This commit is contained in:
pikalaxalt 2016-04-10 13:39:55 -04:00
commit 552febffe8
288 changed files with 927 additions and 1140 deletions

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@ -10,7 +10,7 @@ MAP_NONE EQU 0
mapgroup OLIVINE_POKECENTER_1F, 4, 5 ; 1
mapgroup OLIVINE_GYM, 8, 5 ; 2
mapgroup OLIVINE_VOLTORB_HOUSE, 4, 4 ; 3
mapgroup OLIVINE_TIMS_HOUSE, 4, 4 ; 3
mapgroup OLIVINE_HOUSE_BETA, 4, 4 ; 4
mapgroup OLIVINE_PUNISHMENT_SPEECH_HOUSE, 4, 4 ; 5
mapgroup OLIVINE_GOOD_ROD_HOUSE, 4, 4 ; 6
@ -144,7 +144,7 @@ MAP_NONE EQU 0
mapgroup BLACKTHORN_GYM_1F, 9, 5 ; 1
mapgroup BLACKTHORN_GYM_2F, 9, 5 ; 2
mapgroup BLACKTHORN_DRAGON_SPEECH_HOUSE, 4, 4 ; 3
mapgroup BLACKTHORN_DODRIO_TRADE_HOUSE, 4, 4 ; 4
mapgroup BLACKTHORN_EMYS_HOUSE, 4, 4 ; 4
mapgroup BLACKTHORN_MART, 4, 6 ; 5
mapgroup BLACKTHORN_POKECENTER_1F, 4, 5 ; 6
mapgroup MOVE_DELETERS_HOUSE, 4, 4 ; 7
@ -233,7 +233,7 @@ MAP_NONE EQU 0
mapgroup GOLDENROD_MAGNET_TRAIN_STATION, 9, 10 ; 7
mapgroup GOLDENROD_FLOWER_SHOP, 4, 4 ; 8
mapgroup GOLDENROD_PP_SPEECH_HOUSE, 4, 4 ; 9
mapgroup GOLDENROD_NAME_RATERS_HOUSE, 4, 4 ; 10
mapgroup GOLDENROD_NAME_RATER, 4, 4 ; 10
mapgroup GOLDENROD_DEPT_STORE_1F, 4, 8 ; 11
mapgroup GOLDENROD_DEPT_STORE_2F, 4, 8 ; 12
mapgroup GOLDENROD_DEPT_STORE_3F, 4, 8 ; 13

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@ -33,7 +33,7 @@ INCLUDE "maps/GoldenrodBillsHouse.asm"
INCLUDE "maps/GoldenrodMagnetTrainStation.asm"
INCLUDE "maps/GoldenrodFlowerShop.asm"
INCLUDE "maps/GoldenrodPPSpeechHouse.asm"
INCLUDE "maps/GoldenrodNameRatersHouse.asm"
INCLUDE "maps/GoldenrodNameRater.asm"
INCLUDE "maps/GoldenrodDeptStore1F.asm"
INCLUDE "maps/GoldenrodDeptStore2F.asm"
INCLUDE "maps/GoldenrodDeptStore3F.asm"
@ -241,7 +241,7 @@ SECTION "Map Scripts 12", ROMX, BANK[MAP_SCRIPTS_12]
INCLUDE "maps/OlivinePokeCenter1F.asm"
INCLUDE "maps/OlivineGym.asm"
INCLUDE "maps/OlivineVoltorbHouse.asm"
INCLUDE "maps/OlivineTimsHouse.asm"
INCLUDE "maps/OlivineHouseBeta.asm"
INCLUDE "maps/OlivinePunishmentSpeechHouse.asm"
INCLUDE "maps/OlivineGoodRodHouse.asm"
@ -380,7 +380,7 @@ INCLUDE "maps/FuchsiaCity.asm"
INCLUDE "maps/BlackthornGym1F.asm"
INCLUDE "maps/BlackthornGym2F.asm"
INCLUDE "maps/BlackthornDragonSpeechHouse.asm"
INCLUDE "maps/BlackthornDodrioTradeHouse.asm"
INCLUDE "maps/BlackthornEmysHouse.asm"
INCLUDE "maps/BlackthornMart.asm"
INCLUDE "maps/BlackthornPokeCenter1F.asm"
INCLUDE "maps/MoveDeletersHouse.asm"

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@ -6,7 +6,7 @@ const_value set 2
const BLACKTHORNCITY_BLACK_BELT
const BLACKTHORNCITY_COOLTRAINER_F1
const BLACKTHORNCITY_YOUNGSTER1
const BLACKTHORNCITY_YOUNGSTER2
const BLACKTHORNCITY_SANTOS
const BLACKTHORNCITY_COOLTRAINER_F2
BlackthornCity_MapScriptHeader:
@ -27,11 +27,11 @@ BlackthornCity_MapScriptHeader:
.Santos
checkcode VAR_WEEKDAY
if_equal SATURDAY, .SantosAppears
disappear BLACKTHORNCITY_YOUNGSTER2
disappear BLACKTHORNCITY_SANTOS
return
.SantosAppears
appear BLACKTHORNCITY_YOUNGSTER2
appear BLACKTHORNCITY_SANTOS
return
BlackthornSuperNerdScript:
@ -322,7 +322,7 @@ BlackthornCity_MapEventHeader:
db 8
warp_def $b, $12, 1, BLACKTHORN_GYM_1F
warp_def $15, $d, 1, BLACKTHORN_DRAGON_SPEECH_HOUSE
warp_def $17, $1d, 1, BLACKTHORN_DODRIO_TRADE_HOUSE
warp_def $17, $1d, 1, BLACKTHORN_EMYS_HOUSE
warp_def $1d, $f, 2, BLACKTHORN_MART
warp_def $1d, $15, 1, BLACKTHORN_POKECENTER_1F
warp_def $1f, $9, 1, MOVE_DELETERS_HOUSE

