1]) command["person1_id"] = ord(rom[start_address+2]) - elif command_byte == 0x6C: #Variable sprites [xxyy] + elif command_byte == 0x6D: #Variable sprites [xxyy] info = "Store value in variable sprite RAM location x by id Y [xx][yy]" long_info = """ #Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system). @@ -1519,7 +1519,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["number"] = ord(rom[start_address+1]) command["sprite_id"] = ord(rom[start_address+2]) - elif command_byte == 0x6D: #Hide person [xx] + elif command_byte == 0x6E: #Hide person [xx] info = "Hide person by id [xx]" long_info = """ #Hides a person. @@ -1527,7 +1527,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["person_id"] = ord(rom[start_address+1]) - elif command_byte == 0x6E: #Show person [xx] + elif command_byte == 0x6F: #Show person [xx] info = "Show person by id [xx]" long_info = """ #Shows a hidden person again. @@ -1535,7 +1535,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["person_id"] = ord(rom[start_address+1]) - elif command_byte == 0x6F: #Following code1 [xxyy] + elif command_byte == 0x70: #Following code1 [xxyy] info = "Following code1 [leader id][follower id]" long_info = """ #A person1 follows another person2. The person1 that follows @@ -1546,11 +1546,11 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["leader_person_id"] = ord(rom[start_address+1]) command["follower_person_id"] = ord(rom[start_address+2]) - elif command_byte == 0x70: #Stop following code + elif command_byte == 0x71: #Stop following code info = "Stop all follow code" long_info = "Ends all current follow codes." size = 1 - elif command_byte == 0x71: #Move person [xxyyzz] + elif command_byte == 0x72: #Move person [xxyyzz] info = "Move person by id to xy [id][xx][yy]" long_info = """ #Sets the X/Y values of a person anew. @@ -1561,7 +1561,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): command["person_id"] = ord(rom[start_address+1]) command["x"] = ord(rom[start_address+2]) command["y"] = ord(rom[start_address+3]) - elif command_byte == 0x72: #Write person location [xx] (lock person location?) + elif command_byte == 0x73: #Write person location [xx] (lock person location?) info = "Lock person's location by id [id]" long_info = """ #Writes the current X/Y values of a person into the ram. @@ -1572,7 +1572,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["person_id"] = ord(rom[start_address+1]) - elif command_byte == 0x73: #Load emoticons [xx] + elif command_byte == 0x74: #Load emoticons [xx] info = "Load emoticon bubble [xx]" long_info = """ #Loads the emoticon bubble depending on the given bubble number. @@ -1589,7 +1589,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["bubble_number"] = ord(rom[start_address+1]) - elif command_byte == 0x74: #Display emoticon [xxyyzz] + elif command_byte == 0x75: #Display emoticon [xxyyzz] info = "Display emoticon by bubble id and person id and time [xx][yy][zz]" long_info = """ #Displays the bubble above a persons head for the given time period. @@ -1601,7 +1601,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): command["bubble_number"] = ord(rom[start_address+1]) command["person_id"] = ord(rom[start_address+2]) command["time"] = ord(rom[start_address+3]) - elif command_byte == 0x75: #Change facing [xxyy] + elif command_byte == 0x76: #Change facing [xxyy] info = "Set facing direction of person [person][facing]" long_info = """ #Changes the facing direction of a person. @@ -1610,7 +1610,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["person_id"] = ord(rom[start_address+1]) command["facing"] = ord(rom[start_address+2]) - elif command_byte == 0x76: #Following code2 [xxyy] + elif command_byte == 0x77: #Following code2 [xxyy] info = "Following code2 [leader id][follower id]" long_info = """ #A person1 follows a person2. The following person1 automatically clings to person2. @@ -1620,7 +1620,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["leader_person_id"] = ord(rom[start_address+1]) command["follower_person_id"] = ord(rom[start_address+2]) - elif command_byte == 0x77: #Earth quake [xx] + elif command_byte == 0x78: #Earth quake [xx] info = "Earthquake [xx]" long_info = """ #The screen shakes. xx gives time as well as displacement of the screen. @@ -1628,7 +1628,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["shake_byte"] = ord(rom[start_address+1]) - elif command_byte == 0x78: #Exchange map [3b] + elif command_byte == 0x79: #Exchange map [3b] info = "Draw map data over current map [bank][pointer]" long_info = """ #This code draws another whole map as wide and high as the @@ -1638,7 +1638,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 4 command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True) - elif