Single newline at the end of files

This commit is contained in:
Rangi 2018-06-25 12:07:35 -04:00
parent 9f3e9145f9
commit 5693cc49cf
58 changed files with 0 additions and 58 deletions

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@ -1266,4 +1266,3 @@ BattleAnimFrameData:
.Frameset_b8: .Frameset_b8:
frame BATTLEANIMOAMSET_D7, 8 frame BATTLEANIMOAMSET_D7, 8
endanim endanim

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@ -197,4 +197,3 @@ EngineFlags:
engine_flag wSwarmFlags, SWARMFLAGS_DUNSPARCE_SWARM_F ; $a0 engine_flag wSwarmFlags, SWARMFLAGS_DUNSPARCE_SWARM_F ; $a0
engine_flag wSwarmFlags, SWARMFLAGS_YANMA_SWARM_F engine_flag wSwarmFlags, SWARMFLAGS_YANMA_SWARM_F

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@ -25,4 +25,3 @@ OakRatings:
rating 239, SFX_DEX_FANFARE_230_PLUS, OakRating17 rating 239, SFX_DEX_FANFARE_230_PLUS, OakRating17
rating 248, SFX_DEX_FANFARE_230_PLUS, OakRating18 rating 248, SFX_DEX_FANFARE_230_PLUS, OakRating18
rating 255, SFX_DEX_FANFARE_230_PLUS, OakRating19 rating 255, SFX_DEX_FANFARE_230_PLUS, OakRating19

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@ -402,4 +402,3 @@ TrainerClassAttributes:
db 25 ; base reward db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES dw CONTEXT_USE | SWITCH_SOMETIMES

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@ -48,4 +48,3 @@ Ghost: db "GHOST@"
Steel: db "STEEL@" Steel: db "STEEL@"
Dragon: db "DRAGON@" Dragon: db "DRAGON@"
Dark: db "DARK@" Dark: db "DARK@"

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@ -216,4 +216,3 @@ CheckAnyOtherAliveMons:
ld a, b ld a, b
and a and a
ret ret

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@ -32,4 +32,3 @@ BattleCommand_BellyDrum:
.failed .failed
call AnimateFailedMove call AnimateFailedMove
jp PrintButItFailed jp PrintButItFailed

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@ -98,4 +98,3 @@ BattleCommand_UnleashEnergy:
ld [wKickCounter], a ld [wKickCounter], a
call AnimateCurrentMove call AnimateCurrentMove
jp EndMoveEffect jp EndMoveEffect

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@ -94,4 +94,3 @@ BattleCommand_Conversion:
call AnimateCurrentMove call AnimateCurrentMove
ld hl, TransformedTypeText ld hl, TransformedTypeText
jp StdBattleTextBox jp StdBattleTextBox

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@ -62,4 +62,3 @@ BattleCommand_Conversion2:
.failed .failed
jp FailMove jp FailMove

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@ -56,4 +56,3 @@ BattleCommand_Counter:
xor a xor a
ld [wAttackMissed], a ld [wAttackMissed], a
ret ret

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@ -7,4 +7,3 @@ BattleCommand_DestinyBond:
call AnimateCurrentMove call AnimateCurrentMove
ld hl, DestinyBondEffectText ld hl, DestinyBondEffectText
jp StdBattleTextBox jp StdBattleTextBox

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@ -70,4 +70,3 @@ BattleCommand_Disable:
.failed .failed
jp FailMove jp FailMove

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@ -118,4 +118,3 @@ BattleCommand_Encore:
.failed .failed
jp PrintDidntAffect2 jp PrintDidntAffect2

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@ -46,4 +46,3 @@ BattleCommand_FalseSwipe:
.done .done
and a and a
ret ret

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@ -13,4 +13,3 @@ BattleCommand_FocusEnergy:
.already_pumped .already_pumped
call AnimateFailedMove call AnimateFailedMove
jp PrintButItFailed jp PrintButItFailed

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@ -25,4 +25,3 @@ BattleCommand_FrustrationPower:
ld d, a ld d, a
pop bc pop bc
ret ret

