Make map environments more granular and make all map palettes except darkness depend on map environment (#7)

This commit is contained in:
xCrystal
2023-08-04 18:45:50 +02:00
parent 6e3c5fd008
commit 55a38ff2de
28 changed files with 157 additions and 531 deletions

View File

@@ -215,12 +215,8 @@ StartTrainerBattle_DetermineWhichAnimation:
set TRANS_STRONGER_F, e
.not_stronger
ld a, [wEnvironment]
cp CAVE
jr z, .cave
cp ENVIRONMENT_5
jr z, .cave
cp DUNGEON
jr z, .cave
cp INDOOR_ENVIRONMENT
jr nc, .cave
set TRANS_NO_CAVE_F, e
.cave
ld hl, .StartingPoints