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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
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d3b397fd37
commit
5005ca7bd0
@ -29,7 +29,7 @@
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const CGB_PLAYER_OR_MON_FRONTPIC_PALS
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const CGB_PLAYER_OR_MON_FRONTPIC_PALS
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const CGB_TRADE_TUBE
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const CGB_TRADE_TUBE
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const CGB_TRAINER_OR_MON_FRONTPIC_PALS
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const CGB_TRAINER_OR_MON_FRONTPIC_PALS
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const CGB_1D
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const CGB_LEVEL_SELECTION_MENU_TOD_CHANGE
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DEF NUM_CGB_LAYOUTS EQU const_value
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DEF NUM_CGB_LAYOUTS EQU const_value
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DEF CGB_PARTY_MENU_HP_BARS EQU $fc
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DEF CGB_PARTY_MENU_HP_BARS EQU $fc
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@ -55,7 +55,7 @@ CGBLayoutJumptable:
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dw _CGB_PlayerOrMonFrontpicPals
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dw _CGB_PlayerOrMonFrontpicPals
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dw _CGB_TradeTube
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dw _CGB_TradeTube
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dw _CGB_TrainerOrMonFrontpicPals
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dw _CGB_TrainerOrMonFrontpicPals
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dw _CGB_Unused1D
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dw _CGB_LevelSelectionMenuToDChange
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assert_table_length NUM_CGB_LAYOUTS
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assert_table_length NUM_CGB_LAYOUTS
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_CGB_BattleGrayscale:
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_CGB_BattleGrayscale:
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@ -624,6 +624,86 @@ _CGB_LevelSelectionMenu:
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ldh [hCGBPalUpdate], a
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ldh [hCGBPalUpdate], a
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ret
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ret
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_CGB_LevelSelectionMenuToDChange:
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; load daytime-based ToD symbol pals (pal1)
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ld a, [wTimeOfDay]
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maskbits NUM_DAYTIMES
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ld bc, 1 palettes
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ld hl, LevelSelectionMenuTimeOfDaySymbolsPals
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call AddNTimes
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ld de, wOBPals1 + 1 palettes
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ld bc, 1 palettes
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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; load fading background pals
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ld hl, .PalsOffsets
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ld a, [wLevelSelectionMenuStartingToD]
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maskbits NUM_DAYTIMES
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ld d, a
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ld a, [wLevelSelectionMenuToDFadeStep]
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ld e, a
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.loop
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ld a, [hli]
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cp d
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jr nz, .next1
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inc a ; cp $ff
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jr z, .done
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ld a, [hli]
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cp e
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jr z, .match
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jr .next2
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.next1
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inc hl
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.next2
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inc hl
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jr .loop
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.match
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ld e, [hl]
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .male
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ld hl, LevelSelectionMenuFemalePals
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jr .got_pals
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.male
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ld hl, LevelSelectionMenuMalePals
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.got_pals
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ld a, e
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ld bc, 6 palettes
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call AddNTimes
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ld de, wBGPals1
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ld bc, 6 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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.done
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; apply and commit pals
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call ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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ret
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.PalsOffsets:
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; wLevelSelectionMenuStartingToD, wLevelSelectionMenuToDFadeStep, offset from LevelSelectionMenu*Pals
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db MORN_F, 0, 0
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db DAY_F, 0, 1
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db NITE_F, 0, 2
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db EVE_F, 0, 3
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db MORN_F, 1, 4
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db MORN_F, 2, 5
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db MORN_F, 3, 1
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db DAY_F, 1, 6
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db DAY_F, 2, 7
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db DAY_F, 3, 3
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db EVE_F, 1, 8
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db EVE_F, 2, 9
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db EVE_F, 3, 2
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db NITE_F, 1, 10
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db NITE_F, 2, 11
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db NITE_F, 3, 0
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db $ff
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_CGB_UnownPuzzle:
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_CGB_UnownPuzzle:
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ld hl, FourPals_UnownPuzzle
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ld hl, FourPals_UnownPuzzle