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@ -1 +0,0 @@
  

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@ -12,18 +12,18 @@ BlackthornDragonSpeechHouse_MapScriptHeader:
GrannyScript_0x195949:
jumptextfaceplayer UnknownText_0x19595c
EkansScript_0x19594c:
Dratini:
opentext
writetext UnknownText_0x1959ee
writetext DratiniText
cry DRATINI
waitbutton
closetext
end
UnknownScript_0x195956:
; unused
jumpstd picturebookshelf
UnknownScript_0x195959:
; unused
jumpstd magazinebookshelf
UnknownText_0x19595c:
@ -41,7 +41,7 @@ UnknownText_0x19595c:
line "this town."
done
UnknownText_0x1959ee:
DratiniText:
text "DRATINI: Draa!"
done
@ -63,4 +63,4 @@ BlackthornDragonSpeechHouse_MapEventHeader:
.PersonEvents:
db 2
person_event SPRITE_GRANNY, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GrannyScript_0x195949, -1
person_event SPRITE_EKANS, 5, 5, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, EkansScript_0x19594c, -1
person_event SPRITE_EKANS, 5, 5, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, Dratini, -1

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@ -1 +0,0 @@
  

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@ -1,7 +1,7 @@
const_value set 2
const BLACKTHORNDODRIOTRADEHOUSE_LASS
const BLACKTHORNEMYSHOUSE_EMY
BlackthornDodrioTradeHouse_MapScriptHeader:
BlackthornEmysHouse_MapScriptHeader:
.MapTriggers:
db 0
@ -19,7 +19,7 @@ Emy:
EmysHouseBookshelf:
jumpstd magazinebookshelf
BlackthornDodrioTradeHouse_MapEventHeader:
BlackthornEmysHouse_MapEventHeader:
; filler
db 0, 0

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@ -1 +0,0 @@
'+"++++)(+*+++#

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@ -1 +0,0 @@
 ./'./

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@ -1 +0,0 @@
  

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@ -1,6 +1,6 @@
const_value set 2
const BURNEDTOWER1F_ROCK
const BURNEDTOWER1F_SUPER_NERD
const BURNEDTOWER1F_EUSINE
const BURNEDTOWER1F_SILVER
const BURNEDTOWER1F_MORTY
const BURNEDTOWER1F_POKE_BALL
@ -43,14 +43,14 @@ BurnedTower1F_MapScriptHeader:
return
.EusineTrigger:
spriteface BURNEDTOWER1F_SUPER_NERD, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_SUPER_NERD, 15
applymovement BURNEDTOWER1F_SUPER_NERD, BurnedTower1FEusineMovement
spriteface BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
opentext
writetext BurnedTower1FEusineIntroText
waitbutton
closetext
moveperson BURNEDTOWER1F_SUPER_NERD, $9, $e
moveperson BURNEDTOWER1F_EUSINE, $9, $e
dotrigger $1
end

