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Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
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@@ -562,10 +562,10 @@ NamingScreen_AnimateCursor: ; 11a3b (4:5a3b)
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.ok
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cp d
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ld de, .LetterEntries
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ld a, $0
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ld a, $0 ; SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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jr nz, .ok2
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ld de, .CaseDelEnd
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ld a, $1
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ld a, $1 ; SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG
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.ok2
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
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