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call CopyFourPalettes
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call CopyFourPalettes
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@ -155,9 +155,8 @@ GameMenu_WorldMap:
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cp CLEARED_LEVEL
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cp CLEARED_LEVEL
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jr nz, .save_and_return
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jr nz, .save_and_return
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; if CLEARED_LEVEL:
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; if CLEARED_LEVEL:
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; show post-level screen, clear level, unlock levels, advance ToD, request appropriate LSM events
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; show post-level screen, clear level, unlock levels, request appropriate LSM events
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farcall ClearedLevelScreen
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farcall ClearedLevelScreen
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call AdvanceTimeOfDay
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ld hl, wLevelSelectionMenuEntryEventQueue
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ld hl, wLevelSelectionMenuEntryEventQueue
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set LSMEVENT_ANIMATE_TIME_OF_DAY, [hl]
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set LSMEVENT_ANIMATE_TIME_OF_DAY, [hl]
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ld a, [wLastUnlockedLevelsCount]
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ld a, [wLastUnlockedLevelsCount]
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@ -118,6 +118,89 @@ LevelSelectionMenu::
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call LevelSelectionMenu_DrawStageTrophies
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call LevelSelectionMenu_DrawStageTrophies
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call LevelSelectionMenu_RefreshTextboxAttrs
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call LevelSelectionMenu_RefreshTextboxAttrs
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ld a, [wLevelSelectionMenuEntryEventQueue]
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bit LSMEVENT_ANIMATE_TIME_OF_DAY, a
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jp z, .main_loop
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call LevelSelectionMenu_Delay10Frames
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ld bc, SPRITEOAMSTRUCT_LENGTH
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ld e, 3 * TILE_WIDTH
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.tod_symbol_upwards_loop
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farcall PlaySpriteAnimationsAndDelayFrame
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ld hl, wShadowOAM + $4 * SPRITEOAMSTRUCT_LENGTH + SPRITEOAMSTRUCT_YCOORD
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dec [hl]
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add hl, bc
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dec [hl]
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add hl, bc
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dec [hl]
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add hl, bc
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dec [hl]
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dec e
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jr nz, .tod_symbol_upwards_loop
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ld a, [wTimeOfDay]
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ld [wLevelSelectionMenuStartingToD], a
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cp NITE_F
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ld e, -4
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jr z, .change_tod_symbol
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cp EVE_F
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ld e, -2
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jr z, .change_tod_symbol
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cp DAY_F
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ld e, 4
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jr z, .change_tod_symbol
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ld e, 2
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.change_tod_symbol
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ld hl, wShadowOAM + $4 * SPRITEOAMSTRUCT_LENGTH + SPRITEOAMSTRUCT_TILE_ID
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ld bc, SPRITEOAMSTRUCT_LENGTH
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ld d, 2 * 2
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.change_tod_symbol_loop
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ld a, [hl]
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add e
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ld [hl], a
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add hl, bc
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dec d
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jr nz, .change_tod_symbol_loop
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call AdvanceTimeOfDay
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xor a
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ld [wLevelSelectionMenuToDFadeStep], a
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ld b, CGB_LEVEL_SELECTION_MENU_TOD_CHANGE
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call GetCGBLayout
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call LevelSelectionMenu_Delay4Frames
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ld a, 1
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ld [wLevelSelectionMenuToDFadeStep], a
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ld b, CGB_LEVEL_SELECTION_MENU_TOD_CHANGE
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call GetCGBLayout
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call LevelSelectionMenu_Delay4Frames
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ld a, 2
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ld [wLevelSelectionMenuToDFadeStep], a
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ld b, CGB_LEVEL_SELECTION_MENU_TOD_CHANGE
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call GetCGBLayout
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call LevelSelectionMenu_Delay4Frames
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ld a, 3
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ld [wLevelSelectionMenuToDFadeStep], a
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ld b, CGB_LEVEL_SELECTION_MENU_TOD_CHANGE
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call GetCGBLayout
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ld bc, SPRITEOAMSTRUCT_LENGTH
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ld e, 3 * TILE_WIDTH
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.tod_symbol_downwards_loop
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farcall PlaySpriteAnimationsAndDelayFrame
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ld hl, wShadowOAM + $4 * SPRITEOAMSTRUCT_LENGTH + SPRITEOAMSTRUCT_YCOORD
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inc [hl]
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add hl, bc
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inc [hl]
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add hl, bc
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inc [hl]
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add hl, bc
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inc [hl]
