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Reflect Rangi's suggestion
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@ -293,19 +293,25 @@ This is a bug with `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](
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```asm
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CheckHiddenOpponent: ; 37daa
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; BUG: This routine should account for Lock-On and Mind Reader.
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; Uncomment the lines below to fix.
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; ld a, BATTLE_VARS_SUBSTATUS5_OPP
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; call GetBattleVar
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; and 1 << SUBSTATUS_LOCK_ON
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; ret z
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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ret
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```
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**Fix:** Uncomment those 4 lines to fix.
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Fix:
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```asm
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CheckHiddenOpponent: ; 37daa
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ld a, BATTLE_VARS_SUBSTATUS5_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_LOCK_ON
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ret z
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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ret
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```
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## Beat Up can desynchronize link battles
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