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Rename buttonsound to promptbutton
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@ -148,7 +148,7 @@ ScriptCommandTable:
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dw Script_farjumptext ; 52
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dw Script_jumptext ; 53
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dw Script_waitbutton ; 54
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dw Script_buttonsound ; 55
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dw Script_promptbutton ; 55
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dw Script_pokepic ; 56
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dw Script_closepokepic ; 57
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dw Script__2dmenu ; 58
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@ -398,7 +398,7 @@ Script_waitbutton:
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jp WaitButton
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Script_buttonsound:
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Script_promptbutton:
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; script command 0x55
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ldh a, [hOAMUpdate]
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@ -406,7 +406,7 @@ Script_buttonsound:
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ld a, $1
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ldh [hOAMUpdate], a
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call WaitBGMap
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call ButtonSound
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call PromptButton
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pop af
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ldh [hOAMUpdate], a
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ret
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@ -525,7 +525,7 @@ GiveItemScript:
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end
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.Full:
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buttonsound
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promptbutton
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pocketisfull
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end
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