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dec e
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jr nz, .tod_symbol_downwards_loop
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.main_loop
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.main_loop
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farcall PlaySpriteAnimations
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farcall PlaySpriteAnimations
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call DelayFrame
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call DelayFrame
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@ -1030,13 +1113,16 @@ LevelSelectionMenu_GetNewPage:
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ld a, 1
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ld a, 1
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ret
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ret
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LevelSelectionMenu_Delay4Frames:
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ld a, 4
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jr LevelSelectionMenu_Delay10Frames.loop
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LevelSelectionMenu_Delay10Frames:
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LevelSelectionMenu_Delay10Frames:
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; Delay 10 frames while playing sprite anims
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; Delay 10 frames while playing sprite anims
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ld a, 10
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ld a, 10
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.loop
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.loop
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push af
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push af
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farcall PlaySpriteAnimations
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farcall PlaySpriteAnimationsAndDelayFrame
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call DelayFrame
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pop af
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pop af
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dec a
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dec a
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jr nz, .loop
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jr nz, .loop
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@ -35,7 +35,7 @@ AdvanceTimeOfDay::
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.set_days
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.set_days
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ld [wCurDay], a
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ld [wCurDay], a
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call ClearDailyTimers
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farcall ClearDailyTimers
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ret
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ret
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@ -41,14 +41,14 @@ MACRO rgbpals_fade_apply
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DEF fade_from EQUS \1
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DEF fade_from EQUS \1
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DEF fade_to EQUS \2
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DEF fade_to EQUS \2
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assert {fade_from}_len == {fade_to}_len, "fade_from pals and fade_to pals must be same length"
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assert {fade_from}_len == {fade_to}_len, "fade_from pals and fade_to pals must be same length"
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for i, \3
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for i, 0, \3
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for j, 0, {fade_from}_len, 3
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for j, 0, {fade_from}_len, 3
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DEF rgbch_red = {j} + 0
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DEF rgbch_red = {j} + 0
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DEF rgbch_green = {j} + 1
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DEF rgbch_green = {j} + 1
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DEF rgbch_blue = {j} + 2
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DEF rgbch_blue = {j} + 2
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DEF palred_value = {fade_from}_{d:rgbch_red} + ({fade_to}_{d:rgbch_red} - {fade_from}_{d:rgbch_red}) * i / \3
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DEF palred_value = {fade_from}_{d:rgbch_red} + ({fade_to}_{d:rgbch_red} - {fade_from}_{d:rgbch_red}) * (i + 1) / (\3 + 1)
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DEF palgreen_value = {fade_from}_{d:rgbch_green} + ({fade_to}_{d:rgbch_green} - {fade_from}_{d:rgbch_green}) * i / \3
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DEF palgreen_value = {fade_from}_{d:rgbch_green} + ({fade_to}_{d:rgbch_green} - {fade_from}_{d:rgbch_green}) * (i + 1) / (\3 + 1)
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DEF palblue_value = {fade_from}_{d:rgbch_blue} + ({fade_to}_{d:rgbch_blue} - {fade_from}_{d:rgbch_blue}) * i / \3
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DEF palblue_value = {fade_from}_{d:rgbch_blue} + ({fade_to}_{d:rgbch_blue} - {fade_from}_{d:rgbch_blue}) * (i + 1) / (\3 + 1)
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dw palred (palred_value) + palgreen (palgreen_value) + palblue (palblue_value)
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dw palred (palred_value) + palgreen (palgreen_value) + palblue (palblue_value)
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endr
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endr
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endr
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endr
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@ -947,6 +947,8 @@ ENDU
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wDefaultCGBLayout:: db
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wDefaultCGBLayout:: db
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UNION
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wPlayerHPPal:: db
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wPlayerHPPal:: db
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wEnemyHPPal:: db
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wEnemyHPPal:: db
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@ -955,6 +957,12 @@ wCurHPPal:: db
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wWhichPartyMonHPPal:: db
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wWhichPartyMonHPPal:: db
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NEXTU
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wLevelSelectionMenuStartingToD:: db
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wLevelSelectionMenuToDFadeStep:: db
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ENDU
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wAttrmap::
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wAttrmap::
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; 20x18 grid of bg tile attributes for 8x8 tiles
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; 20x18 grid of bg tile attributes for 8x8 tiles
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; read horizontally from the top row
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; read horizontally from the top row
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