Label frameset 09

It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
This commit is contained in:
mid-kid
2018-01-12 12:15:44 +01:00
parent f27f79488a
commit 5b7773b7d3
6 changed files with 11 additions and 11 deletions

View File

@@ -114,7 +114,7 @@
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
@@ -207,7 +207,7 @@
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
const SPRITE_ANIM_OAMSET_22
const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24

View File

@@ -1,5 +1,5 @@
; sprite ids
; OverworldSprites indexes (see gfx/sprite_data.asm)
; OverworldSprites indexes (see data/sprites.asm)
const_def
const SPRITE_NONE ; 00
const SPRITE_CHRIS ; 01

View File

@@ -1,4 +1,4 @@
; overworld_sprite struct members (see gfx/sprite_data.asm)
; overworld_sprite struct members (see data/sprites.asm)
const_def
const SPRITEDATA_ADDR ; 0
const SPRITEDATA_ADDR_HI ; 1