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Rename buttonsound to promptbutton
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@@ -23,11 +23,11 @@ DragonShrine_MapScripts:
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderStepDownMovement
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opentext
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writetext DragonShrineElderGreetingText
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buttonsound
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promptbutton
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.Question1:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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writetext DragonShrineQuestion1Text
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buttonsound
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promptbutton
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loadmenu DragonShrineQuestion1_MenuHeader
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verticalmenu
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closewindow
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@@ -39,7 +39,7 @@ DragonShrine_MapScripts:
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.Question2:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
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writetext DragonShrineQuestion2Text
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buttonsound
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promptbutton
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loadmenu DragonShrineQuestion2_MenuHeader
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verticalmenu
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closewindow
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@@ -49,7 +49,7 @@ DragonShrine_MapScripts:
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.Question3:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
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writetext DragonShrineQuestion3Text
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buttonsound
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promptbutton
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loadmenu DragonShrineQuestion3_MenuHeader
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verticalmenu
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closewindow
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@@ -59,7 +59,7 @@ DragonShrine_MapScripts:
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.Question4:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
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writetext DragonShrineQuestion4Text
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buttonsound
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promptbutton
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loadmenu DragonShrineQuestion4_MenuHeader
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verticalmenu
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closewindow
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@@ -69,7 +69,7 @@ DragonShrine_MapScripts:
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.Question5:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
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writetext DragonShrineQuestion5Text
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buttonsound
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promptbutton
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loadmenu DragonShrineQuestion5_MenuHeader
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verticalmenu
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closewindow
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@@ -80,7 +80,7 @@ DragonShrine_MapScripts:
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
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iftrue .PassedTheTest
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writetext DragonShrineRightAnswerText
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buttonsound
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promptbutton
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
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iftrue .Question5
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
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@@ -166,7 +166,7 @@ DragonShrine_MapScripts:
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setscene SCENE_FINISHED
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setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
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writetext DragonShrinePlayerReceivedRisingBadgeText
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buttonsound
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promptbutton
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writetext DragonShrineRisingBadgeExplanationText
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waitbutton
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closetext
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