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@@ -216,4 +216,3 @@ CheckAnyOtherAliveMons:
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ld a, b
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and a
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ret
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@@ -32,4 +32,3 @@ BattleCommand_BellyDrum:
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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@@ -98,4 +98,3 @@ BattleCommand_UnleashEnergy:
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ld [wKickCounter], a
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call AnimateCurrentMove
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jp EndMoveEffect
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@@ -94,4 +94,3 @@ BattleCommand_Conversion:
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call AnimateCurrentMove
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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@@ -62,4 +62,3 @@ BattleCommand_Conversion2:
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.failed
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jp FailMove
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@@ -56,4 +56,3 @@ BattleCommand_Counter:
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xor a
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ld [wAttackMissed], a
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ret
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@@ -7,4 +7,3 @@ BattleCommand_DestinyBond:
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call AnimateCurrentMove
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ld hl, DestinyBondEffectText
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jp StdBattleTextBox
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@@ -70,4 +70,3 @@ BattleCommand_Disable:
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.failed
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jp FailMove
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@@ -118,4 +118,3 @@ BattleCommand_Encore:
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.failed
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jp PrintDidntAffect2
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@@ -46,4 +46,3 @@ BattleCommand_FalseSwipe:
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.done
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and a
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ret
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@@ -13,4 +13,3 @@ BattleCommand_FocusEnergy:
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.already_pumped
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call AnimateFailedMove
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jp PrintButItFailed
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@@ -25,4 +25,3 @@ BattleCommand_FrustrationPower:
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ld d, a
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pop bc
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ret
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@@ -54,4 +54,3 @@ ResetFuryCutterCount:
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pop hl
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ret
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@@ -79,4 +79,3 @@ BattleCommand_FutureSight:
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call AnimateFailedMove
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call PrintButItFailed
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jp EndMoveEffect
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@@ -32,4 +32,3 @@ BattleCommand_HealBell:
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and a
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jp z, CalcPlayerStats
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jp CalcEnemyStats
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@@ -6,4 +6,3 @@ BattleCommand_HiddenPower:
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ret nz
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farcall HiddenPowerDamage
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ret
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@@ -38,4 +38,3 @@ BattleCommand_LeechSeed:
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call AnimateFailedMove
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ld hl, EvadedText
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jp StdBattleTextBox
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@@ -19,4 +19,3 @@ BattleCommand_LockOn:
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.fail
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call AnimateFailedMove
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jp PrintDidntAffect
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@@ -48,4 +48,3 @@ BattleCommand_Mimic:
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.fail
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jp FailMimic
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@@ -57,4 +57,3 @@ BattleCommand_MirrorCoat:
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xor a
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ld [wAttackMissed], a
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ret
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