Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH

This commit is contained in:
Rangi
2019-11-03 12:25:59 -05:00
parent 01f68fcc6a
commit 5134266b9a
10 changed files with 37 additions and 37 deletions

View File

@@ -597,7 +597,7 @@ ReadObjectEvents::
; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
; Bleeds into wObjectMasks due to a bug. Uncomment the above subtraction
; to fix.
ld bc, OBJECT_LENGTH
ld bc, MAPOBJECT_LENGTH
.loop
ld [hl], 0
inc hl
@@ -631,7 +631,7 @@ CopyMapObjectEvents::
jr nz, .loop2
pop hl
ld bc, OBJECT_LENGTH
ld bc, MAPOBJECT_LENGTH
add hl, bc
pop bc
dec c
@@ -640,13 +640,13 @@ CopyMapObjectEvents::
ClearObjectStructs::
ld hl, wObject1Struct
ld bc, OBJECT_STRUCT_LENGTH * (NUM_OBJECT_STRUCTS - 1)
ld bc, OBJECT_LENGTH * (NUM_OBJECT_STRUCTS - 1)
xor a
call ByteFill
; Just to make sure (this is rather pointless)
ld hl, wObject1Struct
ld de, OBJECT_STRUCT_LENGTH
ld de, OBJECT_LENGTH
ld c, NUM_OBJECT_STRUCTS - 1
xor a
.loop

View File

@@ -202,7 +202,7 @@ CheckStandingOnEntrance::
GetMapObject::
; Return the location of map object a in bc.
ld hl, wMapObjects
ld bc, OBJECT_LENGTH
ld bc, MAPOBJECT_LENGTH
call AddNTimes
ld b, h
ld c, l
@@ -358,7 +358,7 @@ CopyPlayerObjectTemplate::
ld [de], a
inc de
pop hl
ld bc, OBJECT_LENGTH - 1
ld bc, MAPOBJECT_LENGTH - 1
call CopyBytes
ret
@@ -370,7 +370,7 @@ Unreferenced_Function19b8:
push af
ld [hl], -1
inc hl
ld bc, OBJECT_LENGTH - 1
ld bc, MAPOBJECT_LENGTH - 1
xor a
call ByteFill
pop af
@@ -424,7 +424,7 @@ FindFirstEmptyObjectStruct::
push bc
push de
ld hl, wObjectStructs
ld de, OBJECT_STRUCT_LENGTH
ld de, OBJECT_LENGTH
ld c, NUM_OBJECT_STRUCTS
.loop
ld a, [hl]
@@ -594,7 +594,7 @@ UpdateSprites::
ret
GetObjectStruct::
ld bc, OBJECT_STRUCT_LENGTH
ld bc, OBJECT_LENGTH
ld hl, wObjectStructs
call AddNTimes
ld b, h

View File

@@ -15,7 +15,7 @@ _CheckTrainerBattle::
; Skip the player object.
ld a, 1
ld de, wMapObjects + OBJECT_LENGTH
ld de, wMapObjects + MAPOBJECT_LENGTH
.loop
@@ -78,7 +78,7 @@ _CheckTrainerBattle::
.next
pop de
ld hl, OBJECT_LENGTH
ld hl, MAPOBJECT_LENGTH
add hl, de
ld d, h
ld e, l