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@ -7,7 +7,7 @@ const_value set 2
const BURNEDTOWERB1F_ENTEI2
const BURNEDTOWERB1F_SUICUNE2
const BURNEDTOWERB1F_POKE_BALL
const BURNEDTOWERB1F_SUPER_NERD
const BURNEDTOWERB1F_EUSINE
BurnedTowerB1F_MapScriptHeader:
.MapTriggers:
@ -22,7 +22,7 @@ BurnedTowerB1F_MapScriptHeader:
; callbacks
dbw MAPCALLBACK_TILES, UnknownScript_0x186160
dbw MAPCALLBACK_TILES, BurnedTowerB1FLadderCallback
UnknownScript_0x18615e:
end
@ -30,14 +30,14 @@ UnknownScript_0x18615e:
UnknownScript_0x18615f:
end
UnknownScript_0x186160:
BurnedTowerB1FLadderCallback:
checkevent EVENT_RELEASED_THE_BEASTS
iftrue UnknownScript_0x18616a
iftrue .NoChange
changeblock $6, $e, $2
UnknownScript_0x18616a:
.NoChange
return
UnknownScript_0x18616b:
ReleaseTheBeasts:
playmusic MUSIC_NONE
pause 30
appear BURNEDTOWERB1F_RAIKOU1
@ -61,27 +61,27 @@ UnknownScript_0x18616b:
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, MovementData_0x186236
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1
waitsfx
playsound SFX_WARP_FROM
spriteface PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, MovementData_0x18623b
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1
waitsfx
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, MovementData_0x186241
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM
spriteface PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, MovementData_0x186248
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
spriteface PLAYER, UP
pause 20
cry SUICUNE
pause 30
playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, MovementData_0x186253
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
spriteface PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
@ -96,7 +96,7 @@ UnknownScript_0x18616b:
clearevent EVENT_ECRUTEAK_CITY_GRAMPS
setevent EVENT_BURNED_TOWER_MORTY
setevent EVENT_BURNED_TOWER_1F_EUSINE
appear BURNEDTOWERB1F_SUPER_NERD
appear BURNEDTOWERB1F_EUSINE
refreshscreen $0
changeblock $6, $e, $1b
reloadmappart
@ -104,21 +104,21 @@ UnknownScript_0x18616b:
dotrigger $1
end
SuperNerdScript_0x186212:
BurnedTowerB1FEusine:
faceplayer
opentext
writetext UnknownText_0x18626a
writetext BurnedTowerB1FEusineText
waitbutton
closetext
checkcode VAR_FACING
if_equal $1, UnknownScript_0x186226
applymovement BURNEDTOWERB1F_SUPER_NERD, MovementData_0x186263
if_equal $1, .Movement
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
jump UnknownScript_0x18622a
UnknownScript_0x186226:
applymovement BURNEDTOWERB1F_SUPER_NERD, MovementData_0x18625c
.Movement
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2
UnknownScript_0x18622a:
disappear BURNEDTOWERB1F_SUPER_NERD
disappear BURNEDTOWERB1F_EUSINE
playsound SFX_EXIT_BUILDING
waitsfx
end
@ -129,14 +129,14 @@ BurnedTowerB1FTMEndure:
BurnedTowerB1FBoulder:
jumpstd strengthboulder
MovementData_0x186236:
BurnedTowerRaikouMovement:
set_sliding
fast_jump_step_down
fast_jump_step_left
remove_sliding
step_end
MovementData_0x18623b:
BurnedTowerEnteiMovement:
set_sliding
fast_jump_step_right
fast_jump_step_down
@ -144,7 +144,7 @@ MovementData_0x18623b:
remove_sliding
step_end
MovementData_0x186241:
BurnedTowerSuicuneMovement1:
set_sliding
fast_jump_step_right
fast_jump_step_down
@ -153,7 +153,7 @@ MovementData_0x186241:
remove_sliding
step_end
MovementData_0x186248:
BurnedTowerSuicuneMovement2:
set_sliding
fast_jump_step_left
fast_jump_step_up
@ -168,7 +168,7 @@ MovementData_0x18624f:
remove_sliding
step_end
MovementData_0x186253:
BurnedTowerSuicuneMovement3:
set_sliding
big_step_up
fast_jump_step_right
@ -179,7 +179,7 @@ MovementData_0x186253:
remove_sliding
step_end
MovementData_0x18625c:
BurnedTowerB1FEusineMovement2:
step_left
step_left
step_down
@ -188,7 +188,7 @@ MovementData_0x18625c:
step_down
step_end
MovementData_0x186263:
BurnedTowerB1FEusineMovement1:
step_down
step_left
step_left
@ -197,7 +197,7 @@ MovementData_0x186263:
step_down
step_end
UnknownText_0x18626a:
BurnedTowerB1FEusineText:
text "EUSINE: I dug a"
line "hole here, too…"
@ -255,7 +255,7 @@ BurnedTowerB1F_MapEventHeader:
.XYTriggers:
db 1
xy_trigger 0, $6, $a, $0, UnknownScript_0x18616b, $0, $0
xy_trigger 0, $6, $a, $0, ReleaseTheBeasts, $0, $0
.Signposts:
db 0
@ -270,4 +270,4 @@ BurnedTowerB1F_MapEventHeader:
person_event SPRITE_ENTEI, 3, 12, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_SILVER, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
person_event SPRITE_SUICUNE, 4, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_SILVER, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
person_event SPRITE_POKE_BALL, 4, 16, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
person_event SPRITE_SUPER_NERD, 12, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, SuperNerdScript_0x186212, EVENT_EUSINE_IN_BURNED_TOWER
person_event SPRITE_SUPER_NERD, 12, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER

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@ -1,4 +1,3 @@
CeladonDeptStoreElevator_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,4 +1,3 @@
CeladonMansion2F_MapScriptHeader:
.MapTriggers:
db 0

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@ -1 +0,0 @@
  

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@ -3,7 +3,7 @@ const_value set 2
const CELADONPOKECENTER1F_GENTLEMAN
const CELADONPOKECENTER1F_PHARMACIST
const CELADONPOKECENTER1F_COOLTRAINER_F
const CELADONPOKECENTER1F_SUPER_NERD
const CELADONPOKECENTER1F_EUSINE
CeladonPokeCenter1F_MapScriptHeader:
.MapTriggers:
@ -24,40 +24,40 @@ CooltrainerFScript_0x71e28:
PharmacistScript_0x71e2b:
jumptextfaceplayer UnknownText_0x71ec1
SuperNerdScript_0x71e2e:
CeladonEusine:
faceplayer
opentext
writetext UnknownText_0x71f22
writetext CeladonEusineText1
buttonsound
writebyte SUICUNE
special SpecialMonCheck
iffalse UnknownScript_0x71e46
iffalse .NoSuicune
special SpecialBeastsCheck
iftrue UnknownScript_0x71e48
writetext UnknownText_0x7201a
iftrue .HoOh
writetext NoBeastsText
waitbutton
UnknownScript_0x71e46:
.NoSuicune
closetext
end
UnknownScript_0x71e48:
writetext UnknownText_0x71f65
.HoOh
writetext EusineLeavesCeladonText
waitbutton
closetext
checkcode VAR_FACING
if_equal $1, UnknownScript_0x71e5a
applymovement CELADONPOKECENTER1F_SUPER_NERD, MovementData_0x71e6b
jump UnknownScript_0x71e5e
if_equal $1, .Location1
applymovement CELADONPOKECENTER1F_EUSINE, .Movement1
jump .Continue
UnknownScript_0x71e5a:
applymovement CELADONPOKECENTER1F_SUPER_NERD, MovementData_0x71e65
UnknownScript_0x71e5e:
disappear CELADONPOKECENTER1F_SUPER_NERD
.Location1
applymovement CELADONPOKECENTER1F_EUSINE, .Movement2
.Continue
disappear CELADONPOKECENTER1F_EUSINE
playsound SFX_EXIT_BUILDING
waitsfx
end
MovementData_0x71e65:
.Movement2
step_left
step_down
step_down
@ -65,7 +65,7 @@ MovementData_0x71e65:
step_down
step_end
MovementData_0x71e6b:
.Movement1
step_down
step_down
step_down
@ -92,7 +92,7 @@ UnknownText_0x71ec1:
line "three years ago."
done
UnknownText_0x71f22:
CeladonEusineText1:
text "EUSINE: Hi!"
para "I'm back visiting"
@ -102,7 +102,7 @@ UnknownText_0x71f22:
line "while."
done
UnknownText_0x71f65:
EusineLeavesCeladonText:
text "<PLAYER>, have you"
line "heard?"
@ -123,7 +123,7 @@ UnknownText_0x71f65:
line "you, <PLAYER>!"
done
UnknownText_0x7201a:
NoBeastsText:
text "Oh, by the way,"
line "<PLAYER>."
@ -167,4 +167,4 @@ CeladonPokeCenter1F_MapEventHeader:
person_event SPRITE_GENTLEMAN, 5, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1
person_event SPRITE_PHARMACIST, 3, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, PharmacistScript_0x71e2b, -1
person_event SPRITE_COOLTRAINER_F, 6, 8, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x71e28, -1
person_event SPRITE_SUPER_NERD, 3, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, SuperNerdScript_0x71e2e, EVENT_SET_WHEN_FOUGHT_HO_OH
person_event SPRITE_SUPER_NERD, 3, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH