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@ -54,4 +54,3 @@ ResetFuryCutterCount:
pop hl pop hl
ret ret

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@ -79,4 +79,3 @@ BattleCommand_FutureSight:
call AnimateFailedMove call AnimateFailedMove
call PrintButItFailed call PrintButItFailed
jp EndMoveEffect jp EndMoveEffect

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@ -32,4 +32,3 @@ BattleCommand_HealBell:
and a and a
jp z, CalcPlayerStats jp z, CalcPlayerStats
jp CalcEnemyStats jp CalcEnemyStats

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@ -6,4 +6,3 @@ BattleCommand_HiddenPower:
ret nz ret nz
farcall HiddenPowerDamage farcall HiddenPowerDamage
ret ret

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@ -38,4 +38,3 @@ BattleCommand_LeechSeed:
call AnimateFailedMove call AnimateFailedMove
ld hl, EvadedText ld hl, EvadedText
jp StdBattleTextBox jp StdBattleTextBox

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@ -19,4 +19,3 @@ BattleCommand_LockOn:
.fail .fail
call AnimateFailedMove call AnimateFailedMove
jp PrintDidntAffect jp PrintDidntAffect

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@ -48,4 +48,3 @@ BattleCommand_Mimic:
.fail .fail
jp FailMimic jp FailMimic

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@ -57,4 +57,3 @@ BattleCommand_MirrorCoat:
xor a xor a
ld [wAttackMissed], a ld [wAttackMissed], a
ret ret

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@ -13,4 +13,3 @@ BattleCommand_Mist:
.already_mist .already_mist
call AnimateFailedMove call AnimateFailedMove
jp PrintButItFailed jp PrintButItFailed

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@ -91,4 +91,3 @@ BattleCommand_PainSplit:
.ButItFailed: .ButItFailed:
jp PrintDidntAffect2 jp PrintDidntAffect2

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@ -24,4 +24,3 @@ BattleCommand_PayDay:
.done .done
ld hl, CoinsScatteredText ld hl, CoinsScatteredText
jp StdBattleTextBox jp StdBattleTextBox

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@ -47,4 +47,3 @@ BattleCommand_PsychUp:
call AnimateCurrentMove call AnimateCurrentMove
ld hl, CopiedStatsText ld hl, CopiedStatsText
jp StdBattleTextBox jp StdBattleTextBox

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@ -22,4 +22,3 @@ BattleCommand_Pursuit:
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
ret ret

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@ -4,4 +4,3 @@ BattleCommand_Rage:
call GetBattleVarAddr call GetBattleVarAddr
set SUBSTATUS_RAGE, [hl] set SUBSTATUS_RAGE, [hl]
ret ret

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@ -7,4 +7,3 @@ BattleCommand_StartRain:
call AnimateCurrentMove call AnimateCurrentMove
ld hl, DownpourText ld hl, DownpourText
jp StdBattleTextBox jp StdBattleTextBox

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@ -34,4 +34,3 @@ BattleCommand_ClearHazards:
ld [de], a ld [de], a
ld hl, ReleasedByText ld hl, ReleasedByText
jp StdBattleTextBox jp StdBattleTextBox

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@ -23,4 +23,3 @@ BattleCommand_HappinessPower:
ld d, a ld d, a
pop bc pop bc
ret ret

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@ -21,4 +21,3 @@ BattleCommand_Safeguard:
.failed .failed
call AnimateFailedMove call AnimateFailedMove
jp PrintButItFailed jp PrintButItFailed

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@ -27,4 +27,3 @@ BattleCommand_Selfdestruct:
farcall DrawEnemyHUD farcall DrawEnemyHUD
call WaitBGMap call WaitBGMap
jp RefreshBattleHuds jp RefreshBattleHuds

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@ -115,4 +115,3 @@ BattleCommand_Sketch:
.fail .fail
call AnimateFailedMove call AnimateFailedMove
jp PrintDidntAffect jp PrintDidntAffect

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@ -141,4 +141,3 @@ BattleCommand_SleepTalk:
ret z ret z
cp EFFECT_BIDE cp EFFECT_BIDE
ret ret

