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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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@@ -20,13 +20,15 @@ DEF MAP_LENGTH EQU _RS
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; map environments (wEnvironment)
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; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
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const_def 1
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const TOWN
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const ROUTE
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const INDOOR
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const CAVE
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const ENVIRONMENT_5
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const GATE
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const DUNGEON
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const OUTDOOR_GRASSY
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const OUTDOOR_MOUNTAIN
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const OUTDOOR_COAST
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const OUTDOOR_SEA
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DEF INDOOR_ENVIRONMENT EQU const_value
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const INDOOR_FOREST
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const INDOOR_CAVE
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const INDOOR_ICE_CAVE
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const INDOOR_BUILDING
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DEF NUM_ENVIRONMENTS EQU const_value - 1
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; map palettes (wEnvironment)
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