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Battle animation annotations
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@@ -21,31 +21,31 @@ ChuckScript_0x9d60f:
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opentext
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checkevent EVENT_BEAT_CHUCK
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iftrue .FightDone
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writetext UnknownText_0x9d6f9
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writetext ChuckIntroText1
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waitbutton
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closetext
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spriteface CIANWOODGYM_CHUCK, RIGHT
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opentext
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writetext UnknownText_0x9d76f
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writetext ChuckIntroText2
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waitbutton
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closetext
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applymovement CIANWOODGYM_BOULDER1, MovementData_0x9d6f3
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applymovement CIANWOODGYM_BOULDER1, CianwoodGymMovement_ChuckChucksBoulder
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playsound SFX_STRENGTH
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earthquake 80
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disappear CIANWOODGYM_BOULDER1
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pause 30
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faceplayer
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opentext
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writetext UnknownText_0x9d78a
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writetext ChuckIntroText3
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waitbutton
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closetext
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winlosstext UnknownText_0x9d7f6, 0
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winlosstext ChuckLossText, 0
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loadtrainer CHUCK, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_CHUCK
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opentext
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writetext UnknownText_0x9d835
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writetext GetStormBadgeText
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_STORMBADGE
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@@ -53,25 +53,25 @@ ChuckScript_0x9d60f:
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scall CianwoodGymTriggerRockets
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.FightDone
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checkevent EVENT_GOT_TM01_DYNAMICPUNCH
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iftrue UnknownScript_0x9d67b
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iftrue .AlreadyGotTM
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setevent EVENT_BEAT_BLACKBELT_YOSHI
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setevent EVENT_BEAT_BLACKBELT_LAO
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setevent EVENT_BEAT_BLACKBELT_NOB
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setevent EVENT_BEAT_BLACKBELT_LUNG
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writetext UnknownText_0x9d84d
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writetext ChuckExplainBadgeText
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buttonsound
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verbosegiveitem TM_DYNAMICPUNCH
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iffalse UnknownScript_0x9d67f
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iffalse .BagFull
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setevent EVENT_GOT_TM01_DYNAMICPUNCH
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writetext UnknownText_0x9d8da
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writetext ChuckExplainTMText
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waitbutton
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closetext
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end
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UnknownScript_0x9d67b:
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writetext UnknownText_0x9d930
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.AlreadyGotTM:
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writetext ChuckAfterText
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waitbutton
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UnknownScript_0x9d67f:
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.BagFull:
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closetext
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end
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@@ -87,45 +87,45 @@ CianwoodGymTriggerRockets:
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jumpstd radiotowerrockets
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TrainerBlackbeltYoshi:
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trainer EVENT_BEAT_BLACKBELT_YOSHI, BLACKBELT_T, YOSHI, BlackbeltYoshiSeenText, BlackbeltYoshiBeatenText, 0, BlackbeltYoshiScript
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trainer EVENT_BEAT_BLACKBELT_YOSHI, BLACKBELT_T, YOSHI, BlackbeltYoshiSeenText, BlackbeltYoshiBeatenText, 0, .Script
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BlackbeltYoshiScript:
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.Script:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9d9fa
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writetext BlackbeltYoshiAfterText
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waitbutton
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closetext
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end
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TrainerBlackbeltLao:
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trainer EVENT_BEAT_BLACKBELT_LAO, BLACKBELT_T, LAO, BlackbeltLaoSeenText, BlackbeltLaoBeatenText, 0, BlackbeltLaoScript
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trainer EVENT_BEAT_BLACKBELT_LAO, BLACKBELT_T, LAO, BlackbeltLaoSeenText, BlackbeltLaoBeatenText, 0, .Script
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BlackbeltLaoScript:
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.Script:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9da61
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writetext BlackbeltLaoAfterText
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waitbutton
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closetext
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end
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TrainerBlackbeltNob:
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trainer EVENT_BEAT_BLACKBELT_NOB, BLACKBELT_T, NOB, BlackbeltNobSeenText, BlackbeltNobBeatenText, 0, BlackbeltNobScript
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trainer EVENT_BEAT_BLACKBELT_NOB, BLACKBELT_T, NOB, BlackbeltNobSeenText, BlackbeltNobBeatenText, 0, .Script
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BlackbeltNobScript:
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.Script:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9dac0
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writetext BlackbeltNobAfterText
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waitbutton
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closetext
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end