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@ -9,4 +9,3 @@ BattleCommand_Snore:
ld [wAttackMissed], a ld [wAttackMissed], a
call FailMove call FailMove
jp EndMoveEffect jp EndMoveEffect

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@ -84,4 +84,3 @@ BattleCommand_Spite:
.failed .failed
jp PrintDidntAffect2 jp PrintDidntAffect2

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@ -2,4 +2,3 @@ BattleCommand_Splash:
call AnimateCurrentMove call AnimateCurrentMove
farcall StubbedTrainerRankings_Splash farcall StubbedTrainerRankings_Splash
jp PrintNothingHappened jp PrintNothingHappened

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@ -86,4 +86,3 @@ BattleCommand_Substitute:
ld hl, TooWeakSubText ld hl, TooWeakSubText
.jp_stdbattletextbox .jp_stdbattletextbox
jp StdBattleTextBox jp StdBattleTextBox

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@ -7,4 +7,3 @@ BattleCommand_StartSun:
call AnimateCurrentMove call AnimateCurrentMove
ld hl, SunGotBrightText ld hl, SunGotBrightText
jp StdBattleTextBox jp StdBattleTextBox

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@ -87,4 +87,3 @@ BattleCommand_Teleport:
ld hl, FledFromBattleText ld hl, FledFromBattleText
jp StdBattleTextBox jp StdBattleTextBox

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@ -16,4 +16,3 @@ BattleCommand_ThunderAccuracy:
; Redundant with CheckHit guranteeing hit ; Redundant with CheckHit guranteeing hit
ld [hl], 100 percent ld [hl], 100 percent
ret ret

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@ -137,4 +137,3 @@ BattleCommand_Transform:
call nz, LoadAnim call nz, LoadAnim
ld hl, TransformedText ld hl, TransformedText
jp StdBattleTextBox jp StdBattleTextBox

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@ -32,4 +32,3 @@ BattleCommand_KickCounter:
ld hl, wKickCounter ld hl, wKickCounter
inc [hl] inc [hl]
ret ret

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@ -2904,4 +2904,3 @@ BattleBGEffects_Cosine:
callfar BattleAnim_Cosine_e callfar BattleAnim_Cosine_e
ld a, e ld a, e
ret ret

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@ -302,4 +302,3 @@ _ExecuteBGEffects:
_QueueBGEffect: _QueueBGEffect:
callfar QueueBGEffect callfar QueueBGEffect
ret ret

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@ -120,4 +120,3 @@ LoadBattleAnimObj:
call DecompressRequest2bpp call DecompressRequest2bpp
pop bc pop bc
ret ret

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@ -310,4 +310,3 @@ CheckCaughtCelebi:
.done .done
ret ret

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@ -602,4 +602,3 @@ HOF_AnimatePlayerPic:
.PlayTime: .PlayTime:
db "PLAY TIME@" db "PLAY TIME@"

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@ -1384,4 +1384,3 @@ MailComposition_TryAddLastCharacter:
jp NamingScreen_LoadNextCharacter jp NamingScreen_LoadNextCharacter
INCLUDE "data/text/mail_input_chars.asm" INCLUDE "data/text/mail_input_chars.asm"

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@ -1261,4 +1261,3 @@ MomString: db "Mom@"
DadString: db "Dad@" DadString: db "Dad@"
SisterString: db "Sister@" SisterString: db "Sister@"
BrotherString: db "Brother@" BrotherString: db "Brother@"

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@ -2946,4 +2946,3 @@ Unreferenced_Function92311:
xor a xor a
ld [hBGMapMode], a ld [hBGMapMode], a
ret ret

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@ -959,4 +959,3 @@ Unreferenced_DayCareMonPrintEmptyString:
.string .string
db "@" db "@"

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@ -190,4 +190,3 @@ HideCursor::
ld l, a ld l, a
ld [hl], " " ld [hl], " "
ret ret

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@ -779,4 +779,3 @@ Unknown_16cfb9:
RGB 18, 05, 02 RGB 18, 05, 02
RGB 27, 11, 12 RGB 27, 11, 12
RGB 07, 07, 07 RGB 07, 07, 07