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@@ -4,7 +4,7 @@ LoadCGBLayout:
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ld a, b
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cp CGB_DEFAULT
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jr nz, .not_default
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ld a, [wDefaultSGBLayout]
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ld a, [wDefaultCGBLayout]
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.not_default
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cp CGB_PARTY_MENU_HP_BARS
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jp z, CGB_ApplyPartyMenuHPPals
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@@ -24,6 +24,7 @@ LoadCGBLayout:
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ret
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CGBLayoutJumptable:
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; entries correspond to CGB_* constants (see constants/cgb_pal_constants.asm)
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table_width 2, CGBLayoutJumptable
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dw _CGB_BattleGrayscale
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dw _CGB_BattleColors
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@@ -104,7 +105,7 @@ _CGB_BattleColors:
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pop hl
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call LoadPalette_White_Col1_Col2_Black ; PAL_BATTLE_OB_PLAYER
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ld a, CGB_BATTLE_COLORS
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ld [wDefaultSGBLayout], a
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ld [wDefaultCGBLayout], a
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call ApplyPals
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_CGB_FinishBattleScreenLayout:
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call InitPartyMenuBGPal7
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@@ -506,7 +507,7 @@ _CGB_Diploma:
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_CGB_MapPals:
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call LoadMapPals
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ld a, CGB_MAPPALS
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ld [wDefaultSGBLayout], a
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ld [wDefaultCGBLayout], a
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ret
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_CGB_PartyMenu:
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@@ -564,7 +565,7 @@ _CGB_GSTitleScreen:
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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ld a, CGB_DIPLOMA
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ld [wDefaultSGBLayout], a
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ld [wDefaultCGBLayout], a
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call ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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@@ -581,6 +582,7 @@ _CGB_LevelSelectionMenu:
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ld bc, 2 palettes
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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; load daytime and gender-based background pals
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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@@ -598,30 +600,8 @@ _CGB_LevelSelectionMenu:
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ld bc, 6 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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; assign attrs based on tile ids according to LevelSelectionMenuAttrmap
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hlcoord 0, 0
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decoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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.loop
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push hl
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ld a, [hl] ; tile id
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ld hl, LevelSelectionMenuAttrmap
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add l
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ld l, a
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ld a, h
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adc 0
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ld h, a
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ld a, [hl] ; attr value
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ld [de], a
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pop hl
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inc hl
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inc de
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dec bc
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ld a, b
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or c
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jr nz, .loop
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; apply and commit pals and attrmap
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call ApplyAttrmap
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; apply and commit pals
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call ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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@@ -822,5 +822,4 @@ LevelSelectionMenuFemalePals:
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INCLUDE "gfx/level_selection_menu/background_female.pal"
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assert_table_length NUM_DAYTIMES
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LevelSelectionMenuAttrmap:
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INCLUDE "gfx/level_selection_menu/attrmap.asm"
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INCLUDE "engine/gfx/rgb_fade.asm"
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@@ -247,4 +247,101 @@ BlackRGB:
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RGB 00, 00, 00
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WhiteRGB:
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RGB 31, 31, 31
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RGB 31, 31, 31
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_DoRGBFadeEffect::
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals2) ; BANK(wOBPals2)
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ldh [rSVBK], a
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ld l, b
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ld h, 0
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add hl, hl
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ld de, RGBFadeEffectJumptable
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, .done
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push de
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jp hl
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.done:
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pop af
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ldh [rSVBK], a
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ret
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RGBFadeEffectJumptable:
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; entries correspond to RGBFADE_* constants (see constants/cgb_pal_constants.asm)
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table_width 2, RGBFadeEffectJumptable
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dw _RGBFadeToBlack_6BGP
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dw _RGBFadeToLighter_6BGP
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dw _RGBFadeToWhite_6BGP_2OBP
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assert_table_length NUM_RGB_FADE_EFFECTS
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_RGBFadeToBlack_6BGP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to black
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ld de, wBGPals2
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToBlack
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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_RGBFadeToLighter_6BGP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to lighter (towards wBGPals1)
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ld de, wBGPals2
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ld hl, wBGPals1
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToLighter
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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_RGBFadeToWhite_6BGP_2OBP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to white
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ld de, wBGPals2
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToWhite
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; fade OBP to white
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ld de, wOBPals2
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ld c, 2 * NUM_PAL_COLORS
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call FadeStepColorsToWhite
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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