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@@ -1266,4 +1266,3 @@ BattleAnimFrameData:
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.Frameset_b8:
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.Frameset_b8:
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frame BATTLEANIMOAMSET_D7, 8
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frame BATTLEANIMOAMSET_D7, 8
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endanim
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endanim
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@@ -197,4 +197,3 @@ EngineFlags:
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engine_flag wSwarmFlags, SWARMFLAGS_DUNSPARCE_SWARM_F ; $a0
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engine_flag wSwarmFlags, SWARMFLAGS_DUNSPARCE_SWARM_F ; $a0
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engine_flag wSwarmFlags, SWARMFLAGS_YANMA_SWARM_F
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engine_flag wSwarmFlags, SWARMFLAGS_YANMA_SWARM_F
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@@ -25,4 +25,3 @@ OakRatings:
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rating 239, SFX_DEX_FANFARE_230_PLUS, OakRating17
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rating 239, SFX_DEX_FANFARE_230_PLUS, OakRating17
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rating 248, SFX_DEX_FANFARE_230_PLUS, OakRating18
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rating 248, SFX_DEX_FANFARE_230_PLUS, OakRating18
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rating 255, SFX_DEX_FANFARE_230_PLUS, OakRating19
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rating 255, SFX_DEX_FANFARE_230_PLUS, OakRating19
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@@ -402,4 +402,3 @@ TrainerClassAttributes:
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db 25 ; base reward
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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dw CONTEXT_USE | SWITCH_SOMETIMES
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@@ -48,4 +48,3 @@ Ghost: db "GHOST@"
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Steel: db "STEEL@"
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Steel: db "STEEL@"
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Dragon: db "DRAGON@"
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Dragon: db "DRAGON@"
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Dark: db "DARK@"
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Dark: db "DARK@"
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@@ -216,4 +216,3 @@ CheckAnyOtherAliveMons:
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ld a, b
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ld a, b
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and a
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and a
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ret
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ret
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@@ -32,4 +32,3 @@ BattleCommand_BellyDrum:
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.failed
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.failed
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call AnimateFailedMove
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call AnimateFailedMove
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jp PrintButItFailed
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jp PrintButItFailed
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@@ -98,4 +98,3 @@ BattleCommand_UnleashEnergy:
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ld [wKickCounter], a
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ld [wKickCounter], a
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call AnimateCurrentMove
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call AnimateCurrentMove
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jp EndMoveEffect
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jp EndMoveEffect
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@@ -94,4 +94,3 @@ BattleCommand_Conversion:
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call AnimateCurrentMove
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call AnimateCurrentMove
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ld hl, TransformedTypeText
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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jp StdBattleTextBox
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@@ -62,4 +62,3 @@ BattleCommand_Conversion2:
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.failed
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.failed
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jp FailMove
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jp FailMove
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@@ -56,4 +56,3 @@ BattleCommand_Counter:
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xor a
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xor a
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ld [wAttackMissed], a
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ld [wAttackMissed], a
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ret
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ret
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@@ -7,4 +7,3 @@ BattleCommand_DestinyBond:
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call AnimateCurrentMove
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call AnimateCurrentMove
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ld hl, DestinyBondEffectText
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ld hl, DestinyBondEffectText
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jp StdBattleTextBox
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jp StdBattleTextBox
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@@ -70,4 +70,3 @@ BattleCommand_Disable:
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.failed
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.failed
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jp FailMove
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jp FailMove
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@@ -118,4 +118,3 @@ BattleCommand_Encore:
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.failed
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.failed
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jp PrintDidntAffect2
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jp PrintDidntAffect2
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@@ -46,4 +46,3 @@ BattleCommand_FalseSwipe:
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.done
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.done
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and a
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and a
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ret
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ret
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@@ -13,4 +13,3 @@ BattleCommand_FocusEnergy:
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.already_pumped
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.already_pumped
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call AnimateFailedMove
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call AnimateFailedMove
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jp PrintButItFailed
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jp PrintButItFailed
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@@ -25,4 +25,3 @@ BattleCommand_FrustrationPower:
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ld d, a
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ld d, a
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pop bc
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pop bc
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ret
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ret
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@@ -54,4 +54,3 @@ ResetFuryCutterCount:
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pop hl
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pop hl
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ret
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ret
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@@ -79,4 +79,3 @@ BattleCommand_FutureSight:
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call AnimateFailedMove
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call AnimateFailedMove
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call PrintButItFailed
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call PrintButItFailed
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jp EndMoveEffect
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jp EndMoveEffect
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@@ -32,4 +32,3 @@ BattleCommand_HealBell:
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and a
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and a
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jp z, CalcPlayerStats
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jp z, CalcPlayerStats
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jp CalcEnemyStats
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jp CalcEnemyStats
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