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@ -1 +0,0 @@
 ./'./

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@ -1,4 +1,3 @@
CeladonPokeCenter2FBeta_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,2 +0,0 @@
1+
28(8-)-)

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
'+"++++)(+*+++#

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@ -1 +0,0 @@
 ./'./

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@ -1,4 +1,3 @@
CeruleanPokeCenter2FBeta_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,2 +0,0 @@
1+
28(8-)-)

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@ -16,9 +16,9 @@ FishingGuruScript_0x18804a:
PokefanFScript_0x18804d:
jumptextfaceplayer UnknownText_0x1880c3
DiglettScript_0x188050:
CeruleanDiglett:
opentext
writetext UnknownText_0x1880e7
writetext CeruleanDiglettText
cry DIGLETT
waitbutton
closetext
@ -39,7 +39,7 @@ UnknownText_0x1880c3:
line "robbers before."
done
UnknownText_0x1880e7:
CeruleanDiglettText:
text "DIGLETT: Dug dug."
done
@ -62,4 +62,4 @@ CeruleanPoliceStation_MapEventHeader:
db 3
person_event SPRITE_FISHING_GURU, 1, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, FishingGuruScript_0x18804a, -1
person_event SPRITE_POKEFAN_F, 4, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, PokefanFScript_0x18804d, -1
person_event SPRITE_DIGLETT, 5, 3, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, DiglettScript_0x188050, -1
person_event SPRITE_DIGLETT, 5, 3, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, CeruleanDiglett, -1

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
'+"++++)(+*+++#

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@ -1 +0,0 @@
 ./'./

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@ -1 +0,0 @@
 ./'./

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@ -1 +0,0 @@
 ./'./

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@ -1,4 +1,3 @@
CinnabarPokeCenter2FBeta_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,2 +0,0 @@
1+
28(8-)-)

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@ -1,9 +1,9 @@
const_value set 2
const COPYCATSHOUSE2F_COPYCAT1
const COPYCATSHOUSE2F_MOLTRES
const COPYCATSHOUSE2F_FAIRY
const COPYCATSHOUSE2F_MONSTER
const COPYCATSHOUSE2F_BIRD
const COPYCATSHOUSE2F_DODRIO
const COPYCATSHOUSE2F_FAIRYDOLL
const COPYCATSHOUSE2F_MONSTERDOLL
const COPYCATSHOUSE2F_BIRDDOLL
const COPYCATSHOUSE2F_COPYCAT2
CopycatsHouse2F_MapScriptHeader:

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@ -1,4 +1,3 @@
DragonsDen1F_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,5 +1,5 @@
const_value set 2
const EARLSPOKEMONACADEMY_FISHER
const EARLSPOKEMONACADEMY_EARL
const EARLSPOKEMONACADEMY_YOUNGSTER1
const EARLSPOKEMONACADEMY_GAMEBOY_KID1
const EARLSPOKEMONACADEMY_GAMEBOY_KID2
@ -14,7 +14,7 @@ EarlsPokemonAcademy_MapScriptHeader:
db 0
AcademyEarl:
applymovement EARLSPOKEMONACADEMY_FISHER, MovementData_0x68b2d
applymovement EARLSPOKEMONACADEMY_EARL, MovementData_0x68b2d
faceplayer
opentext
writetext UnknownText_0x68b3b

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@ -1 +0,0 @@
)*

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@ -1 +0,0 @@
'+"++++)(+*+++#

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@ -1 +0,0 @@
 ./'./

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@ -1,6 +1,6 @@
const_value set 2
const ELMSHOUSE_TEACHER
const ELMSHOUSE_BUG_CATCHER
const ELMSHOUSE_ELMS_WIFE
const ELMSHOUSE_ELMS_SON
ElmsHouse_MapScriptHeader:
.MapTriggers:

