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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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@@ -215,12 +215,8 @@ StartTrainerBattle_DetermineWhichAnimation:
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set TRANS_STRONGER_F, e
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.not_stronger
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ld a, [wEnvironment]
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cp CAVE
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jr z, .cave
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cp ENVIRONMENT_5
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jr z, .cave
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cp DUNGEON
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jr z, .cave
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cp INDOOR_ENVIRONMENT
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jr nc, .cave
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set TRANS_NO_CAVE_F, e
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.cave
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ld hl, .StartingPoints
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