command_byte == 0x79: #Change block code [xxyyzz] + elif command_byte == 0x7A: #Change block code [xxyyzz] info = "Change block to block id on map [xx][yy][id]" long_info = """ #Changes a block on the current map by giving the new block @@ -1649,7 +1649,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): command["x"] = ord(rom[start_address+1]) command["y"] = ord(rom[start_address+2]) command["block"] = ord(rom[start_address+3]) - elif command_byte == 0x7A: #Reload map code + elif command_byte == 0x7B: #Reload map code info = "Reload/redisplay map" long_info = """ #Reloads and re-displays the map completely. @@ -1657,7 +1657,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[7A] """ size = 1 - elif command_byte == 0x7B: #Reload map part code + elif command_byte == 0x7C: #Reload map part code info = "Reload/redisplay map portion occupied by HIRO" long_info = """ #Reloads and re-displays the part of the map HIRO is on, @@ -1665,7 +1665,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[7B] """ size = 1 - elif command_byte == 0x7C: #Write command queue + elif command_byte == 0x7D: #Write command queue info = "Write command queue [xxyy]" long_info = """ #Writes a command queue to the next free slot in ram. @@ -1675,7 +1675,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x7D: #Delete command queue + elif command_byte == 0x7E: #Delete command queue info = "Delete command queue" long_info = """ #Deletes a command queue and frees a slot in ram. @@ -1684,7 +1684,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #XXX wtf? size = 2 command["first_command"] = ord(rom[start_address+1]) - elif command_byte == 0x7E: #Song code1 [xxyy] + elif command_byte == 0x7F: #Song code1 [xxyy] info = "Play music by number [xxyy]" long_info = """ #Immediately plays the music. @@ -1696,7 +1696,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 #XXX what is the format of this music data? command["music_number"] = rom_interval(start_address+1, size-1, strings=False) - elif command_byte == 0x7F: #Song code2 + elif command_byte == 0x80: #Song code2 info = "Song code2" long_info = """ #Plays the music of the trainer group in TrRAM1. @@ -1704,7 +1704,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[7F] """ size = 1 - elif command_byte == 0x80: #Music fade-out code [xxyy][zz] + elif command_byte == 0x81: #Music fade-out code [xxyy][zz] info = "Music fade-out then play next [xxyy][time]" long_info = """ #The current music is faded out and the new music is played afterwards. @@ -1713,7 +1713,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 4 command["music_number"] = rom_interval(start_address+1, 2, strings=False) command["fade_time"] = ord(rom[start_address+3]) - elif command_byte == 0x81: #Play map music code + elif command_byte == 0x82: #Play map music code info = "Play map's music" long_info = """ #Starts playing the original map music. @@ -1721,14 +1721,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[81] """ size = 1 - elif command_byte == 0x82: #Map reload music code + elif command_byte == 0x83: #Map reload music code info = "Reload map music" long_info = """ #After a map reload no music is played. #[82] """ size = 1 - elif command_byte == 0x83: #Cry code [xx00] + elif command_byte == 0x84: #Cry code [xx00] info = "Play cry by id or RAM [cry][00]" long_info = """ #Plays the Pokémon's cry. @@ -1738,7 +1738,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["cry_number"] = ord(rom[start_address+1]) command["other_byte"] = ord(rom[start_address+2]) - elif command_byte == 0x84: #Sound code [xxyy] + elif command_byte == 0x85: #Sound code [xxyy] info = "Play sound by sound number [xxyy]" long_info = """ #Plays the sound. @@ -1749,14 +1749,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["sound_number"] = rom_interval(start_address+1, 2, strings=False) - elif command_byte == 0x85: #Key-down code + elif command_byte == 0x86: #Key-down code info = "Wait for key-down" long_info = """ #Waits for the Player to press a button. #[85] """ size = 1 - elif command_byte == 0x86: #Warp sound + elif command_byte == 0x87: #Warp sound info = "Warp sound" long_info = """ #Evaluates which sound is played when HIRO enters a Warp field. @@ -1764,14 +1764,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[86] """ size = 1 - elif command_byte == 0x87: #Special sound + elif command_byte == 0x88: #Special sound info = "Special sound if TM was last checked" long_info = """ #When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01. #[87] """ size = 1 - elif command_byte == 0x88: #Engine remote control [2b] + elif command_byte == 0x89: #Engine remote control [2b] info = "Engine remote control [bb][xxyy]" long_info = """ #This code controls the engine