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@ -1,6 +1,6 @@
const_value set 2
const ELMSLAB_ELM
const ELMSLAB_SCIENTIST
const ELMSLAB_ELMS_AIDE
const ELMSLAB_POKE_BALL1
const ELMSLAB_POKE_BALL2
const ELMSLAB_POKE_BALL3
@ -463,17 +463,17 @@ ElmJumpRightScript:
end
AideScript_WalkPotions1:
applymovement ELMSLAB_SCIENTIST, AideWalksRight1
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN
scall AideScript_GivePotions
applymovement ELMSLAB_SCIENTIST, AideWalksLeft1
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkPotions2:
applymovement ELMSLAB_SCIENTIST, AideWalksRight2
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN
scall AideScript_GivePotions
applymovement ELMSLAB_SCIENTIST, AideWalksLeft2
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
AideScript_GivePotions:
@ -488,17 +488,17 @@ AideScript_GivePotions:
end
AideScript_WalkBalls1:
applymovement ELMSLAB_SCIENTIST, AideWalksRight1
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_SCIENTIST, AideWalksLeft1
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkBalls2:
applymovement ELMSLAB_SCIENTIST, AideWalksRight2
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_SCIENTIST, AideWalksLeft2
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
AideScript_GiveYouBalls:

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
'+"++++)(+*+++#

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@ -1 +0,0 @@
 ./'./

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@ -1,4 +1,3 @@
FuchsiaPokeCenter2FBeta_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,2 +0,0 @@
1+
28(8-)-)

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@ -1 +0,0 @@
  

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@ -569,7 +569,7 @@ GoldenrodCity_MapEventHeader:
warp_def $d, $9, 2, GOLDENROD_MAGNET_TRAIN_STATION
warp_def $5, $1d, 1, GOLDENROD_FLOWER_SHOP
warp_def $9, $21, 1, GOLDENROD_PP_SPEECH_HOUSE
warp_def $7, $f, 1, GOLDENROD_NAME_RATERS_HOUSE
warp_def $7, $f, 1, GOLDENROD_NAME_RATER
warp_def $1b, $18, 1, GOLDENROD_DEPT_STORE_1F
warp_def $15, $e, 1, GOLDENROD_GAME_CORNER
warp_def $f, $5, 1, RADIO_TOWER_1F

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@ -1,2 +0,0 @@

   %

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@ -1 +0,0 @@
,.-

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@ -1,2 +0,0 @@

 

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@ -1 +0,0 @@


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@ -1,9 +1,9 @@
const_value set 2
const GOLDENRODDEPTSTORE5F_CLERK
const GOLDENRODDEPTSTORE5F_LASS
const GOLDENRODDEPTSTORE5F_COOLTRAINER_M
const GOLDENRODDEPTSTORE5F_MIKE
const GOLDENRODDEPTSTORE5F_POKEFAN_M
const GOLDENRODDEPTSTORE5F_TWIN
const GOLDENRODDEPTSTORE5F_CARRIE
const GOLDENRODDEPTSTORE5F_RECEPTIONIST
GoldenrodDeptStore5F_MapScriptHeader:
@ -106,7 +106,7 @@ ReceptionistScript_0x560ce:
closetext
end
TwinScript_0x56118:
Carrie:
faceplayer
opentext
special SpecialGameboyCheck
@ -126,7 +126,7 @@ TwinScript_0x56118:
LassScript_0x56130:
jumptextfaceplayer UnknownText_0x562ad
CooltrainerMScript_0x56133:
Mike:
faceplayer
opentext
trade $0
@ -242,7 +242,7 @@ GoldenrodDeptStore5F_MapEventHeader:
db 6
person_event SPRITE_CLERK, 5, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ClerkScript_0x5609c, -1
person_event SPRITE_LASS, 6, 3, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, LassScript_0x56130, -1
person_event SPRITE_COOLTRAINER_M, 3, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x56133, -1
person_event SPRITE_COOLTRAINER_M, 3, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Mike, -1
person_event SPRITE_POKEFAN_M, 5, 13, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, PERSONTYPE_SCRIPT, 0, PokefanMScript_0x5613a, -1
person_event SPRITE_TWIN, 1, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, TwinScript_0x56118, -1
person_event SPRITE_TWIN, 1, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, Carrie, -1
person_event SPRITE_RECEPTIONIST, 5, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, ReceptionistScript_0x560ce, EVENT_GOLDENROD_DEPT_STORE_5F_HAPPINESS_EVENT_LADY

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@ -1 +0,0 @@


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@ -1 +0,0 @@
!!/    

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@ -1,4 +1,3 @@
GoldenrodDeptStoreElevator_MapScriptHeader:
.MapTriggers:
db 0