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TrainerBlackbeltLung:
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trainer EVENT_BEAT_BLACKBELT_LUNG, BLACKBELT_T, LUNG, BlackbeltLungSeenText, BlackbeltLungBeatenText, 0, BlackbeltLungScript
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trainer EVENT_BEAT_BLACKBELT_LUNG, BLACKBELT_T, LUNG, BlackbeltLungSeenText, BlackbeltLungBeatenText, 0, .Script
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BlackbeltLungScript:
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.Script:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9db14
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writetext BlackbeltLungAfterText
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waitbutton
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closetext
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end
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@@ -141,15 +141,15 @@ CianwoodGymStatue:
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trainertotext CHUCK, 1, $1
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jumpstd gymstatue2
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MovementData_0x9d6f3:
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db $39 ; movement
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CianwoodGymMovement_ChuckChucksBoulder:
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set_sliding
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big_step_left
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big_step_up
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fast_jump_step_right
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db $38 ; movement
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remove_sliding
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step_end
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UnknownText_0x9d6f9:
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ChuckIntroText1:
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text "WAHAHAH!"
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para "So you've come"
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@@ -165,14 +165,14 @@ UnknownText_0x9d6f9:
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para "Watch this!"
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done
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UnknownText_0x9d76f:
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ChuckIntroText2:
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text "CHUCK: Urggh!"
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line "…"
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para "Oooarrgh!"
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done
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UnknownText_0x9d78a:
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ChuckIntroText3:
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text "There! Scared now,"
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line "are you?"
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@@ -186,7 +186,7 @@ UnknownText_0x9d78a:
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line "do battle!"
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done
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UnknownText_0x9d7f6:
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ChuckLossText:
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text "Wha? Huh?"
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line "I lost?"
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@@ -195,12 +195,12 @@ UnknownText_0x9d7f6:
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cont "STORMBADGE!"
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done
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UnknownText_0x9d835:
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GetStormBadgeText:
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text "<PLAYER> received"
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line "STORMBADGE."
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done
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UnknownText_0x9d84d:
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ChuckExplainBadgeText:
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text "STORMBADGE makes"
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line "all #MON up to"
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@@ -217,7 +217,7 @@ UnknownText_0x9d84d:
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line "too!"
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done
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UnknownText_0x9d8da:
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ChuckExplainTMText:
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text "That is DYNAMIC-"
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line "PUNCH."
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@@ -228,7 +228,7 @@ UnknownText_0x9d8da:
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line "confusion!"
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done
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UnknownText_0x9d930:
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ChuckAfterText:
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text "WAHAHAH! I enjoyed"
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line "battling you!"
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@@ -253,7 +253,7 @@ BlackbeltYoshiBeatenText:
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text "This isn't real!"
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done
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UnknownText_0x9d9fa:
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BlackbeltYoshiAfterText:
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text "You seem to have a"
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line "strong bond with"
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cont "your #MON too!"
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@@ -268,7 +268,7 @@ BlackbeltLaoBeatenText:
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text "That's shocking!"
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done
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UnknownText_0x9da61:
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BlackbeltLaoAfterText:
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text "Fighting #MON"
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line "are afraid of psy-"
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cont "chics…"
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@@ -284,7 +284,7 @@ BlackbeltNobBeatenText:
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text "…"
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done
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UnknownText_0x9dac0:
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BlackbeltNobAfterText:
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text "I lost! "
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line "I'm speechless!"
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done
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@@ -299,7 +299,7 @@ BlackbeltLungBeatenText:
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text "I got shattered!"
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done
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UnknownText_0x9db14:
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BlackbeltLungAfterText:
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text "My #MON lost…"
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line "My… my pride is"
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cont "shattered…"
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