via "data stream". @@ -1780,7 +1780,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 4 command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True) - elif command_byte == 0x89: #Load map anew [xx] + elif command_byte == 0x8A: #Load map anew [xx] info = "Load map with specific loading process [xx]" long_info = """ #The number decides which map loading process is used. @@ -1791,7 +1791,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["number"] = ord(rom[start_address+1]) - elif command_byte == 0x8A: #Waiting code [xx] + elif command_byte == 0x8B: #Waiting code [xx] info = "Wait code" long_info = """ #This code lets the game wait for 2 * xx time intervals. @@ -1801,7 +1801,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["time"] = ord(rom[start_address+1]) - elif command_byte == 0x8B: #Deactivate static facing [xx] + elif command_byte == 0x8C: #Deactivate static facing [xx] info = "Deactive static facing after time [xx]" long_info = """ #Deactivates static facings on all persons on the screen after a time xx. @@ -1809,7 +1809,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["time"] = ord(rom[start_address+1]) - elif command_byte == 0x8C: #Priority jump1 [2b] + elif command_byte == 0x8D: #Priority jump1 [2b] info = "Priority jump to script by pointer [xxyy]" long_info = """ #The pointer acts like code 00, but with this higher @@ -1819,14 +1819,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x8D: #Warp check + elif command_byte == 0x8E: #Warp check info = "Reactive all engine checks if player is warping" long_info = """ #If HIRO is entering or leaving a warp then this code reactivates all the engine-checks. #[8D] """ size = 1 - elif command_byte == 0x8E: #Priority jump2 [2b] + elif command_byte == 0x8F: #Priority jump2 [2b] info = "Priority jump to script by pointer (after 1st cycle) [xxyy]" long_info = """ #The pointer acts like code 03, but with this code all @@ -1835,7 +1835,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x8F: #Return code1 + elif command_byte == 0x90: #Return code1 info = "Return code 1" long_info = """ #Ends the current script and loads the backup offset for "linked" @@ -1847,7 +1847,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 1 end = True - elif command_byte == 0x90: #Return code2 + elif command_byte == 0x91: #Return code2 info = "Return code 2" long_info = """ #Ends the current script and loads the backup offset for "linked" @@ -1857,7 +1857,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 1 end = True - elif command_byte == 0x91: #Return code3 + elif command_byte == 0x92: #Return code3 info = "Return code 3" long_info = """ #Reloads the map completely like the code 0x7A @@ -1871,14 +1871,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #XXX does this end the script?? "else acts like 0x90" # else? what's the "if"? end = True - elif command_byte == 0x92: #Reset sophisticated functions + elif command_byte == 0x93: #Reset sophisticated functions info = "Reset sophisticated functions" long_info = """ #Resets all sophisticated functions to 0. #[92] """ size = 1 - elif command_byte == 0x93: #Mart menu [xxyyzz] + elif command_byte == 0x94: #Mart menu [xxyyzz] info = "Mart menu [dialog no][mart no 2b]" long_info = """ #Displays a whole mart menu, however, doesn't load font to ram. @@ -1889,7 +1889,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 4 command["dialog_number"] = ord(rom[start_address+1]) command["mart_number"] = rom_interval(start_address+2, 2, strings=False) - elif command_byte == 0x94: #Elevator menu [2b] + elif command_byte == 0x95: #Elevator menu [2b] info = "Display elevator menu by pointer [xxyy]" long_info = """ #Displays a whole elevator menu, but it doesn't load font to ram. @@ -1898,7 +1898,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x95: #Trade menu [xx] + elif command_byte == 0x96: #Trade menu [xx] info = "Display trade menu by trade id [xx]" long_info = """ #Displays a whole trade menu, but it doesn't load font to ram. @@ -1907,7 +1907,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["trade_number"] = ord(rom[start_address+1]) - elif command_byte == 0x96: #Give cell phone number with YES/NO [xx] + elif command_byte == 0x97: #Give cell phone number with YES/NO [xx] info = "Give cell phone number by id with YES/NO [id]" long_info = """ #Gives a telephone number but asks for decision beforehand. @@ -1920,7 +1920,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 2 #maybe this next param should be called "phone_number" command["number"] = ord(rom[start_address+1]) - elif command_byte == 0x97: #Call code [2b] + elif command_byte == 0x98: #Call code [2b] info = "Call code pointing to name of caller [xxyy]" long_info = """ #Displays the upper