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@ -1 +0,0 @@
&%

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@ -86,17 +86,17 @@ TeacherScript_0x5676d:
BugCatcherScript_0x56770:
jumptextfaceplayer UnknownText_0x56942
MapGoldenrodDeptStoreRoofSignpost0Script:
jumptext UnknownText_0x569c3
Binoculars1:
jumptext Binoculars1Text
MapGoldenrodDeptStoreRoofSignpost1Script:
jumptext UnknownText_0x56a2b
Binoculars2:
jumptext Binoculars2Text
MapGoldenrodDeptStoreRoofSignpost2Script:
jumptext UnknownText_0x56aa6
Binoculars3:
jumptext Binoculars3Text
MapGoldenrodDeptStoreRoofSignpost3Script:
jumptext UnknownText_0x56b11
PokeDollVendingMachine:
jumptext PokeDollVendingMachineText
UnknownText_0x5677f:
text "Whew, I'm tired."
@ -169,7 +169,7 @@ UnknownText_0x56942:
line "there's any left?"
done
UnknownText_0x569c3:
Binoculars1Text:
text "These binoculars"
line "let me see far"
@ -180,7 +180,7 @@ UnknownText_0x569c3:
line "the green roof?"
done
UnknownText_0x56a2b:
Binoculars2Text:
text "Hey! Some trainers"
line "are battling on"
cont "the road!"
@ -193,7 +193,7 @@ UnknownText_0x56a2b:
cont "right now!"
done
UnknownText_0x56aa6:
Binoculars3Text:
text "A FISHER caught a"
line "lot of MAGIKARP…"
@ -204,7 +204,7 @@ UnknownText_0x56aa6:
line "going everywhere!"
done
UnknownText_0x56b11:
PokeDollVendingMachineText:
text "A vending machine"
line "for #MON dolls?"
@ -228,10 +228,10 @@ GoldenrodDeptStoreRoof_MapEventHeader:
.Signposts:
db 4
signpost 3, 15, SIGNPOST_RIGHT, MapGoldenrodDeptStoreRoofSignpost0Script
signpost 5, 15, SIGNPOST_RIGHT, MapGoldenrodDeptStoreRoofSignpost1Script
signpost 6, 15, SIGNPOST_RIGHT, MapGoldenrodDeptStoreRoofSignpost2Script
signpost 0, 3, SIGNPOST_UP, MapGoldenrodDeptStoreRoofSignpost3Script
signpost 3, 15, SIGNPOST_RIGHT, Binoculars1
signpost 5, 15, SIGNPOST_RIGHT, Binoculars2
signpost 6, 15, SIGNPOST_RIGHT, Binoculars3
signpost 0, 3, SIGNPOST_UP, PokeDollVendingMachine
.PersonEvents:
db 8

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@ -1,6 +1,6 @@
const_value set 2
const GOLDENRODFLOWERSHOP_TEACHER
const GOLDENRODFLOWERSHOP_LASS
const GOLDENRODFLOWERSHOP_FLORIA
GoldenrodFlowerShop_MapScriptHeader:
.MapTriggers:

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@ -1 +0,0 @@
  

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@ -0,0 +1,47 @@
const_value set 2
const GOLDENRODNAMERATER_NAME_RATER
GoldenrodNameRater_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
GoldenrodNameRater:
faceplayer
opentext
special SpecialNameRater
waitbutton
closetext
end
GoldenrodNameRaterBookshelf:
jumpstd difficultbookshelf
GoldenrodNameRaterRadio:
jumpstd radio2
INCLUDE "text/sweethoney.asm"
GoldenrodNameRater_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 8, GOLDENROD_CITY
warp_def $7, $3, 8, GOLDENROD_CITY
.XYTriggers:
db 0
.Signposts:
db 3
signpost 1, 0, SIGNPOST_READ, GoldenrodNameRaterBookshelf
signpost 1, 1, SIGNPOST_READ, GoldenrodNameRaterBookshelf
signpost 1, 7, SIGNPOST_READ, GoldenrodNameRaterRadio
.PersonEvents:
db 1
person_event SPRITE_GENTLEMAN, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GoldenrodNameRater, -1

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@ -1,47 +0,0 @@
const_value set 2
const GOLDENRODNAMERATERSHOUSE_GENTLEMAN
GoldenrodNameRatersHouse_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
GentlemanScript_0x5577c:
faceplayer
opentext
special SpecialNameRater
waitbutton
closetext
end
GoldenrodNameRatersHouseBookshelf:
jumpstd difficultbookshelf
GoldenrodNameRatersHouseRadio:
jumpstd radio2
INCLUDE "text/sweethoney.asm"
GoldenrodNameRatersHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 8, GOLDENROD_CITY
warp_def $7, $3, 8, GOLDENROD_CITY
.XYTriggers:
db 0
.Signposts:
db 3
signpost 1, 0, SIGNPOST_READ, GoldenrodNameRatersHouseBookshelf
signpost 1, 1, SIGNPOST_READ, GoldenrodNameRatersHouseBookshelf
signpost 1, 7, SIGNPOST_READ, GoldenrodNameRatersHouseRadio
.PersonEvents:
db 1
person_event SPRITE_GENTLEMAN, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x5577c, -1

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
 ./'./

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@ -1 +0,0 @@
  

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@ -1,5 +1,5 @@
const_value set 2
const ILEXFOREST_BIRD
const ILEXFOREST_FARFETCHD
const ILEXFOREST_YOUNGSTER1
const ILEXFOREST_BLACK_BELT
const ILEXFOREST_ROCKER
@ -40,53 +40,53 @@ IlexForest_MapScriptHeader:
return
.PositionOne:
moveperson ILEXFOREST_BIRD, $e, $1f
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $e, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionTwo:
moveperson ILEXFOREST_BIRD, $f, $19
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $f, $19
appear ILEXFOREST_FARFETCHD
return
.PositionThree:
moveperson ILEXFOREST_BIRD, $14, $18
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $14, $18
appear ILEXFOREST_FARFETCHD
return
.PositionFour:
moveperson ILEXFOREST_BIRD, $1d, $16
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $1d, $16
appear ILEXFOREST_FARFETCHD
return
.PositionFive:
moveperson ILEXFOREST_BIRD, $1c, $1f
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionSix:
moveperson ILEXFOREST_BIRD, $18, $23
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $18, $23
appear ILEXFOREST_FARFETCHD
return
.PositionSeven:
moveperson ILEXFOREST_BIRD, $16, $1f
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $16, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionEight:
moveperson ILEXFOREST_BIRD, $f, $1d
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $f, $1d
appear ILEXFOREST_FARFETCHD
return
.PositionNine:
moveperson ILEXFOREST_BIRD, $a, $23
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $a, $23
appear ILEXFOREST_FARFETCHD
return
.PositionTen:
moveperson ILEXFOREST_BIRD, $6, $1c
appear ILEXFOREST_BIRD
moveperson ILEXFOREST_FARFETCHD, $6, $1c
appear ILEXFOREST_FARFETCHD
return
IlexForestCharcoalApprenticeScript:
@ -127,64 +127,64 @@ IlexForestFarfetchdScript:
cry FARFETCH_D
waitbutton
closetext
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos1_Pos2
moveperson ILEXFOREST_BIRD, $f, $19
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
end
.Position2:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos2_Pos3
moveperson ILEXFOREST_BIRD, $14, $18
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
end
.Position2_Down:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos2_Pos8
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position3:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos3_Pos4
moveperson ILEXFOREST_BIRD, $1d, $16
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
end
.Position3_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos3_Pos2
moveperson ILEXFOREST_BIRD, $f, $19
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
end
.Position4:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos4_Pos5
moveperson ILEXFOREST_BIRD, $1c, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
end
.Position4_Up:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos4_Pos3
moveperson ILEXFOREST_BIRD, $14, $18
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
end
@ -193,52 +193,52 @@ IlexForestFarfetchdScript:
if_equal UP, .Position5_Up
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos5_Pos6
moveperson ILEXFOREST_BIRD, $18, $23
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
end
.Position5_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos5_Pos7
moveperson ILEXFOREST_BIRD, $16, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
end
.Position5_Up:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos5_Pos4_Up
moveperson ILEXFOREST_BIRD, $1d, $16
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
end
.Position5_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos5_Pos4_Right
moveperson ILEXFOREST_BIRD, $1d, $16
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
end
.Position6:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos6_Pos7
moveperson ILEXFOREST_BIRD, $16, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
end
.Position6_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos6_Pos5
moveperson ILEXFOREST_BIRD, $1c, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
end
@ -246,26 +246,26 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos7_Pos8
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position7_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos7_Pos6
moveperson ILEXFOREST_BIRD, $18, $23
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
end
.Position7_Down:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos7_Pos5
moveperson ILEXFOREST_BIRD, $1c, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
end
@ -274,27 +274,27 @@ IlexForestFarfetchdScript:
if_equal UP, .Position8_Up
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos8_Pos9
moveperson ILEXFOREST_BIRD, $a, $23
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveperson ILEXFOREST_FARFETCHD, $a, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 9
end
.Position8_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos8_Pos7
moveperson ILEXFOREST_BIRD, $16, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
end
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos8_Pos2
moveperson ILEXFOREST_BIRD, $f, $19
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
end
@ -302,10 +302,10 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos9_Pos10
moveperson ILEXFOREST_BIRD, $6, $1c
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveperson ILEXFOREST_FARFETCHD, $6, $1c
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 10
appear ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
@ -313,18 +313,18 @@ IlexForestFarfetchdScript:
end
.Position9_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos9_Pos8_Right
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position9_Down:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos9_Pos8_Down
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end