cell phone box and displays a freely selectable name. @@ -1928,14 +1928,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 3 command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False) - elif command_byte == 0x98: #Hang-up code + elif command_byte == 0x99: #Hang-up code info = "Hang-up phone" long_info = """ #Simulates the hanging-up. #[98] """ size = 1 - elif command_byte == 0x99: #Decoration code [xx] + elif command_byte == 0x9A: #Decoration code [xx] info = "Set monologue decoration [xx]" long_info = """ #Displays monologues according to the selected ornament. @@ -1949,7 +1949,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): """ size = 2 command["ornament"] = ord(rom[start_address+1]) - elif command_byte == 0x9A: #Berry tree code [xx] + elif command_byte == 0x9B: #Berry tree code [xx] info = "Berry tree by tree id [xx]" long_info = """ #Creates a typical berry tree monologue. @@ -1961,7 +1961,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 2 end = True command["tree_id"] = ord(rom[start_address+1]) - elif command_byte == 0x9B: #Cell phone call code [xx00] + elif command_byte == 0x9C: #Cell phone call code [xx00] info = "Cell phone call [call id][00]" long_info = """ #Initiates with the next step on a outer world map (permission byte) a phone call. @@ -1979,7 +1979,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["call_id"] = ord(rom[start_address+1]) command["byte"] = ord(rom[start_address+2]) - elif command_byte == 0x9C: #Check cell phone call code + elif command_byte == 0x9D: #Check cell phone call code info = "Check if/which a phone call is active" long_info = """ #Checks if a phone call is "in the line". @@ -1989,7 +1989,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[9C] """ size = 1 - elif command_byte == 0x9D: #Commented give item code [xxyy] + elif command_byte == 0x9E: #Commented give item code [xxyy] info = "Give item by id and quantity with 'put in pocket' text [id][qty]" long_info = """ #The same as 0x1F but this code comments where @@ -1999,7 +1999,17 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["item_id"] = ord(rom[start_address+1]) command["quantity"] = ord(rom[start_address+2]) - elif command_byte == 0x9E: #Load special wild PKMN data [xxyy] + elif command_byte == 0x9F: #Commented ive item code? + info = "Give item by id and quantity with 'put in pocket' text [id][qty]" + long_info = """ + #The same as 0x1F but this code comments where + #HIRO puts what item in a short monologue. + #[9D][Item][Amount] + """ + size = 3 + command["item_id"] = ord(rom[start_address+1]) + command["quantity"] = ord(rom[start_address+2]) + elif command_byte == 0xA0: #Load special wild PKMN data [xxyy] info = "Load wild pokemon data for a remote map [map group][map id]" long_info = """ #Activates the checks in the special tables for the wild pokémon data. @@ -2009,7 +2019,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): size = 3 command["map_group"] = ord(rom[start_address+1]) command["map_id"] = ord(rom[start_address+2]) - elif command_byte == 0x9F: #Hall of Fame code + elif command_byte == 0xA1: #Hall of Fame code info = "Hall of Fame" long_info = """ #Saves and enters HIRO's complete Team in the Hall of Fame. @@ -2017,14 +2027,14 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): #[9F] """ size = 1 - elif command_byte == 0xA0: #Credits code + elif command_byte == 0xA2: #Credits code info = "Credits" long_info = """ #Shows the credits and HIRO is located on the Silver mountain plateau. #[A0] """ size = 1 - elif command_byte == 0xA1: #Facing warp + elif command_byte == 0xA3: #Facing warp info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]" long_info = """ #Acts like code 0x3C but defines the desired facing of HIRO. @@ -2036,7 +2046,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): command["map_id"] = ord(rom[start_address+3]) command["x"] = ord(rom[start_address+4]) command["y"] = ord(rom[start_address+5]) - elif command_byte == 0xA2: #MEMORY code [2b + Bank + xx] + elif command_byte == 0xA4: #MEMORY code [2b + Bank + xx] info = "Set memX to a string by a pointer [aabb][bank][xx]" long_info = """ #MEMORY1, 2 or 3 can directly be filled with a string from @@ -2047,7 +2057,7 @@ def parse_script_engine_script_at(address, map_group=None, map_id=None): command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed") command["string_pointer_bank"] = ord(rom[start_address+3]) command["memory_id"] = ord(rom[start_address+4]) - elif command_byte == 0xA3: #Display any location name [xx] + elif command_byte == 0xA5: #Display any location name [xx] info = "Copy the name of a location (by id) to TEMPMEMORY1" long_info = """ #By the location number the name of that location is written to TEMPMEMORY1.