View File

@ -4,7 +4,7 @@ const_value set 2
const INDIGOPLATEAUPOKECENTER1F_COOLTRAINER_M
const INDIGOPLATEAUPOKECENTER1F_SILVER
const INDIGOPLATEAUPOKECENTER1F_GRAMPS
const INDIGOPLATEAUPOKECENTER1F_JYNX
const INDIGOPLATEAUPOKECENTER1F_ABRA
IndigoPlateauPokeCenter1F_MapScriptHeader:
.MapTriggers:
@ -48,96 +48,97 @@ UnknownScript_0x18000a:
setevent EVENT_LANCES_ROOM_OAK_AND_MARY
return
UnknownScript_0x180053:
PlateauRivalBattle1:
checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iffalse UnknownScript_0x18012b
iffalse PlateauRivalScriptDone
checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
iftrue UnknownScript_0x18012b
iftrue PlateauRivalScriptDone
checkcode VAR_WEEKDAY
if_equal SUNDAY, UnknownScript_0x18012b
if_equal TUESDAY, UnknownScript_0x18012b
if_equal THURSDAY, UnknownScript_0x18012b
if_equal FRIDAY, UnknownScript_0x18012b
if_equal SATURDAY, UnknownScript_0x18012b
if_equal SUNDAY, PlateauRivalScriptDone
if_equal TUESDAY, PlateauRivalScriptDone
if_equal THURSDAY, PlateauRivalScriptDone
if_equal FRIDAY, PlateauRivalScriptDone
if_equal SATURDAY, PlateauRivalScriptDone
moveperson INDIGOPLATEAUPOKECENTER1F_SILVER, $11, $9
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, MovementData_0x180164
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, RIGHT
jump UnknownScript_0x1800ce
jump PlateauRivalBattleCommon
UnknownScript_0x180094:
PlateauRivalBattle2:
checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iffalse UnknownScript_0x18012b
iffalse PlateauRivalScriptDone
checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
iftrue UnknownScript_0x18012b
iftrue PlateauRivalScriptDone
checkcode VAR_WEEKDAY
if_equal SUNDAY, UnknownScript_0x18012b
if_equal TUESDAY, UnknownScript_0x18012b
if_equal THURSDAY, UnknownScript_0x18012b
if_equal FRIDAY, UnknownScript_0x18012b
if_equal SATURDAY, UnknownScript_0x18012b
if_equal SUNDAY, PlateauRivalScriptDone
if_equal TUESDAY, PlateauRivalScriptDone
if_equal THURSDAY, PlateauRivalScriptDone
if_equal FRIDAY, PlateauRivalScriptDone
if_equal SATURDAY, PlateauRivalScriptDone
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, MovementData_0x18016b
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, LEFT
UnknownScript_0x1800ce:
PlateauRivalBattleCommon:
opentext
writetext UnknownText_0x1801f5
writetext PlateauRivalText1
waitbutton
closetext
setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue UnknownScript_0x1800f3
iftrue .Totodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue UnknownScript_0x180103
winlosstext UnknownText_0x180295, UnknownText_0x1802fd
iftrue .Chikorita
; Cyndaquil
winlosstext PlateauRivalWinText, PlateauRivalLoseText
setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
loadtrainer RIVAL2, 6
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump UnknownScript_0x180113
jump PlateauRivalPostBattle
UnknownScript_0x1800f3:
winlosstext UnknownText_0x180295, UnknownText_0x1802fd
.Totodile
winlosstext PlateauRivalWinText, PlateauRivalLoseText
setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
loadtrainer RIVAL2, 4
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump UnknownScript_0x180113
jump PlateauRivalPostBattle
UnknownScript_0x180103:
winlosstext UnknownText_0x180295, UnknownText_0x1802fd
.Chikorita
winlosstext PlateauRivalWinText, PlateauRivalLoseText
setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
loadtrainer RIVAL2, 5
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump UnknownScript_0x180113
jump PlateauRivalPostBattle
UnknownScript_0x180113:
PlateauRivalPostBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
writetext UnknownText_0x1802a4
writetext PlateauRivalText2
waitbutton
closetext
spriteface PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, MovementData_0x180172
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER
dotrigger $0
playmapmusic
setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
UnknownScript_0x18012b:
PlateauRivalScriptDone:
end
NurseScript_0x18012c:
@ -181,7 +182,7 @@ AbraScript:
closetext
end
MovementData_0x180164:
PlateauRivalMovement1:
step_up
step_up
step_up
@ -190,7 +191,7 @@ MovementData_0x180164:
turn_head_left
step_end
MovementData_0x18016b:
PlateauRivalMovement2:
step_up
step_up
step_up
@ -199,7 +200,7 @@ MovementData_0x18016b:
turn_head_right
step_end
MovementData_0x180172:
PlateauRivalLeavesMovement:
step_down
step_down
step_down
@ -221,7 +222,7 @@ UnknownText_0x180178:
line "start all over!"
done
UnknownText_0x1801f5:
PlateauRivalText1:
text "Hold it."
para "You're going to"
@ -243,13 +244,13 @@ UnknownText_0x1801f5:
line "I challenge you!"
done
UnknownText_0x180295:
PlateauRivalWinText:
text "…"
para "OK--I lost…"
done
UnknownText_0x1802a4:
PlateauRivalText2:
text "…Darn… I still"
line "can't win…"
@ -261,7 +262,7 @@ UnknownText_0x1802a4:
line "lose!"
done
UnknownText_0x1802fd:
PlateauRivalLoseText:
text "…"
para "Whew…"
@ -319,8 +320,8 @@ IndigoPlateauPokeCenter1F_MapEventHeader:
.XYTriggers:
db 2
xy_trigger 0, $4, $10, $0, UnknownScript_0x180053, $0, $0
xy_trigger 0, $4, $11, $0, UnknownScript_0x180094, $0, $0
xy_trigger 0, $4, $10, $0, PlateauRivalBattle1, $0, $0
xy_trigger 0, $4, $11, $0, PlateauRivalBattle2, $0, $0
.Signposts:
db 0

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@ -1 +0,0 @@
  

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@ -8,7 +8,7 @@ const_value set 2
const LAKEOFRAGE_COOLTRAINER_M
const LAKEOFRAGE_COOLTRAINER_F2
const LAKEOFRAGE_GYARADOS
const LAKEOFRAGE_SUPER_NERD2
const LAKEOFRAGE_WESLEY
const LAKEOFRAGE_POKE_BALL1
const LAKEOFRAGE_POKE_BALL2
@ -41,11 +41,11 @@ LakeofRage_MapScriptHeader:
.Wesley
checkcode VAR_WEEKDAY
if_equal WEDNESDAY, .WesleyAppears
disappear LAKEOFRAGE_SUPER_NERD2
disappear LAKEOFRAGE_WESLEY
return
.WesleyAppears
appear LAKEOFRAGE_SUPER_NERD2
appear LAKEOFRAGE_WESLEY
return
LanceScript_0x70022:

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
'+"++++)(+*+++#

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@ -1,5 +1,5 @@
const_value set 2
const LAVENDERNAMERATER_GENTLEMAN
const LAVENDERNAMERATER_NAME_RATER
LavenderNameRater_MapScriptHeader:
.MapTriggers:

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
 ./'./

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@ -1,4 +1,3 @@
LavenderPokeCenter2FBeta_MapScriptHeader:
.MapTriggers:
db 0

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@ -1,2 +0,0 @@
1+
28(8-)-)

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
 ./'./

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@ -1 +0,0 @@
  

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@ -1 +0,0 @@
  

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